|
ade1af12ca
|
twn_rendering -> twn_draw
|
2024-10-07 17:53:09 +03:00 |
|
|
cc1e64531c
|
CMakeLists.txt: remove bootstrap script, use executable directly; move its functionalities to twn tooling
|
2024-10-07 14:16:53 +03:00 |
|
|
c5c0fa4e70
|
CMakeLists.txt: strip by default on release, use -Bsymbolic-functions and --hash-style=gnu for optimized symbol resoltuion
|
2024-10-07 13:44:46 +03:00 |
|
|
93aa8ff2b4
|
remove the assumption that game is ran from cwd at root
|
2024-10-07 13:22:25 +03:00 |
|
|
6cbfc8a5fb
|
CMakeLists.txt: use -flto=auto for potential parallel link
|
2024-10-07 13:21:43 +03:00 |
|
|
06b3ad2583
|
CMakeLists.txt: add -rpath to look for libtownengine.so relative to executable
|
2024-10-07 11:04:05 +03:00 |
|
|
f646bd7adc
|
CMakeLists.txt: small thing :3
|
2024-10-07 00:26:48 +03:00 |
|
|
ad0438849e
|
twn_fog.c: fog added!
|
2024-10-01 16:10:36 +03:00 |
|
|
57fe5e8946
|
implement game configuration file
this integrates https://github.com/cktan/tomlc99 into the repo as a dependency
|
2024-10-01 12:48:42 +03:00 |
|
|
055f59ad45
|
CMakeFiles.txt: fix sanitizers
|
2024-09-27 17:49:56 +03:00 |
|
|
b4b9e0ebef
|
sanitize on debug by default
|
2024-09-26 21:44:31 +03:00 |
|
|
c0dcdf8c0a
|
twn_skybox.c
|
2024-09-26 21:02:56 +03:00 |
|
|
4c9278a927
|
changed how building is triggered, now there is a [twn] shell script that is exptected to be in PATH. also physfs and libxm cmake targets no longer recompiled per every target, but shared
|
2024-09-25 19:52:54 +03:00 |
|
|
a500fcd97c
|
don't build any app directly from root CMakeLists.txt
|
2024-09-25 19:37:39 +03:00 |
|
|
4b0d6a880b
|
CMakeLists.txt: haiku support, optional sanitizers
|
2024-09-24 17:29:40 +00:00 |
|
|
ce582d8a80
|
twn_textures.c: support for .so rodata inference
|
2024-09-23 12:50:44 +03:00 |
|
|
f705546644
|
CMakeLists.txt: generation of apitrace running utilities
|
2024-09-23 10:39:07 +03:00 |
|
|
752dbaad8a
|
CMakeLists.txt: quote the parameter in runner script
|
2024-09-23 08:57:21 +03:00 |
|
|
4de885fcdd
|
it's not web.
|
2024-09-21 21:16:25 +03:00 |
|
|
2c2c4b9651
|
add gdb option in game launcher script
|
2024-09-21 21:14:25 +03:00 |
|
veclavtalica
|
8effcc0421
|
make baby windows work again
|
2024-09-18 20:36:00 +03:00 |
|
|
16c96010dc
|
finally compiling and running, text still needs rework
|
2024-09-16 16:17:00 +03:00 |
|
|
551d60ef85
|
partially done work on total source tree rework, separation of engine context and game context, generalization of renderer for different backends as well as web platform target
|
2024-09-16 09:07:01 +03:00 |
|
|
1952ab60ff
|
use stb_image.h instead of SDL2_image
|
2024-08-27 14:45:26 +03:00 |
|
|
e1cba136a3
|
remove SDL2_ttf dependency
|
2024-08-27 13:54:53 +03:00 |
|
|
66c90181cd
|
NO WARNINGS
|
2024-08-27 13:42:40 +03:00 |
|
|
93f61018cd
|
no warnings from third parties
|
2024-08-27 13:24:15 +03:00 |
|
|
1bb33d3f34
|
update cmake to work with linux, plus some cleanup
|
2024-08-27 13:05:10 +03:00 |
|
veclavtalica
|
2f36d9ea3c
|
windows build compatibility, twn_game_object as abstraction for bridging game code and the engine
|
2024-08-27 00:33:37 +03:00 |
|
|
9892bf71dc
|
add the text primitive, finally
|
2024-08-22 23:41:52 -03:00 |
|
|
0f03c18806
|
fix regression of build with no hot reload
|
2024-08-22 19:49:30 +03:00 |
|
|
9da92775bc
|
generation of data archive from cmake solution
|
2024-08-22 18:36:04 +03:00 |
|
|
fa85fb8dd1
|
move compile_commands.json to project root directory
|
2024-08-22 06:38:31 +03:00 |
|
|
859ae8f91e
|
use LD_LIBRARY_PATH rather than -rpath
|
2024-08-21 21:45:49 +03:00 |
|
|
192b3f150c
|
add newline
|
2024-08-21 21:40:32 +03:00 |
|
|
ca3cda25df
|
add bootstrapping shell script for purposes of setting --data-dir and cwd for LD_PATH=./
|
2024-08-21 21:38:24 +03:00 |
|
|
1a34f6416b
|
fix .so placement and loading paths
|
2024-08-21 17:29:06 +03:00 |
|
|
e49d36a3b1
|
correct ordering of TOWNENGINE_HOT_RELOAD option for -fPIC
|
2024-08-21 17:04:03 +03:00 |
|
|
d4d4544bb4
|
hot reloading and friends
|
2024-08-21 16:55:34 +03:00 |
|
|
08fd5970a1
|
slight restructure of CMakeLists
|
2024-08-20 17:50:50 +03:00 |
|
|
e21ce4113b
|
precompile glad.h and stb_ds.h headers
|
2024-08-20 17:25:01 +03:00 |
|
|
e34b39a039
|
remove physfs archive formats besides zip and 7z
|
2024-08-20 17:15:12 +03:00 |
|
|
14a9915ce9
|
remove procgen, use stb_perlin
|
2024-08-19 19:19:22 +03:00 |
|
veclavtalica
|
e74cc6bf94
|
remove symlink as windows is shit, src to townengine
|
2024-07-30 22:31:18 +03:00 |
|
|
94ce701dae
|
perlin2d, sample terrain render
|
2024-07-30 19:36:59 +03:00 |
|
|
a4cb50687e
|
private the texture.c/.h, remove vestigial circle hash table from ctx
|
2024-07-30 18:31:38 +03:00 |
|
|
a99cb340d8
|
application separation
|
2024-07-30 01:22:04 +03:00 |
|
|
922e521867
|
better access to townengine headers from any point in source tree
|
2024-07-29 23:40:15 +03:00 |
|
|
09f2f82d27
|
separate game and townengine builds for reuse in tools
|
2024-07-29 22:55:26 +03:00 |
|
|
ff077c5d0d
|
separation to vec.h, generic vector ops, camera class and its usage for spatial rendering
|
2024-07-29 15:21:39 +03:00 |
|