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5caf736370
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twn_rendering: m_sprite texture_origin changed for texture_region, stretched subregion work now
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2024-09-21 20:07:05 +03:00 |
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ddf0ef6a0c
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twn_util.c: use more appropriate SDL functions for intersect_(f)rect
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2024-09-20 22:57:55 -03:00 |
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999cb78358
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rename intersect_(f)rect to overlap_(f)rect and add simplified functions with the old names
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2024-09-20 13:39:37 -03:00 |
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5cc36ab46c
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twn_input.c: fix scancode unbinding (ie make it actually work lol)
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2024-09-20 12:39:37 -03:00 |
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veclavtalica
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8effcc0421
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make baby windows work again
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2024-09-18 20:36:00 +03:00 |
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691d781827
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text rendering over vertex arrays, rework fully done, finally
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2024-09-18 19:01:43 +03:00 |
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16c96010dc
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finally compiling and running, text still needs rework
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2024-09-16 16:17:00 +03:00 |
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551d60ef85
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partially done work on total source tree rework, separation of engine context and game context, generalization of renderer for different backends as well as web platform target
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2024-09-16 09:07:01 +03:00 |
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veclavtalica
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e74cc6bf94
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remove symlink as windows is shit, src to townengine
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2024-07-30 22:31:18 +03:00 |
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222b68c0a3
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flickering fixed !
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2024-07-31 01:12:45 +03:00 |
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967ed0ea9b
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no mouse change when not captured
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2024-07-31 00:18:01 +03:00 |
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7f1efce310
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get the flycam going already
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2024-07-30 18:05:28 -03:00 |
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f00bae7cfc
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use alpha test instead of blend for 3d
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2024-07-30 23:57:39 +03:00 |
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8a66bc43e4
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bypass of near/far planes for 2d case, hints for perspective correction, flat shading for 2d
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2024-07-30 23:37:34 +03:00 |
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b12c5e31c3
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fix dot product
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2024-07-30 21:56:23 +03:00 |
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ea664944bb
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set depth range for 3d, flush 3d before starting with 2d
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2024-07-30 21:43:08 +03:00 |
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81015b1079
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limit framebuffer, no error context on release, catching init errors
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2024-07-30 20:29:00 +03:00 |
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94ce701dae
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perlin2d, sample terrain render
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2024-07-30 19:36:59 +03:00 |
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a4cb50687e
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private the texture.c/.h, remove vestigial circle hash table from ctx
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2024-07-30 18:31:38 +03:00 |
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2a8f4b1bdc
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clean the t_ctx a bit
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2024-07-30 18:19:04 +03:00 |
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7bfcb26352
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move applcation callback declarations to game_api.h to ease warnings
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2024-07-30 18:15:31 +03:00 |
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0b215acbdf
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use t_frect for texture dimentions
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2024-07-30 18:09:21 +03:00 |
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ea29f2c5f0
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working camera
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2024-07-30 18:05:05 +03:00 |
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4a924cb2a9
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new option-based api for sprite issue
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2024-07-30 15:30:35 +03:00 |
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06ce0eb13a
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option macros
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2024-07-30 15:22:07 +03:00 |
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142321d458
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fix indentation
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2024-07-30 03:16:46 +03:00 |
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e93d5eb863
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move and rename private/audio.h to audio/internal_api.h
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2024-07-30 03:16:46 +03:00 |
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c702bd5002
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audio.h: fix a volume blunder
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2024-07-30 01:31:05 +03:00 |
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a99cb340d8
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application separation
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2024-07-30 01:22:04 +03:00 |
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922e521867
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better access to townengine headers from any point in source tree
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2024-07-29 23:40:15 +03:00 |
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ff077c5d0d
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separation to vec.h, generic vector ops, camera class and its usage for spatial rendering
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2024-07-29 15:21:39 +03:00 |
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86d135281e
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proper getting of window size on resize
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2024-07-29 14:01:46 +03:00 |
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0697f845dd
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move and rename private/rendering.h to rendering/internal_api.h
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2024-07-29 13:20:11 +03:00 |
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9181e43fcc
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rename to townengine
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2024-07-29 13:06:23 +03:00 |
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cbd567c4cb
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move and rename private/textures.h to textures/internal_api.h
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2024-07-29 12:53:03 +03:00 |
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e8ff04b3e6
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rendering.c: non-square rotating sprites
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2024-07-29 12:43:46 +03:00 |
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8a0f767002
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disable depth wirte for blended, less or equal depth func for seethrough
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2024-07-29 00:08:53 +03:00 |
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3edd692771
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automatic detenction of texture mode and batching based on it
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2024-07-28 23:59:23 +03:00 |
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945b1d21fe
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add const qualifiers on color puns
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2024-07-28 22:23:28 +03:00 |
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8846e788b2
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aligned for vectorization commor primitives, uint32_t cast for color comparison in batch collection
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2024-07-28 22:17:53 +03:00 |
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b9188d8d8a
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rendering.c: sprite constant color that isn't just white only
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2024-07-28 16:25:25 +03:00 |
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20e33fe30d
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rendering.c: sprite batches with no color information when appropriate
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2024-07-28 16:06:47 +03:00 |
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ea4d12212c
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rendering.c: fast cos from sin calculation, with lossy fast_sqrt()
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2024-07-28 14:39:23 +03:00 |
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5ddf0eb879
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elf.c: section limit inference for linux, fixes for stb_ds.h hashing, more compilation flags
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2024-07-28 01:44:39 +03:00 |
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36dcf14db7
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resize viewport of window maximization/minimization
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2024-07-27 18:01:45 +03:00 |
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910e45a44b
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rendering.c: fix sprite uv in batches, fix alpha blending of texture atlas
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2024-07-27 17:55:57 +03:00 |
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f5ba4a75bd
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rendering.c: only update opengl viewport once it's actually changed
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2024-07-27 17:10:08 +03:00 |
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79bc261ccd
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rendering.c: sprite rotation
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2024-07-27 16:55:38 +03:00 |
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687e42ddfd
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rendering.c: sprite texture flipping
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2024-07-27 15:44:34 +03:00 |
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c529e6ee4e
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rendering.c: correct-er order and settings of of 2d and 3d
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2024-07-27 15:35:49 +03:00 |
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