specification of region wall texture, ability to have nested regions, unshaded region material
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://bb47mhgbxy3cw"]
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[ext_resource type="Texture2D" uid="uid://h0skytm8grcu" path="res://icon.svg" id="1_2jq3x"]
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[resource]
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albedo_texture = ExtResource("1_2jq3x")
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texture_filter = 1
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8
Scenes/RegionMaterial.tres
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8
Scenes/RegionMaterial.tres
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://bb47mhgbxy3cw"]
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[ext_resource type="Texture2D" uid="uid://buoupwtftxjse" path="res://Art/Stone_05-128x128.png" id="1_cgxdm"]
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[resource]
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shading_mode = 0
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albedo_texture = ExtResource("1_cgxdm")
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texture_filter = 0
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