83 lines
2.7 KiB
GDScript
83 lines
2.7 KiB
GDScript
# MIT License
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#
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# Copyright (c) 2023 Mark McKay
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# https://github.com/blackears/cyclopsLevelBuilder
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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@tool
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extends CyclopsTool
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class_name ToolEditBase
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var mouse_hover_pos:Vector2
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func _gui_input(viewport_camera:Camera3D, event:InputEvent)->bool:
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if !builder.active_node is CyclopsBlocks:
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return false
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var blocks_root:CyclopsBlocks = self.builder.active_node
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if event is InputEventKey:
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var e:InputEventKey = event
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if e.keycode == KEY_Q && e.alt_pressed:
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if e.is_pressed():
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var origin:Vector3 = viewport_camera.project_ray_origin(mouse_hover_pos)
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var dir:Vector3 = viewport_camera.project_ray_normal(mouse_hover_pos)
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var result:IntersectResults = blocks_root.intersect_ray_closest(origin, dir)
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if result:
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var cmd:CommandSelectBlocks = CommandSelectBlocks.new()
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cmd.builder = builder
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cmd.block_paths.append(result.object.get_path())
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if cmd.will_change_anything():
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var undo:EditorUndoRedoManager = builder.get_undo_redo()
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cmd.add_to_undo_manager(undo)
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_deactivate()
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_activate(builder)
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pass
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return true
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elif event is InputEventMouseButton:
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var e:InputEventMouseButton = event
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mouse_hover_pos = e.position
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return false
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elif event is InputEventMouseMotion:
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var e:InputEventMouseMotion = event
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mouse_hover_pos = e.position
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return false
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return false
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func pick_material(global_scene:CyclopsGlobalScene, selected:bool = false, active = false)->Material:
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if active:
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return global_scene.tool_edit_active_material
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if selected:
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return global_scene.tool_edit_selected_material
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return global_scene.tool_edit_unselected_material
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