create /apps/temapltes/ structure, clean up cmake files to use directory name for binary name directly
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@ -39,4 +39,5 @@ set(SOURCE_FILES
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${CMAKE_CURRENT_SOURCE_DIR}/luabind.c
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)
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use_townengine(${CMAKE_PROJECT_NAME} "${SOURCE_FILES}" ${CMAKE_SOURCE_DIR})
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cmake_path(GET CMAKE_SOURCE_DIR STEM LAST_ONLY GAME_PROJECT_NAME)
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use_townengine(${GAME_PROJECT_NAME} "${SOURCE_FILES}" ${CMAKE_SOURCE_DIR})
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