Commit Graph
86 Commits
Author SHA1 Message Date
veclavtalica 9a3d7a9db3 reset texture path cache on reload 2024-08-21 18:00:27 +03:00
veclavtalica 1a34f6416b fix .so placement and loading paths 2024-08-21 17:29:06 +03:00
veclavtalica e49d36a3b1 correct ordering of TOWNENGINE_HOT_RELOAD option for -fPIC 2024-08-21 17:04:03 +03:00
veclavtalica b89e0a03a6 ignore archives 2024-08-21 16:57:52 +03:00
veclavtalica d4d4544bb4 hot reloading and friends 2024-08-21 16:55:34 +03:00
veclavtalica 08fd5970a1 slight restructure of CMakeLists 2024-08-20 17:50:50 +03:00
veclavtalica 2126f3cddb cast ints to floats in terrain gen 2024-08-20 17:27:54 +03:00
veclavtalica e21ce4113b precompile glad.h and stb_ds.h headers 2024-08-20 17:25:01 +03:00
veclavtalica e34b39a039 remove physfs archive formats besides zip and 7z 2024-08-20 17:15:12 +03:00
veclavtalica 24195ab560 properer int16_t to float scaling in .xm sampling 2024-08-20 17:07:34 +03:00
veclavtalica 14a9915ce9 remove procgen, use stb_perlin 2024-08-19 19:19:22 +03:00
veclavtalica 6ec72db2d4 don't free the surface lol 2024-08-01 04:09:54 +03:00
veclavtalica 9d2aa9b9ba rename scale option to stretch 2024-08-01 01:25:23 +03:00
veclavtalica b35c02d884 new music ! 2024-08-01 00:58:16 +03:00
veclavtalica 80ffc30075 texture_origin option for sprite rendering 2024-08-01 00:52:15 +03:00
veclavtalica 374a9b9c58 repeating textures in sprite rendering 2024-08-01 00:23:32 +03:00
veclavtalica e4e2c203a1 todo note for render frame situation 2024-07-31 18:38:32 +03:00
veclavtalica 71292a1995 main.c: proper fix for render frame drops 2024-07-31 18:24:21 +03:00
veclavtalica 222b68c0a3 flickering fixed ! 2024-07-31 01:12:45 +03:00
veclavtalica b7eae98d0d enjoy a new song !!! 2024-07-31 00:29:19 +03:00
veclavtalica 967ed0ea9b no mouse change when not captured 2024-07-31 00:18:01 +03:00
veclavtalica f00bae7cfc use alpha test instead of blend for 3d 2024-07-30 23:57:39 +03:00
veclavtalica 8a66bc43e4 bypass of near/far planes for 2d case, hints for perspective correction, flat shading for 2d 2024-07-30 23:37:34 +03:00
veclavtalica b12c5e31c3 fix dot product 2024-07-30 21:56:23 +03:00
veclavtalica ea664944bb set depth range for 3d, flush 3d before starting with 2d 2024-07-30 21:43:08 +03:00
veclavtalica 81015b1079 limit framebuffer, no error context on release, catching init errors 2024-07-30 20:29:00 +03:00
veclavtalica 94ce701dae perlin2d, sample terrain render 2024-07-30 19:36:59 +03:00
veclavtalica a4cb50687e private the texture.c/.h, remove vestigial circle hash table from ctx 2024-07-30 18:31:38 +03:00
veclavtalica 2a8f4b1bdc clean the t_ctx a bit 2024-07-30 18:19:04 +03:00
veclavtalica 7bfcb26352 move applcation callback declarations to game_api.h to ease warnings 2024-07-30 18:15:31 +03:00
veclavtalica 0b215acbdf use t_frect for texture dimentions 2024-07-30 18:09:21 +03:00
veclavtalica ea29f2c5f0 working camera 2024-07-30 18:05:05 +03:00
veclavtalica 4a924cb2a9 new option-based api for sprite issue 2024-07-30 15:30:35 +03:00
veclavtalica 06ce0eb13a option macros 2024-07-30 15:22:07 +03:00
veclavtalica 142321d458 fix indentation 2024-07-30 03:16:46 +03:00
veclavtalica e93d5eb863 move and rename private/audio.h to audio/internal_api.h 2024-07-30 03:16:46 +03:00
veclavtalica a1752196ce remove vestigial game.h's 2024-07-30 03:16:27 +03:00
veclavtalica c702bd5002 audio.h: fix a volume blunder 2024-07-30 01:31:05 +03:00
veclavtalica a99cb340d8 application separation 2024-07-30 01:22:04 +03:00
veclavtalica 922e521867 better access to townengine headers from any point in source tree 2024-07-29 23:40:15 +03:00
veclavtalica 09f2f82d27 separate game and townengine builds for reuse in tools 2024-07-29 22:55:26 +03:00
veclavtalica ff077c5d0d separation to vec.h, generic vector ops, camera class and its usage for spatial rendering 2024-07-29 15:21:39 +03:00
veclavtalica 86d135281e proper getting of window size on resize 2024-07-29 14:01:46 +03:00
veclavtalica 0697f845dd move and rename private/rendering.h to rendering/internal_api.h 2024-07-29 13:20:11 +03:00
veclavtalica 9181e43fcc rename to townengine 2024-07-29 13:06:23 +03:00
veclavtalica cbd567c4cb move and rename private/textures.h to textures/internal_api.h 2024-07-29 12:53:03 +03:00
veclavtalica e8ff04b3e6 rendering.c: non-square rotating sprites 2024-07-29 12:43:46 +03:00
veclavtalica 8a0f767002 disable depth wirte for blended, less or equal depth func for seethrough 2024-07-29 00:08:53 +03:00
veclavtalica 3edd692771 automatic detenction of texture mode and batching based on it 2024-07-28 23:59:23 +03:00
veclavtalica 945b1d21fe add const qualifiers on color puns 2024-07-28 22:23:28 +03:00
veclavtalica 8846e788b2 aligned for vectorization commor primitives, uint32_t cast for color comparison in batch collection 2024-07-28 22:17:53 +03:00
veclavtalica c9f4f85fce have avx enabled by default 2024-07-28 21:47:57 +03:00
veclavtalica bf65f83806 Merge pull request 'opengl moment' (#1) from opengl into main
Reviewed-on: wanp/salesman#1
2024-07-28 14:50:35 +00:00
veclavtalica b9188d8d8a rendering.c: sprite constant color that isn't just white only 2024-07-28 16:25:25 +03:00
veclavtalica 20e33fe30d rendering.c: sprite batches with no color information when appropriate 2024-07-28 16:06:47 +03:00
veclavtalica ea4d12212c rendering.c: fast cos from sin calculation, with lossy fast_sqrt() 2024-07-28 14:39:23 +03:00
veclavtalica c59708d619 return CMakeLists.txt flags 2024-07-28 13:33:29 +03:00
veclavtalica bbcc49d925 let there be light.png 2024-07-28 01:44:52 +03:00
veclavtalica 5ddf0eb879 elf.c: section limit inference for linux, fixes for stb_ds.h hashing, more compilation flags 2024-07-28 01:44:39 +03:00
veclavtalica 36dcf14db7 resize viewport of window maximization/minimization 2024-07-27 18:01:45 +03:00
veclavtalica 910e45a44b rendering.c: fix sprite uv in batches, fix alpha blending of texture atlas 2024-07-27 17:55:57 +03:00
veclavtalica f5ba4a75bd rendering.c: only update opengl viewport once it's actually changed 2024-07-27 17:10:08 +03:00
veclavtalica 79bc261ccd rendering.c: sprite rotation 2024-07-27 16:55:38 +03:00
veclavtalica 687e42ddfd rendering.c: sprite texture flipping 2024-07-27 15:44:34 +03:00
veclavtalica c529e6ee4e rendering.c: correct-er order and settings of of 2d and 3d 2024-07-27 15:35:49 +03:00
veclavtalica b5c8f7100a -fsanitize=undefined 2024-07-27 15:12:17 +03:00
veclavtalica dfde000a3a rendering.c: batching for sprites (blended vs unblended), separation of rendering submodules; textures.c: textures_get_atlas_id() 2024-07-27 15:10:49 +03:00
veclavtalica 32b83d68ac demo: proper uvs! 2024-07-20 00:48:30 +03:00
veclavtalica 875af2a758 experimental: textures_get_key() caching for embedded in binary path strings 2024-07-19 23:44:29 +03:00
veclavtalica 867dea1958 textures.c: remove by one offsetiing, use macro for validity checking 2024-07-19 23:38:10 +03:00
veclavtalica 765e6bb8a0 build: add -gc-sections for non-MSVC compilers 2024-07-19 23:37:28 +03:00
veclavtalica 5ae59b51d3 textures.h: cleanup, writeup for unfurl_billboard() 2024-07-14 19:18:10 +03:00
veclavtalica 7218acb40b textures.c: fix regressions for loner textures 2024-07-14 18:36:48 +03:00
veclavtalica bd53a931c0 rework of textures, finalization of basic opengl rendering 2024-07-14 16:04:12 +03:00
veclavtalica 55d85399e9 full removal of SDL_Renderer usage, working spatial triangle rendering, temporary(?) regression of HDPI 2024-07-12 21:16:21 +03:00
veclavtalica 34cf504b2b rename *_pair to *_item, as it's the convention used before 2024-07-10 19:16:39 +03:00
veclavtalica b280243d30 work-in-progress for 3d triangle rendering 2024-07-10 19:15:28 +03:00
veclavtalica e2ed4b2c2d glad: include debug and shader program extensions 2024-07-10 19:13:32 +03:00
veclavtalica 31167047a7 util.c: rename tick_ftimer_repeat to repeat_ftimer 2024-07-09 15:37:03 +03:00
veclavtalica f98f9e1300 creation of opengl 1.5 context, mixing of gl calls with sdl renderer 2024-07-09 15:36:13 +03:00
veclavtalica 96d1f5b7a2 Merge branch 'main' of https://git.poto.cafe/wanp/salesman 2024-07-08 23:50:01 +03:00
veclavtalica 194bf0e266 util.c: floating point timers for game loop 2024-07-08 23:47:22 +03:00
veclavtalica 98467831d1 audio.c: use xm_repeat on play reenty 2024-07-08 23:46:47 +03:00
veclavtalica 5738870147 remove unused includes 2024-07-08 22:58:57 +03:00
veclavtalica 26a89dfe4f audio.c: fix memset error 2024-07-08 22:37:58 +03:00
veclavtalica f6330bfaa6 M_PI shenanigans 2024-07-08 22:20:26 +03:00