|
b4b9e0ebef
|
sanitize on debug by default
|
2024-09-26 21:44:31 +03:00 |
|
|
5d6a3a5aec
|
remove/replace unused includes
|
2024-09-26 21:38:24 +03:00 |
|
|
c0dcdf8c0a
|
twn_skybox.c
|
2024-09-26 21:02:56 +03:00 |
|
|
0fe1023667
|
use SDL stdlib where possible
|
2024-09-25 19:42:34 -03:00 |
|
|
ccad21ab90
|
conanfile.py: update after a million years
|
2024-09-25 15:33:46 -03:00 |
|
|
4c9278a927
|
changed how building is triggered, now there is a [twn] shell script that is exptected to be in PATH. also physfs and libxm cmake targets no longer recompiled per every target, but shared
|
2024-09-25 19:52:54 +03:00 |
|
|
a500fcd97c
|
don't build any app directly from root CMakeLists.txt
|
2024-09-25 19:37:39 +03:00 |
|
|
a7d97a1070
|
/apps: separate /apps/testgame into /apps/platformer and /apps/scenery, update /apps/template
|
2024-09-25 18:29:58 +03:00 |
|
|
65425f5b2e
|
twn_textures.c: stream-based texture load
|
2024-09-25 18:01:50 +03:00 |
|
|
1430a13832
|
twn_textures.c: use SDL memory allocation, use SDL_LoadFileRW in texture file loading
|
2024-09-25 17:41:15 +03:00 |
|
|
fc8b953655
|
curl-based git-lfs pull
|
2024-09-24 21:01:00 +00:00 |
|
|
4b0d6a880b
|
CMakeLists.txt: haiku support, optional sanitizers
|
2024-09-24 17:29:40 +00:00 |
|
|
34a081fccd
|
rename get_text_width() to text_get_width()
|
2024-09-23 15:06:58 -03:00 |
|
|
73bf92e706
|
typedef & PascalCase for ALL structs and enums
|
2024-09-23 14:43:16 -03:00 |
|
|
e093a6d492
|
twn_textures.c: handle RGB image files
|
2024-09-23 14:35:46 +03:00 |
|
|
c8469e9416
|
twn_textures.c: actually fix srcrect updating lol
|
2024-09-23 14:07:02 +03:00 |
|
|
53518ff5e1
|
ignore trace files
|
2024-09-23 13:03:06 +03:00 |
|
|
ce582d8a80
|
twn_textures.c: support for .so rodata inference
|
2024-09-23 12:50:44 +03:00 |
|
|
0ef8a6233f
|
twn_textures.c: fix srcrect setting on atlas rebuild
|
2024-09-23 11:51:18 +03:00 |
|
|
f705546644
|
CMakeLists.txt: generation of apitrace running utilities
|
2024-09-23 10:39:07 +03:00 |
|
|
535d5d8d36
|
twn_textures.c: little pieces
|
2024-09-23 09:50:48 +03:00 |
|
|
66678a27cf
|
twn_textures.c: add debug hints about unportable texture dimensions
|
2024-09-23 09:35:46 +03:00 |
|
|
752dbaad8a
|
CMakeLists.txt: quote the parameter in runner script
|
2024-09-23 08:57:21 +03:00 |
|
|
4de885fcdd
|
it's not web.
|
2024-09-21 21:16:25 +03:00 |
|
|
2c2c4b9651
|
add gdb option in game launcher script
|
2024-09-21 21:14:25 +03:00 |
|
|
5caf736370
|
twn_rendering: m_sprite texture_origin changed for texture_region, stretched subregion work now
|
2024-09-21 20:07:05 +03:00 |
|
|
ddf0ef6a0c
|
twn_util.c: use more appropriate SDL functions for intersect_(f)rect
|
2024-09-20 22:57:55 -03:00 |
|
|
e33a97294c
|
twn_util.h: clarify behavior of null result pointer
|
2024-09-20 13:48:29 -03:00 |
|
|
074b290b3f
|
that's not what they're called
|
2024-09-20 13:41:55 -03:00 |
|
|
999cb78358
|
rename intersect_(f)rect to overlap_(f)rect and add simplified functions with the old names
|
2024-09-20 13:39:37 -03:00 |
|
|
5cc36ab46c
|
twn_input.c: fix scancode unbinding (ie make it actually work lol)
|
2024-09-20 12:39:37 -03:00 |
|
|
db11bb754e
|
more IDE whatever thing
|
2024-09-20 12:35:44 -03:00 |
|
veclavtalica
|
8effcc0421
|
make baby windows work again
|
2024-09-18 20:36:00 +03:00 |
|
|
cf72287659
|
remove sublime-workspace file, lol
|
2024-09-18 19:02:25 +03:00 |
|
|
691d781827
|
text rendering over vertex arrays, rework fully done, finally
|
2024-09-18 19:01:43 +03:00 |
|
|
16c96010dc
|
finally compiling and running, text still needs rework
|
2024-09-16 16:17:00 +03:00 |
|
|
551d60ef85
|
partially done work on total source tree rework, separation of engine context and game context, generalization of renderer for different backends as well as web platform target
|
2024-09-16 09:07:01 +03:00 |
|
|
ca0305feab
|
free texture data from stb_image
|
2024-08-27 14:48:08 +03:00 |
|
|
1952ab60ff
|
use stb_image.h instead of SDL2_image
|
2024-08-27 14:45:26 +03:00 |
|
|
e1cba136a3
|
remove SDL2_ttf dependency
|
2024-08-27 13:54:53 +03:00 |
|
|
66c90181cd
|
NO WARNINGS
|
2024-08-27 13:42:40 +03:00 |
|
|
93f61018cd
|
no warnings from third parties
|
2024-08-27 13:24:15 +03:00 |
|
|
1bb33d3f34
|
update cmake to work with linux, plus some cleanup
|
2024-08-27 13:05:10 +03:00 |
|
veclavtalica
|
cee8d5f50f
|
return status code from enter_loop
|
2024-08-27 00:55:44 +03:00 |
|
veclavtalica
|
2f36d9ea3c
|
windows build compatibility, twn_game_object as abstraction for bridging game code and the engine
|
2024-08-27 00:33:37 +03:00 |
|
|
9892bf71dc
|
add the text primitive, finally
|
2024-08-22 23:41:52 -03:00 |
|
|
0f03c18806
|
fix regression of build with no hot reload
|
2024-08-22 19:49:30 +03:00 |
|
|
d85d9880fb
|
don't use texture_get_key path address optimization when compiled with hot reload support
|
2024-08-22 19:43:57 +03:00 |
|
|
9da92775bc
|
generation of data archive from cmake solution
|
2024-08-22 18:36:04 +03:00 |
|
|
fa85fb8dd1
|
move compile_commands.json to project root directory
|
2024-08-22 06:38:31 +03:00 |
|