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veclavtalica/GodotSectors
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veclavtalica 270d9a0ce4 use nearest filter, simplify material setup
2024-08-02 13:04:35 +03:00
Art
proper handling of nesting in coordinates
2024-08-02 04:38:05 +03:00
Scenes
add collisions and player gravity
2024-08-02 00:58:22 -03:00
Scripts
use nearest filter, simplify material setup
2024-08-02 13:04:35 +03:00
Spaces
use nearest filter, simplify material setup
2024-08-02 13:04:35 +03:00
.gitattributes
specification of region wall texture, ability to have nested regions, unshaded region material
2024-08-02 03:11:18 +03:00
.gitignore
specification of region wall texture, ability to have nested regions, unshaded region material
2024-08-02 03:11:18 +03:00
icon.svg
initial work on level geometry done from godot 2d nodes
2024-08-02 01:29:11 +03:00
icon.svg.import
initial work on level geometry done from godot 2d nodes
2024-08-02 01:29:11 +03:00
project.godot
barebones placeholder character controller
2024-08-01 22:45:22 -03:00
Description
A simple way of defining levels from Godot 2D nodes.
156 KiB
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