Commit Graph

33 Commits

Author SHA1 Message Date
57fe5e8946 implement game configuration file
this integrates https://github.com/cktan/tomlc99 into the repo as a dependency
2024-10-01 12:48:42 +03:00
078e68387b replace per-tick allocations in push_text with an arena/bump allocator 2024-09-27 15:02:24 -03:00
c0dcdf8c0a twn_skybox.c 2024-09-26 21:02:56 +03:00
0fe1023667 use SDL stdlib where possible 2024-09-25 19:42:34 -03:00
34a081fccd rename get_text_width() to text_get_width() 2024-09-23 15:06:58 -03:00
73bf92e706 typedef & PascalCase for ALL structs and enums 2024-09-23 14:43:16 -03:00
e093a6d492 twn_textures.c: handle RGB image files 2024-09-23 14:35:46 +03:00
5caf736370 twn_rendering: m_sprite texture_origin changed for texture_region, stretched subregion work now 2024-09-21 20:07:05 +03:00
veclavtalica
8effcc0421 make baby windows work again 2024-09-18 20:36:00 +03:00
691d781827 text rendering over vertex arrays, rework fully done, finally 2024-09-18 19:01:43 +03:00
16c96010dc finally compiling and running, text still needs rework 2024-09-16 16:17:00 +03:00
551d60ef85 partially done work on total source tree rework, separation of engine context and game context, generalization of renderer for different backends as well as web platform target 2024-09-16 09:07:01 +03:00
veclavtalica
e74cc6bf94 remove symlink as windows is shit, src to townengine 2024-07-30 22:31:18 +03:00
222b68c0a3 flickering fixed ! 2024-07-31 01:12:45 +03:00
967ed0ea9b no mouse change when not captured 2024-07-31 00:18:01 +03:00
a4cb50687e private the texture.c/.h, remove vestigial circle hash table from ctx 2024-07-30 18:31:38 +03:00
0b215acbdf use t_frect for texture dimentions 2024-07-30 18:09:21 +03:00
4a924cb2a9 new option-based api for sprite issue 2024-07-30 15:30:35 +03:00
ff077c5d0d separation to vec.h, generic vector ops, camera class and its usage for spatial rendering 2024-07-29 15:21:39 +03:00
0697f845dd move and rename private/rendering.h to rendering/internal_api.h 2024-07-29 13:20:11 +03:00
e8ff04b3e6 rendering.c: non-square rotating sprites 2024-07-29 12:43:46 +03:00
8a0f767002 disable depth wirte for blended, less or equal depth func for seethrough 2024-07-29 00:08:53 +03:00
3edd692771 automatic detenction of texture mode and batching based on it 2024-07-28 23:59:23 +03:00
945b1d21fe add const qualifiers on color puns 2024-07-28 22:23:28 +03:00
8846e788b2 aligned for vectorization commor primitives, uint32_t cast for color comparison in batch collection 2024-07-28 22:17:53 +03:00
b9188d8d8a rendering.c: sprite constant color that isn't just white only 2024-07-28 16:25:25 +03:00
20e33fe30d rendering.c: sprite batches with no color information when appropriate 2024-07-28 16:06:47 +03:00
ea4d12212c rendering.c: fast cos from sin calculation, with lossy fast_sqrt() 2024-07-28 14:39:23 +03:00
910e45a44b rendering.c: fix sprite uv in batches, fix alpha blending of texture atlas 2024-07-27 17:55:57 +03:00
79bc261ccd rendering.c: sprite rotation 2024-07-27 16:55:38 +03:00
687e42ddfd rendering.c: sprite texture flipping 2024-07-27 15:44:34 +03:00
c529e6ee4e rendering.c: correct-er order and settings of of 2d and 3d 2024-07-27 15:35:49 +03:00
dfde000a3a rendering.c: batching for sprites (blended vs unblended), separation of rendering submodules; textures.c: textures_get_atlas_id() 2024-07-27 15:10:49 +03:00