veclavtalica
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8c0f43ec34
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draw: draw_distance for 3d spaces, proper positioning of skybox according to it, scenery demo on circle rasters
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2025-02-26 15:53:59 +03:00 |
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veclavtalica
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23fbd45564
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increase quad element buffer size
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2025-02-26 13:29:28 +03:00 |
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veclavtalica
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a36459397e
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draw: increase far Z, separate path for space quads, fix billboard batching
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2025-02-26 13:27:09 +03:00 |
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veclavtalica
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62866d33ae
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add notes explaining emscripten considerations
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2025-02-22 16:19:22 +03:00 |
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veclavtalica
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814269ab0c
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textures working on web, separation of vertex and index buffers (actually matters)
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2025-02-21 23:34:01 +03:00 |
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veclavtalica
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6bd3afe9b2
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move and combine option macro headers from public interface
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2025-02-20 13:01:02 +03:00 |
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veclavtalica
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5a83381ae1
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twn_draw: texture_region option for draw_billboard()
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2025-02-15 22:42:14 +03:00 |
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veclavtalica
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f81c583319
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push as is, half baked broken twn_models.c
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2025-02-14 19:51:34 +03:00 |
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veclavtalica
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559ff9fedc
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proper state, handling of fans
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2025-02-07 13:42:01 +03:00 |
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veclavtalica
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7040d6f218
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wip model loading + workers
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2025-02-07 10:19:36 +03:00 |
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veclavtalica
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d9df3f9b04
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twn_draw.c: draw_camera_2d()!
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2025-02-05 00:54:38 +03:00 |
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veclavtalica
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2120f6876c
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camera reset and default state
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2025-02-02 01:41:02 +03:00 |
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veclavtalica
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2df5616410
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add line drawing
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2025-01-23 04:29:59 +03:00 |
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veclavtalica
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8a5d639f95
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remove indirection in vertex builder
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2025-01-17 22:48:35 +03:00 |
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veclavtalica
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5059802d09
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big rendering overhaul (cleaning and api abstraction)
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2025-01-14 23:20:54 +03:00 |
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veclavtalica
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83e2dc5468
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make vec4 and matrix types internal
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2025-01-10 02:40:52 +03:00 |
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veclavtalica
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3bfa86066e
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billboards!
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2025-01-05 19:46:05 +03:00 |
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veclavtalica
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4f2b8ccd01
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separate the rest of general drawing code
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2025-01-03 21:59:00 +03:00 |
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veclavtalica
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33471b4c46
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generalization of deferred commands and any_gl rendering where appropriate
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2025-01-03 21:01:26 +03:00 |
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veclavtalica
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f9a8448782
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make SpritePrimitive take less space (52 -> 48 bytes)
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2025-01-03 19:48:00 +03:00 |
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veclavtalica
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d794ca862f
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remove junky UncoloredSpaceTriangle union, hide vertex generation from generic triangle implementation
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2024-11-03 23:08:53 +03:00 |
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veclavtalica
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e4da4a8b7f
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add a TODO
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2024-11-03 21:54:55 +03:00 |
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veclavtalica
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eff2d9c5e1
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direct header includes, remove redundant ones
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2024-10-22 10:39:40 +03:00 |
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veclavtalica
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48f63fc9df
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deferred skybox, fixes to use of ARB_depth_clamp extension usage, have TextureKey explicitly in QuadBatch
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2024-10-22 09:30:14 +03:00 |
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a7b09b9f39
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fix circle rendering over new impl
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2024-10-19 19:16:18 +03:00 |
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7e409fc14a
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work towards DeferredCommandDraw being universal, support for DeferredCommandDepthRange, rework of cirlce mesh (has a bug still), get_quad_element_buffer() now more general, as it should be with gl_any
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2024-10-17 21:01:35 +03:00 |
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139394c6de
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partial implementation of double buffered render
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2024-10-15 15:29:45 +03:00 |
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d34516c4ee
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Merge branch 'main' of https://git.poto.cafe/wanp/townengine
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2024-10-14 11:48:46 +03:00 |
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b295c5920c
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rendering: use sprite batching techniques for rect primitives, unite their render path
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2024-10-14 11:46:07 +03:00 |
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f7f27119e1
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use static, fixed arrays for circle geometry data instead of allocating for each one
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2024-10-13 22:32:59 -03:00 |
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da98c0941b
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effort to have no warnings once again
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2024-10-13 21:32:31 +03:00 |
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ade1af12ca
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twn_rendering -> twn_draw
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2024-10-07 17:53:09 +03:00 |
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