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f087bf1f7f
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fix depth clearing, ghostly modes not using depth layers, ortho with 0..1
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2024-10-14 16:00:27 +03:00 |
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3535a185df
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don't use depth range hack in rect case
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2024-10-14 12:16:23 +03:00 |
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b295c5920c
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rendering: use sprite batching techniques for rect primitives, unite their render path
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2024-10-14 11:46:07 +03:00 |
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1a7322dccf
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twn_util.h: separate internal things away, remove indirect includes in places
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2024-10-12 21:16:25 +03:00 |
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7c0107704d
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twn_gl_any_rendering.c: describe possible micro optimization
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2024-10-08 10:22:31 +03:00 |
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aef3f6444e
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revert accidental commits, assert for zero-sized build_vertex_buffer(), explain the TODO on no-clear on skybox present
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2024-10-08 08:30:26 +03:00 |
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5c91423fbb
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clang-format on /apps/demos/bunnymark files
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2024-10-08 01:21:31 +03:00 |
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ade1af12ca
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twn_rendering -> twn_draw
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2024-10-07 17:53:09 +03:00 |
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c0dcdf8c0a
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twn_skybox.c
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2024-09-26 21:02:56 +03:00 |
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73bf92e706
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typedef & PascalCase for ALL structs and enums
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2024-09-23 14:43:16 -03:00 |
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16c96010dc
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finally compiling and running, text still needs rework
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2024-09-16 16:17:00 +03:00 |
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551d60ef85
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partially done work on total source tree rework, separation of engine context and game context, generalization of renderer for different backends as well as web platform target
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2024-09-16 09:07:01 +03:00 |
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