townengine/src
2024-10-15 18:43:02 +03:00
..
game_object effort to have no warnings once again 2024-10-13 21:32:31 +03:00
rendering cache sprite srcrects 2024-10-15 18:43:02 +03:00
system/linux effort to have no warnings once again 2024-10-13 21:32:31 +03:00
twn_amalgam.c rendering: use sprite batching techniques for rect primitives, unite their render path 2024-10-14 11:46:07 +03:00
twn_audio_c.h remove /include/twn_config.h, move defauls to relevant headers 2024-10-11 20:21:02 +03:00
twn_audio.c effort to have no warnings once again 2024-10-13 21:32:31 +03:00
twn_camera.c remove /include/twn_config.h, move defauls to relevant headers 2024-10-11 20:21:02 +03:00
twn_context.c typedef & PascalCase for ALL structs and enums 2024-09-23 14:43:16 -03:00
twn_engine_context_c.h partial implementation of double buffered render 2024-10-15 15:29:45 +03:00
twn_game_object_c.h twn_textures.c: support for .so rodata inference 2024-09-23 12:50:44 +03:00
twn_input_c.h remove /include/twn_config.h, move defauls to relevant headers 2024-10-11 20:21:02 +03:00
twn_input.c effort to have no warnings once again 2024-10-13 21:32:31 +03:00
twn_loop.c partial implementation of double buffered render 2024-10-15 15:29:45 +03:00
twn_main.c partially done work on total source tree rework, separation of engine context and game context, generalization of renderer for different backends as well as web platform target 2024-09-16 09:07:01 +03:00
twn_stb.c twn_amalgam.c: a way for single unit compilation, controlled with -DTWN_USE_AMALGAM in cmake 2024-10-13 19:04:23 +03:00
twn_textures_c.h cache sprite srcrects 2024-10-15 18:43:02 +03:00
twn_textures.c effort to have no warnings once again 2024-10-13 21:32:31 +03:00
twn_util_c.h twn_util.h: separate internal things away, remove indirect includes in places 2024-10-12 21:16:25 +03:00
twn_util.c effort to have no warnings once again 2024-10-13 21:32:31 +03:00