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veclavtalica/GodotSectors
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ff2020af433e30c460e7197b76737de4cc6fe63e
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veclavtalica ff2020af43 ceiling ???
2024-08-02 04:47:17 +03:00
Art
proper handling of nesting in coordinates
2024-08-02 04:38:05 +03:00
Scenes
specification of region wall texture, ability to have nested regions, unshaded region material
2024-08-02 03:11:18 +03:00
Scripts
ceiling ???
2024-08-02 04:47:17 +03:00
Spaces
ceiling ???
2024-08-02 04:47:17 +03:00
.gitattributes
specification of region wall texture, ability to have nested regions, unshaded region material
2024-08-02 03:11:18 +03:00
.gitignore
specification of region wall texture, ability to have nested regions, unshaded region material
2024-08-02 03:11:18 +03:00
icon.svg
initial work on level geometry done from godot 2d nodes
2024-08-02 01:29:11 +03:00
icon.svg.import
initial work on level geometry done from godot 2d nodes
2024-08-02 01:29:11 +03:00
project.godot
initial work on level geometry done from godot 2d nodes
2024-08-02 01:29:11 +03:00
Description
A simple way of defining levels from Godot 2D nodes.
156 KiB
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