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12 Commits

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Author SHA1 Message Date
veclavtalica
270d9a0ce4 use nearest filter, simplify material setup 2024-08-02 13:04:35 +03:00
veclavtalica
6bb89a04fd ceiling texture, stair/alcove handling 2024-08-02 12:47:06 +03:00
wanp
0e6540daf5 add collisions and player gravity 2024-08-02 00:58:22 -03:00
veclavtalica
b4faa5d35b set rotation from spawn point 2024-08-02 05:12:13 +03:00
veclavtalica
a361350ec2 Merge branch 'main' of https://git.poto.cafe/veclavtalica/salesman 2024-08-02 04:48:34 +03:00
veclavtalica
ff2020af43 ceiling ??? 2024-08-02 04:47:17 +03:00
wanp
585b642173 barebones placeholder character controller 2024-08-01 22:45:22 -03:00
veclavtalica
8908b51103 proper handling of nesting in coordinates 2024-08-02 04:38:05 +03:00
veclavtalica
59384ce345 only generate floor for region looked from inside 2024-08-02 03:50:35 +03:00
veclavtalica
d9cf3be232 floor meshing 2024-08-02 03:48:26 +03:00
veclavtalica
77892c47e4 specification of region wall texture, ability to have nested regions, unshaded region material 2024-08-02 03:11:18 +03:00
veclavtalica
88af9b13d6 initial work on level geometry done from godot 2d nodes 2024-08-02 01:29:11 +03:00
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