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06ce0eb13a
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option macros
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2024-07-30 15:22:07 +03:00 |
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142321d458
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fix indentation
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2024-07-30 03:16:46 +03:00 |
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e93d5eb863
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move and rename private/audio.h to audio/internal_api.h
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2024-07-30 03:16:46 +03:00 |
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a1752196ce
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remove vestigial game.h's
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2024-07-30 03:16:27 +03:00 |
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c702bd5002
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audio.h: fix a volume blunder
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2024-07-30 01:31:05 +03:00 |
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a99cb340d8
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application separation
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2024-07-30 01:22:04 +03:00 |
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922e521867
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better access to townengine headers from any point in source tree
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2024-07-29 23:40:15 +03:00 |
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09f2f82d27
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separate game and townengine builds for reuse in tools
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2024-07-29 22:55:26 +03:00 |
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ff077c5d0d
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separation to vec.h, generic vector ops, camera class and its usage for spatial rendering
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2024-07-29 15:21:39 +03:00 |
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86d135281e
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proper getting of window size on resize
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2024-07-29 14:01:46 +03:00 |
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0697f845dd
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move and rename private/rendering.h to rendering/internal_api.h
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2024-07-29 13:20:11 +03:00 |
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9181e43fcc
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rename to townengine
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2024-07-29 13:06:23 +03:00 |
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cbd567c4cb
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move and rename private/textures.h to textures/internal_api.h
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2024-07-29 12:53:03 +03:00 |
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e8ff04b3e6
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rendering.c: non-square rotating sprites
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2024-07-29 12:43:46 +03:00 |
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8a0f767002
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disable depth wirte for blended, less or equal depth func for seethrough
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2024-07-29 00:08:53 +03:00 |
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3edd692771
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automatic detenction of texture mode and batching based on it
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2024-07-28 23:59:23 +03:00 |
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945b1d21fe
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add const qualifiers on color puns
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2024-07-28 22:23:28 +03:00 |
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8846e788b2
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aligned for vectorization commor primitives, uint32_t cast for color comparison in batch collection
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2024-07-28 22:17:53 +03:00 |
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c9f4f85fce
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have avx enabled by default
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2024-07-28 21:47:57 +03:00 |
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bf65f83806
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Merge pull request 'opengl moment' (#1) from opengl into main
Reviewed-on: wanp/salesman#1
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2024-07-28 14:50:35 +00:00 |
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b9188d8d8a
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rendering.c: sprite constant color that isn't just white only
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2024-07-28 16:25:25 +03:00 |
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20e33fe30d
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rendering.c: sprite batches with no color information when appropriate
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2024-07-28 16:06:47 +03:00 |
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ea4d12212c
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rendering.c: fast cos from sin calculation, with lossy fast_sqrt()
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2024-07-28 14:39:23 +03:00 |
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c59708d619
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return CMakeLists.txt flags
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2024-07-28 13:33:29 +03:00 |
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bbcc49d925
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let there be light.png
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2024-07-28 01:44:52 +03:00 |
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5ddf0eb879
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elf.c: section limit inference for linux, fixes for stb_ds.h hashing, more compilation flags
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2024-07-28 01:44:39 +03:00 |
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36dcf14db7
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resize viewport of window maximization/minimization
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2024-07-27 18:01:45 +03:00 |
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910e45a44b
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rendering.c: fix sprite uv in batches, fix alpha blending of texture atlas
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2024-07-27 17:55:57 +03:00 |
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f5ba4a75bd
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rendering.c: only update opengl viewport once it's actually changed
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2024-07-27 17:10:08 +03:00 |
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79bc261ccd
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rendering.c: sprite rotation
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2024-07-27 16:55:38 +03:00 |
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687e42ddfd
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rendering.c: sprite texture flipping
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2024-07-27 15:44:34 +03:00 |
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c529e6ee4e
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rendering.c: correct-er order and settings of of 2d and 3d
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2024-07-27 15:35:49 +03:00 |
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b5c8f7100a
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-fsanitize=undefined
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2024-07-27 15:12:17 +03:00 |
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dfde000a3a
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rendering.c: batching for sprites (blended vs unblended), separation of rendering submodules; textures.c: textures_get_atlas_id()
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2024-07-27 15:10:49 +03:00 |
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32b83d68ac
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demo: proper uvs!
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2024-07-20 00:48:30 +03:00 |
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875af2a758
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experimental: textures_get_key() caching for embedded in binary path strings
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2024-07-19 23:44:29 +03:00 |
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867dea1958
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textures.c: remove by one offsetiing, use macro for validity checking
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2024-07-19 23:38:10 +03:00 |
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765e6bb8a0
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build: add -gc-sections for non-MSVC compilers
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2024-07-19 23:37:28 +03:00 |
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b7edb8a02e
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.gitignore: ignore clangd .cache dir
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2024-07-15 23:34:59 -03:00 |
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bdf2a54107
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replace categorized, sorted render queues with a single ordered 2d queue
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2024-07-15 23:31:54 -03:00 |
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5e6e86360f
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Added easings from raylib header
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2024-07-15 21:50:52 +02:00 |
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5ae59b51d3
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textures.h: cleanup, writeup for unfurl_billboard()
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2024-07-14 19:18:10 +03:00 |
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7218acb40b
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textures.c: fix regressions for loner textures
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2024-07-14 18:36:48 +03:00 |
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bd53a931c0
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rework of textures, finalization of basic opengl rendering
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2024-07-14 16:04:12 +03:00 |
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55d85399e9
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full removal of SDL_Renderer usage, working spatial triangle rendering, temporary(?) regression of HDPI
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2024-07-12 21:16:21 +03:00 |
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34cf504b2b
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rename *_pair to *_item, as it's the convention used before
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2024-07-10 19:16:39 +03:00 |
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b280243d30
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work-in-progress for 3d triangle rendering
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2024-07-10 19:15:28 +03:00 |
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e2ed4b2c2d
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glad: include debug and shader program extensions
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2024-07-10 19:13:32 +03:00 |
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31167047a7
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util.c: rename tick_ftimer_repeat to repeat_ftimer
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2024-07-09 15:37:03 +03:00 |
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f98f9e1300
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creation of opengl 1.5 context, mixing of gl calls with sdl renderer
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2024-07-09 15:36:13 +03:00 |
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