specification of region wall texture, ability to have nested regions, unshaded region material
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commit
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.gitattributes
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.gitattributes
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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*.png filter=lfs diff=lfs merge=lfs -text
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.gitignore
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.gitignore
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# Godot 4+ specific ignores
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.godot/
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BIN
Art/Stone_05-128x128.png
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Art/Stone_05-128x128.png
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Art/Stone_05-128x128.png.import
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Art/Stone_05-128x128.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://buoupwtftxjse"
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path.s3tc="res://.godot/imported/Stone_05-128x128.png-6e57d717d543c3c7c2a521569c0b2f7c.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://Art/Stone_05-128x128.png"
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dest_files=["res://.godot/imported/Stone_05-128x128.png-6e57d717d543c3c7c2a521569c0b2f7c.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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Art/Stone_06-128x128.png
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Art/Stone_06-128x128.png
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Art/Stone_06-128x128.png.import
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Art/Stone_06-128x128.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://icmmuqquxhq3"
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path="res://.godot/imported/Stone_06-128x128.png-1430bdd7db0c859489b2b90bbc7ac88e.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Art/Stone_06-128x128.png"
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dest_files=["res://.godot/imported/Stone_06-128x128.png-1430bdd7db0c859489b2b90bbc7ac88e.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -1,7 +0,0 @@
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://bb47mhgbxy3cw"]
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[ext_resource type="Texture2D" uid="uid://h0skytm8grcu" path="res://icon.svg" id="1_2jq3x"]
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[resource]
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albedo_texture = ExtResource("1_2jq3x")
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texture_filter = 1
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8
Scenes/RegionMaterial.tres
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Scenes/RegionMaterial.tres
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://bb47mhgbxy3cw"]
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[ext_resource type="Texture2D" uid="uid://buoupwtftxjse" path="res://Art/Stone_05-128x128.png" id="1_cgxdm"]
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[resource]
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shading_mode = 0
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albedo_texture = ExtResource("1_cgxdm")
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texture_filter = 0
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@ -5,9 +5,15 @@ class_name SpaceRegion
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@export var elevation: float = 0.0
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@export var elevation: float = 0.0
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@export var height: float = 100.0
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@export var height: float = 100.0
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@export var wall_texture: Texture2D
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@export var floor_texture: Texture2D
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func generate_geometry(space: Space) -> Node3D:
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func generate_geometry(space: Space) -> Node3D:
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return _generate_geometry(space, true)
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func _generate_geometry(space: Space, looked_from_inside: bool) -> Node3D:
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var geometry := MeshInstance3D.new()
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var geometry := MeshInstance3D.new()
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geometry.name = name
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geometry.name = name
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@ -19,46 +25,57 @@ func generate_geometry(space: Space) -> Node3D:
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var vertices = PackedVector3Array()
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var vertices = PackedVector3Array()
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var uvs = PackedVector2Array()
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var uvs = PackedVector2Array()
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for line in polygon_pairs:
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for line in polygon_pairs:
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vertices.append(Vector3(
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_push_line(space, line, vertices, uvs, looked_from_inside)
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var arrays := Array()
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arrays.resize(Mesh.ARRAY_MAX)
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arrays[Mesh.ARRAY_VERTEX] = vertices
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arrays[Mesh.ARRAY_TEX_UV] = uvs
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var mesh := ArrayMesh.new()
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mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays)
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var new_material := preload("res://Scenes/RegionMaterial.tres")
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new_material.albedo_texture = wall_texture
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mesh.surface_set_material(0, new_material)
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geometry.mesh = mesh
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for child in get_children():
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if child is SpaceRegion:
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geometry.add_child(child._generate_geometry(space, not looked_from_inside))
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return geometry
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func _push_line(space: Space,
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line: Array,
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vertices: PackedVector3Array,
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uvs: PackedVector2Array,
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looked_from_inside: bool
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):
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var v0 := Vector3(
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line[0][0] * space.unit_scale, elevation * space.unit_scale,
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line[0][0] * space.unit_scale, elevation * space.unit_scale,
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line[0][1] * space.unit_scale
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line[0][1] * space.unit_scale)
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))
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var v1 := Vector3(
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vertices.append(Vector3(
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line[1][0] * space.unit_scale, (elevation + height) * space.unit_scale,
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line[1][0] * space.unit_scale, (elevation + height) * space.unit_scale,
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line[1][1] * space.unit_scale,
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line[1][1] * space.unit_scale)
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))
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var v2 := Vector3(
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vertices.append(Vector3(
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line[1][0] * space.unit_scale, elevation * space.unit_scale,
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line[1][0] * space.unit_scale, elevation * space.unit_scale,
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line[1][1] * space.unit_scale,
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line[1][1] * space.unit_scale)
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))
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var v3 := Vector3(
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vertices.append(Vector3(
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line[1][0] * space.unit_scale, (elevation + height) * space.unit_scale,
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line[1][1] * space.unit_scale,
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))
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vertices.append(Vector3(
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line[0][0] * space.unit_scale, elevation * space.unit_scale,
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line[0][1] * space.unit_scale,
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))
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vertices.append(Vector3(
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line[0][0] * space.unit_scale, (elevation + height) * space.unit_scale,
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line[0][0] * space.unit_scale, (elevation + height) * space.unit_scale,
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line[0][1] * space.unit_scale,
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line[0][1] * space.unit_scale)
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))
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if looked_from_inside:
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vertices.append_array([v0, v1, v2, v1, v0, v3])
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else:
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vertices.append_array([v0, v2, v1, v1, v3, v0])
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uvs.append(Vector2(0, 1))
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uvs.append(Vector2(0, 1))
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uvs.append(Vector2(1, 0))
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uvs.append(Vector2(1, 0))
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uvs.append(Vector2(1, 1))
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uvs.append(Vector2(1, 1))
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uvs.append(Vector2(1, 0))
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uvs.append(Vector2(1, 0))
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uvs.append(Vector2(0, 1))
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uvs.append(Vector2(0, 1))
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uvs.append(Vector2(0, 0))
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uvs.append(Vector2(0, 0))
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var arrays = Array()
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arrays.resize(Mesh.ARRAY_MAX)
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arrays[Mesh.ARRAY_VERTEX] = vertices
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arrays[Mesh.ARRAY_TEX_UV] = uvs
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var mesh = ArrayMesh.new()
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mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays)
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mesh.surface_set_material(0, preload("res://Scenes/Material.tres"))
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geometry.mesh = mesh
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return geometry
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[gd_scene load_steps=5 format=3 uid="uid://deff7lt34nj0h"]
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[gd_scene load_steps=7 format=3 uid="uid://deff7lt34nj0h"]
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[ext_resource type="Script" path="res://Scripts/Space/Space.gd" id="1_ckp7u"]
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[ext_resource type="Script" path="res://Scripts/Space/Space.gd" id="1_ckp7u"]
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[ext_resource type="Script" path="res://Scripts/Space/SpaceRegion.gd" id="2_s3h7s"]
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[ext_resource type="Script" path="res://Scripts/Space/SpaceRegion.gd" id="2_s3h7s"]
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[ext_resource type="Texture2D" uid="uid://h0skytm8grcu" path="res://icon.svg" id="3_7vff1"]
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[ext_resource type="Texture2D" uid="uid://h0skytm8grcu" path="res://icon.svg" id="3_7vff1"]
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[ext_resource type="Texture2D" uid="uid://icmmuqquxhq3" path="res://Art/Stone_06-128x128.png" id="3_ondo6"]
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[ext_resource type="Texture2D" uid="uid://buoupwtftxjse" path="res://Art/Stone_05-128x128.png" id="3_r08k8"]
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[ext_resource type="Script" path="res://Scripts/Space/SpaceSpawn.gd" id="4_rhl23"]
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[ext_resource type="Script" path="res://Scripts/Space/SpaceSpawn.gd" id="4_rhl23"]
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[node name="Dungeon" type="Node2D"]
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[node name="Dungeon" type="Node2D"]
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@ -12,6 +14,16 @@ script = ExtResource("1_ckp7u")
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position = Vector2(-30, -8)
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position = Vector2(-30, -8)
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polygon = PackedVector2Array(30, 72, 262, 32, 497, 192, 286, 328, 94, 264)
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polygon = PackedVector2Array(30, 72, 262, 32, 497, 192, 286, 328, 94, 264)
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script = ExtResource("2_s3h7s")
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script = ExtResource("2_s3h7s")
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wall_texture = ExtResource("3_ondo6")
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floor_texture = ExtResource("3_r08k8")
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[node name="Column" type="Polygon2D" parent="Room"]
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position = Vector2(78, -8)
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color = Color(0.665891, 0.820479, 1, 1)
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polygon = PackedVector2Array(222, 168, 272, 136, 318, 184, 294, 232, 230, 216)
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script = ExtResource("2_s3h7s")
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wall_texture = ExtResource("3_r08k8")
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floor_texture = ExtResource("3_r08k8")
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[node name="Spawn" type="Sprite2D" parent="."]
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[node name="Spawn" type="Sprite2D" parent="."]
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position = Vector2(72, 104)
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position = Vector2(72, 104)
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