veclavtalica
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af1b9caedc
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twn_audio.c: use SDL2/SDL.h directly in hopes that its used precompiled
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2025-02-10 18:23:05 +03:00 |
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veclavtalica
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74d7190c62
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ilimination of system code, removal of x-watcher and replacement of it by dmon, fixes in audio code, dynamic asset reload
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2025-01-30 04:30:20 +03:00 |
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veclavtalica
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eefd53a630
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twn_audio.c: .wav support and scratch channels
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2025-01-13 19:56:20 +03:00 |
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veclavtalica
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eff2d9c5e1
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direct header includes, remove redundant ones
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2024-10-22 10:39:40 +03:00 |
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667b599c19
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remove /include/twn_config.h, move defauls to relevant headers
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2024-10-11 20:21:02 +03:00 |
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ae8cc5f50b
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twn_audio: rework interface
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2024-10-07 15:21:44 +03:00 |
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a0ea657eb9
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twn_audio: settle down on float32 2-channel sampling only, format enums to style used elsewhere
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2024-10-01 12:59:01 +03:00 |
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73bf92e706
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typedef & PascalCase for ALL structs and enums
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2024-09-23 14:43:16 -03:00 |
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551d60ef85
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partially done work on total source tree rework, separation of engine context and game context, generalization of renderer for different backends as well as web platform target
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2024-09-16 09:07:01 +03:00 |
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