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57fe5e8946
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implement game configuration file
this integrates https://github.com/cktan/tomlc99 into the repo as a dependency
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2024-10-01 12:48:42 +03:00 |
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078e68387b
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replace per-tick allocations in push_text with an arena/bump allocator
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2024-09-27 15:02:24 -03:00 |
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c0dcdf8c0a
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twn_skybox.c
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2024-09-26 21:02:56 +03:00 |
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0fe1023667
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use SDL stdlib where possible
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2024-09-25 19:42:34 -03:00 |
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34a081fccd
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rename get_text_width() to text_get_width()
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2024-09-23 15:06:58 -03:00 |
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73bf92e706
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typedef & PascalCase for ALL structs and enums
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2024-09-23 14:43:16 -03:00 |
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e093a6d492
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twn_textures.c: handle RGB image files
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2024-09-23 14:35:46 +03:00 |
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5caf736370
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twn_rendering: m_sprite texture_origin changed for texture_region, stretched subregion work now
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2024-09-21 20:07:05 +03:00 |
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veclavtalica
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8effcc0421
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make baby windows work again
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2024-09-18 20:36:00 +03:00 |
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691d781827
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text rendering over vertex arrays, rework fully done, finally
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2024-09-18 19:01:43 +03:00 |
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16c96010dc
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finally compiling and running, text still needs rework
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2024-09-16 16:17:00 +03:00 |
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551d60ef85
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partially done work on total source tree rework, separation of engine context and game context, generalization of renderer for different backends as well as web platform target
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2024-09-16 09:07:01 +03:00 |
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veclavtalica
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e74cc6bf94
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remove symlink as windows is shit, src to townengine
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2024-07-30 22:31:18 +03:00 |
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222b68c0a3
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flickering fixed !
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2024-07-31 01:12:45 +03:00 |
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967ed0ea9b
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no mouse change when not captured
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2024-07-31 00:18:01 +03:00 |
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a4cb50687e
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private the texture.c/.h, remove vestigial circle hash table from ctx
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2024-07-30 18:31:38 +03:00 |
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0b215acbdf
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use t_frect for texture dimentions
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2024-07-30 18:09:21 +03:00 |
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4a924cb2a9
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new option-based api for sprite issue
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2024-07-30 15:30:35 +03:00 |
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ff077c5d0d
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separation to vec.h, generic vector ops, camera class and its usage for spatial rendering
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2024-07-29 15:21:39 +03:00 |
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0697f845dd
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move and rename private/rendering.h to rendering/internal_api.h
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2024-07-29 13:20:11 +03:00 |
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e8ff04b3e6
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rendering.c: non-square rotating sprites
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2024-07-29 12:43:46 +03:00 |
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8a0f767002
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disable depth wirte for blended, less or equal depth func for seethrough
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2024-07-29 00:08:53 +03:00 |
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3edd692771
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automatic detenction of texture mode and batching based on it
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2024-07-28 23:59:23 +03:00 |
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945b1d21fe
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add const qualifiers on color puns
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2024-07-28 22:23:28 +03:00 |
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8846e788b2
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aligned for vectorization commor primitives, uint32_t cast for color comparison in batch collection
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2024-07-28 22:17:53 +03:00 |
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b9188d8d8a
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rendering.c: sprite constant color that isn't just white only
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2024-07-28 16:25:25 +03:00 |
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20e33fe30d
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rendering.c: sprite batches with no color information when appropriate
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2024-07-28 16:06:47 +03:00 |
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ea4d12212c
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rendering.c: fast cos from sin calculation, with lossy fast_sqrt()
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2024-07-28 14:39:23 +03:00 |
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910e45a44b
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rendering.c: fix sprite uv in batches, fix alpha blending of texture atlas
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2024-07-27 17:55:57 +03:00 |
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79bc261ccd
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rendering.c: sprite rotation
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2024-07-27 16:55:38 +03:00 |
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687e42ddfd
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rendering.c: sprite texture flipping
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2024-07-27 15:44:34 +03:00 |
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c529e6ee4e
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rendering.c: correct-er order and settings of of 2d and 3d
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2024-07-27 15:35:49 +03:00 |
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dfde000a3a
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rendering.c: batching for sprites (blended vs unblended), separation of rendering submodules; textures.c: textures_get_atlas_id()
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2024-07-27 15:10:49 +03:00 |
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