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9a3d7a9db3
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reset texture path cache on reload
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2024-08-21 18:00:27 +03:00 |
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1a34f6416b
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fix .so placement and loading paths
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2024-08-21 17:29:06 +03:00 |
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e49d36a3b1
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correct ordering of TOWNENGINE_HOT_RELOAD option for -fPIC
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2024-08-21 17:04:03 +03:00 |
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b89e0a03a6
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ignore archives
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2024-08-21 16:57:52 +03:00 |
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d4d4544bb4
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hot reloading and friends
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2024-08-21 16:55:34 +03:00 |
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08fd5970a1
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slight restructure of CMakeLists
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2024-08-20 17:50:50 +03:00 |
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2126f3cddb
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cast ints to floats in terrain gen
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2024-08-20 17:27:54 +03:00 |
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e21ce4113b
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precompile glad.h and stb_ds.h headers
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2024-08-20 17:25:01 +03:00 |
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e34b39a039
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remove physfs archive formats besides zip and 7z
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2024-08-20 17:15:12 +03:00 |
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24195ab560
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properer int16_t to float scaling in .xm sampling
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2024-08-20 17:07:34 +03:00 |
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14a9915ce9
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remove procgen, use stb_perlin
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2024-08-19 19:19:22 +03:00 |
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6ec72db2d4
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don't free the surface lol
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2024-08-01 04:09:54 +03:00 |
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9d2aa9b9ba
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rename scale option to stretch
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2024-08-01 01:25:23 +03:00 |
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b35c02d884
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new music !
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2024-08-01 00:58:16 +03:00 |
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80ffc30075
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texture_origin option for sprite rendering
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2024-08-01 00:52:15 +03:00 |
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374a9b9c58
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repeating textures in sprite rendering
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2024-08-01 00:23:32 +03:00 |
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e4e2c203a1
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todo note for render frame situation
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2024-07-31 18:38:32 +03:00 |
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71292a1995
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main.c: proper fix for render frame drops
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2024-07-31 18:24:21 +03:00 |
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veclavtalica
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35b7c23d27
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.gitignore: awareness of win-tool-dist
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2024-07-31 14:59:47 +03:00 |
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veclavtalica
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5069104cdb
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fix quad element buffer generation
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2024-07-31 11:32:55 +03:00 |
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veclavtalica
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e74cc6bf94
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remove symlink as windows is shit, src to townengine
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2024-07-30 22:31:18 +03:00 |
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222b68c0a3
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flickering fixed !
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2024-07-31 01:12:45 +03:00 |
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b7eae98d0d
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enjoy a new song !!!
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2024-07-31 00:29:19 +03:00 |
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967ed0ea9b
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no mouse change when not captured
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2024-07-31 00:18:01 +03:00 |
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7f1efce310
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get the flycam going already
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2024-07-30 18:05:28 -03:00 |
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f00bae7cfc
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use alpha test instead of blend for 3d
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2024-07-30 23:57:39 +03:00 |
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8a66bc43e4
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bypass of near/far planes for 2d case, hints for perspective correction, flat shading for 2d
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2024-07-30 23:37:34 +03:00 |
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b12c5e31c3
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fix dot product
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2024-07-30 21:56:23 +03:00 |
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ea664944bb
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set depth range for 3d, flush 3d before starting with 2d
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2024-07-30 21:43:08 +03:00 |
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81015b1079
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limit framebuffer, no error context on release, catching init errors
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2024-07-30 20:29:00 +03:00 |
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94ce701dae
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perlin2d, sample terrain render
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2024-07-30 19:36:59 +03:00 |
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a4cb50687e
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private the texture.c/.h, remove vestigial circle hash table from ctx
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2024-07-30 18:31:38 +03:00 |
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2a8f4b1bdc
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clean the t_ctx a bit
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2024-07-30 18:19:04 +03:00 |
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7bfcb26352
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move applcation callback declarations to game_api.h to ease warnings
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2024-07-30 18:15:31 +03:00 |
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0b215acbdf
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use t_frect for texture dimentions
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2024-07-30 18:09:21 +03:00 |
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ea29f2c5f0
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working camera
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2024-07-30 18:05:05 +03:00 |
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4a924cb2a9
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new option-based api for sprite issue
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2024-07-30 15:30:35 +03:00 |
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06ce0eb13a
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option macros
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2024-07-30 15:22:07 +03:00 |
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142321d458
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fix indentation
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2024-07-30 03:16:46 +03:00 |
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e93d5eb863
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move and rename private/audio.h to audio/internal_api.h
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2024-07-30 03:16:46 +03:00 |
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a1752196ce
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remove vestigial game.h's
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2024-07-30 03:16:27 +03:00 |
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c702bd5002
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audio.h: fix a volume blunder
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2024-07-30 01:31:05 +03:00 |
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a99cb340d8
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application separation
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2024-07-30 01:22:04 +03:00 |
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922e521867
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better access to townengine headers from any point in source tree
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2024-07-29 23:40:15 +03:00 |
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09f2f82d27
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separate game and townengine builds for reuse in tools
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2024-07-29 22:55:26 +03:00 |
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ff077c5d0d
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separation to vec.h, generic vector ops, camera class and its usage for spatial rendering
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2024-07-29 15:21:39 +03:00 |
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86d135281e
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proper getting of window size on resize
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2024-07-29 14:01:46 +03:00 |
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0697f845dd
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move and rename private/rendering.h to rendering/internal_api.h
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2024-07-29 13:20:11 +03:00 |
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9181e43fcc
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rename to townengine
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2024-07-29 13:06:23 +03:00 |
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cbd567c4cb
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move and rename private/textures.h to textures/internal_api.h
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2024-07-29 12:53:03 +03:00 |
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