townengine/src/rendering
2024-10-14 11:46:07 +03:00
..
twn_circles.c twn_rendering -> twn_draw 2024-10-07 17:53:09 +03:00
twn_draw_c.h rendering: use sprite batching techniques for rect primitives, unite their render path 2024-10-14 11:46:07 +03:00
twn_draw.c rendering: use sprite batching techniques for rect primitives, unite their render path 2024-10-14 11:46:07 +03:00
twn_fog.c twn_rendering -> twn_draw 2024-10-07 17:53:09 +03:00
twn_gl_15_gpu_texture.c twn_util.h: separate internal things away, remove indirect includes in places 2024-10-12 21:16:25 +03:00
twn_gl_15_rendering.c rendering: use sprite batching techniques for rect primitives, unite their render path 2024-10-14 11:46:07 +03:00
twn_gl_any_rendering.c rendering: use sprite batching techniques for rect primitives, unite their render path 2024-10-14 11:46:07 +03:00
twn_gpu_texture_c.h typedef & PascalCase for ALL structs and enums 2024-09-23 14:43:16 -03:00
twn_quads.c rendering: use sprite batching techniques for rect primitives, unite their render path 2024-10-14 11:46:07 +03:00
twn_rects.c rendering: use sprite batching techniques for rect primitives, unite their render path 2024-10-14 11:46:07 +03:00
twn_skybox.c effort to have no warnings once again 2024-10-13 21:32:31 +03:00
twn_sprites.c rendering: use sprite batching techniques for rect primitives, unite their render path 2024-10-14 11:46:07 +03:00
twn_text_c.h remove /include/twn_config.h, move defauls to relevant headers 2024-10-11 20:21:02 +03:00
twn_text.c CMakeLists.txt: don't precompile stb_ds.h, precompile SDL.h 2024-10-13 18:14:36 +03:00
twn_triangles.c effort to have no warnings once again 2024-10-13 21:32:31 +03:00