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veclav talica
veclavtalica
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2023-01-01
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veclavtalica
pushed to
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wanp/townengine
2025-01-15 03:09:16 +00:00
45b8b21ec3
add todo
4659cf2aef
profile atlas recreation
db530ca3a0
make audio device init delayed until first use
f0dfd5627a
more startup profiling, removal of irrelevant calls and zeroing in textures_cache_init()
0da1e413aa
only init the necessary with SDL, speeding up the startup
Compare 8 commits »
veclavtalica
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wanp/townengine
2025-01-15 01:15:42 +00:00
9d0a2cab81
expose audio to twnlua
d5b42fa242
add a todo
851ab80292
remove ctx.update_multiplicity
688d71953a
make inputs up-to-date for game tick
63abf3d374
disable vsync, make us rule over frames fully
Compare 6 commits »
veclavtalica
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wanp/townengine
2025-01-14 21:12:10 +00:00
82d4f21a4b
twn_textures.c: minor optimization
3990f78a74
twn_textures.c: make missing texture single and reused
f0ad9b9a8a
twn_textures.c: fix repeated bind to work over varying channel count
ea0af5159f
only enable fog for 3d
Compare 4 commits »
veclavtalica
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wanp/townengine
2025-01-14 20:21:34 +00:00
5059802d09
big rendering overhaul (cleaning and api abstraction)
b7cb37c06a
no TWNBUILDDIR
Compare 2 commits »
veclavtalica
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wanp/townengine
2025-01-13 23:57:23 +00:00
664f123a85
twn_input.c: zero ctx.mouse_movement on focus lost
2351d4114c
twn_draw.c: add draw_quad()
Compare 2 commits »
veclavtalica
pushed to
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at
wanp/townengine
2025-01-13 23:08:10 +00:00
86bf16b680
make mouse movement and capture depend on window focus
veclavtalica
pushed to
main
at
wanp/townengine
2025-01-13 22:37:43 +00:00
dbe6217e24
/apps/twnlua: add .gitignore
veclavtalica
pushed to
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at
wanp/townengine
2025-01-13 22:36:15 +00:00
b037d7a0b9
/apps/twnlua: ctx uploading
e984e95fa8
/apps/twnlua: make dependent on twn_api.json for rebuilding
Compare 2 commits »
veclavtalica
pushed to
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wanp/townengine
2025-01-13 21:28:41 +00:00
4ed3764c1d
twn_input.c: remove input_mouse_captured(), add ctx.mouse_capture
veclavtalica
pushed to
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wanp/townengine
2025-01-13 21:07:13 +00:00
6d19d2d819
/apps/twnlua: make no warnings
5bce3e5238
twn_textures.c: remove unused amask
Compare 2 commits »
veclavtalica
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wanp/townengine
2025-01-13 20:53:22 +00:00
6298394957
twn_audio.c: a lot of fixes, optional TWN_FEATURE_PUSH_AUDIO for converging game ticks and audio, proper .wav handling with resample
veclavtalica
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wanp/townengine
2025-01-13 16:56:38 +00:00
eefd53a630
twn_audio.c: .wav support and scratch channels
87ae1a7312
missing textures: fix double free
Compare 2 commits »
veclavtalica
pushed to
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wanp/townengine
2025-01-13 14:37:08 +00:00
3052bb693a
/apps/demos/scenery: skip title scene
5f6c8dd8e6
missing texture when loading fails
Compare 2 commits »
veclavtalica
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wanp/townengine
2025-01-13 07:23:01 +00:00
c694dfff82
use flatshading for space and skip setting irrelevant vertex color
b6ca9bedb4
/apps/twnlua: don't use module tables
Compare 2 commits »
veclavtalica
pushed to
master
at
veclavtalica/stfu
2025-01-12 01:41:06 +00:00
e1f282ce38
linux build script
veclavtalica
pushed to
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at
wanp/townengine
2025-01-12 00:51:35 +00:00
8d67e44009
/apps/twnlua: use lua_numberx for slightly more optimized defaults
192907a0db
use slot size of 128 for twnlua allocator
Compare 2 commits »
veclavtalica
pushed to
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wanp/townengine
2025-01-11 23:45:09 +00:00
e8b02570a2
slot based allocator for lua, usage of lua_createtable
46e077ba63
make ctx.frame_number overflow to 0
Compare 2 commits »
veclavtalica
pushed to
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wanp/townengine
2025-01-11 13:23:01 +00:00
41d0e24780
/apps/twnlua: ctx.udata preservation (not yet for reload case)
veclavtalica
pushed to
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wanp/townengine
2025-01-11 13:01:57 +00:00
777a06a002
/apps/twnlua: expose ctx
313108092b
don't use clamped float random_seed internally
Compare 2 commits »
veclavtalica
pushed to
main
at
wanp/townengine
2025-01-09 23:41:18 +00:00
83e2dc5468
make vec4 and matrix types internal
951d9c76c8
use floats for ctx.frame_number and ctx.random_seed
Compare 2 commits »
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