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270d9a0ce4
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use nearest filter, simplify material setup
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2024-08-02 13:04:35 +03:00 |
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6bb89a04fd
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ceiling texture, stair/alcove handling
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2024-08-02 12:47:06 +03:00 |
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0e6540daf5
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add collisions and player gravity
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2024-08-02 00:58:22 -03:00 |
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b4faa5d35b
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set rotation from spawn point
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2024-08-02 05:12:13 +03:00 |
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a361350ec2
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Merge branch 'main' of https://git.poto.cafe/veclavtalica/salesman
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2024-08-02 04:48:34 +03:00 |
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ff2020af43
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ceiling ???
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2024-08-02 04:47:17 +03:00 |
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585b642173
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barebones placeholder character controller
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2024-08-01 22:45:22 -03:00 |
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8908b51103
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proper handling of nesting in coordinates
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2024-08-02 04:38:05 +03:00 |
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59384ce345
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only generate floor for region looked from inside
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2024-08-02 03:50:35 +03:00 |
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d9cf3be232
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floor meshing
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2024-08-02 03:48:26 +03:00 |
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77892c47e4
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specification of region wall texture, ability to have nested regions, unshaded region material
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2024-08-02 03:11:18 +03:00 |
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88af9b13d6
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initial work on level geometry done from godot 2d nodes
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2024-08-02 01:29:11 +03:00 |
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