quack/addons/cyclops_level_builder/tools/tool_edit_base.gd

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2023-05-23 21:27:34 +00:00
# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends CyclopsTool
class_name ToolEditBase
var mouse_hover_pos:Vector2
func _gui_input(viewport_camera:Camera3D, event:InputEvent)->bool:
if !builder.active_node is CyclopsBlocks:
return false
var blocks_root:CyclopsBlocks = self.builder.active_node
if event is InputEventKey:
var e:InputEventKey = event
if e.keycode == KEY_Q && e.alt_pressed:
if e.is_pressed():
var origin:Vector3 = viewport_camera.project_ray_origin(mouse_hover_pos)
var dir:Vector3 = viewport_camera.project_ray_normal(mouse_hover_pos)
var result:IntersectResults = blocks_root.intersect_ray_closest(origin, dir)
if result:
var cmd:CommandSelectBlocks = CommandSelectBlocks.new()
cmd.builder = builder
cmd.block_paths.append(result.object.get_path())
if cmd.will_change_anything():
var undo:EditorUndoRedoManager = builder.get_undo_redo()
cmd.add_to_undo_manager(undo)
_deactivate()
_activate(builder)
pass
return true
elif event is InputEventMouseButton:
var e:InputEventMouseButton = event
mouse_hover_pos = e.position
return false
elif event is InputEventMouseMotion:
var e:InputEventMouseMotion = event
mouse_hover_pos = e.position
return false
return false
func pick_material(global_scene:CyclopsGlobalScene, selected:bool = false, active = false)->Material:
if active:
return global_scene.tool_edit_active_material
if selected:
return global_scene.tool_edit_selected_material
return global_scene.tool_edit_unselected_material