veclavtalica
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90361d1caf
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twn_util.c: fix redundant and erroneous NULL placement in expand_asterisk()
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2024-09-27 17:55:33 +03:00 |
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veclavtalica
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2b25ac8c21
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twn_util.c: add twn_util_c.h include for definitions
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2024-09-27 17:50:24 +03:00 |
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veclavtalica
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055f59ad45
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CMakeFiles.txt: fix sanitizers
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2024-09-27 17:49:56 +03:00 |
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veclavtalica
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b4b9e0ebef
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sanitize on debug by default
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2024-09-26 21:44:31 +03:00 |
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veclavtalica
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5d6a3a5aec
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remove/replace unused includes
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2024-09-26 21:38:24 +03:00 |
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veclavtalica
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c0dcdf8c0a
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twn_skybox.c
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2024-09-26 21:02:56 +03:00 |
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veclavtalica
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4c9278a927
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changed how building is triggered, now there is a [twn] shell script that is exptected to be in PATH. also physfs and libxm cmake targets no longer recompiled per every target, but shared
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2024-09-25 19:52:54 +03:00 |
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veclavtalica
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a500fcd97c
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don't build any app directly from root CMakeLists.txt
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2024-09-25 19:37:39 +03:00 |
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veclavtalica
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a7d97a1070
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/apps: separate /apps/testgame into /apps/platformer and /apps/scenery, update /apps/template
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2024-09-25 18:29:58 +03:00 |
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veclavtalica
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65425f5b2e
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twn_textures.c: stream-based texture load
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2024-09-25 18:01:50 +03:00 |
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veclavtalica
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1430a13832
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twn_textures.c: use SDL memory allocation, use SDL_LoadFileRW in texture file loading
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2024-09-25 17:41:15 +03:00 |
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veclavtalica
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fc8b953655
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curl-based git-lfs pull
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2024-09-24 21:01:00 +00:00 |
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veclavtalica
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4b0d6a880b
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CMakeLists.txt: haiku support, optional sanitizers
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2024-09-24 17:29:40 +00:00 |
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veclavtalica
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e093a6d492
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twn_textures.c: handle RGB image files
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2024-09-23 14:35:46 +03:00 |
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veclavtalica
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c8469e9416
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twn_textures.c: actually fix srcrect updating lol
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2024-09-23 14:07:02 +03:00 |
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veclavtalica
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53518ff5e1
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ignore trace files
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2024-09-23 13:03:06 +03:00 |
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veclavtalica
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ce582d8a80
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twn_textures.c: support for .so rodata inference
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2024-09-23 12:50:44 +03:00 |
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veclavtalica
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0ef8a6233f
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twn_textures.c: fix srcrect setting on atlas rebuild
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2024-09-23 11:51:18 +03:00 |
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veclavtalica
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f705546644
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CMakeLists.txt: generation of apitrace running utilities
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2024-09-23 10:39:07 +03:00 |
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veclavtalica
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535d5d8d36
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twn_textures.c: little pieces
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2024-09-23 09:50:48 +03:00 |
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veclavtalica
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66678a27cf
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twn_textures.c: add debug hints about unportable texture dimensions
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2024-09-23 09:35:46 +03:00 |
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veclavtalica
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752dbaad8a
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CMakeLists.txt: quote the parameter in runner script
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2024-09-23 08:57:21 +03:00 |
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veclavtalica
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4de885fcdd
|
it's not web.
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2024-09-21 21:16:25 +03:00 |
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veclavtalica
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2c2c4b9651
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add gdb option in game launcher script
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2024-09-21 21:14:25 +03:00 |
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veclavtalica
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5caf736370
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twn_rendering: m_sprite texture_origin changed for texture_region, stretched subregion work now
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2024-09-21 20:07:05 +03:00 |
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veclavtalica
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cf72287659
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remove sublime-workspace file, lol
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2024-09-18 19:02:25 +03:00 |
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veclavtalica
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691d781827
|
text rendering over vertex arrays, rework fully done, finally
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2024-09-18 19:01:43 +03:00 |
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veclavtalica
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16c96010dc
|
finally compiling and running, text still needs rework
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2024-09-16 16:17:00 +03:00 |
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veclavtalica
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551d60ef85
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partially done work on total source tree rework, separation of engine context and game context, generalization of renderer for different backends as well as web platform target
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2024-09-16 09:07:01 +03:00 |
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veclavtalica
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ca0305feab
|
free texture data from stb_image
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2024-08-27 14:48:08 +03:00 |
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veclavtalica
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1952ab60ff
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use stb_image.h instead of SDL2_image
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2024-08-27 14:45:26 +03:00 |
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veclavtalica
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e1cba136a3
|
remove SDL2_ttf dependency
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2024-08-27 13:54:53 +03:00 |
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veclavtalica
|
66c90181cd
|
NO WARNINGS
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2024-08-27 13:42:40 +03:00 |
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veclavtalica
|
93f61018cd
|
no warnings from third parties
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2024-08-27 13:24:15 +03:00 |
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veclavtalica
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1bb33d3f34
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update cmake to work with linux, plus some cleanup
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2024-08-27 13:05:10 +03:00 |
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veclavtalica
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0f03c18806
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fix regression of build with no hot reload
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2024-08-22 19:49:30 +03:00 |
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veclavtalica
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d85d9880fb
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don't use texture_get_key path address optimization when compiled with hot reload support
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2024-08-22 19:43:57 +03:00 |
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veclavtalica
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9da92775bc
|
generation of data archive from cmake solution
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2024-08-22 18:36:04 +03:00 |
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veclavtalica
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fa85fb8dd1
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move compile_commands.json to project root directory
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2024-08-22 06:38:31 +03:00 |
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veclavtalica
|
859ae8f91e
|
use LD_LIBRARY_PATH rather than -rpath
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2024-08-21 21:45:49 +03:00 |
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veclavtalica
|
192b3f150c
|
add newline
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2024-08-21 21:40:32 +03:00 |
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veclavtalica
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ca3cda25df
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add bootstrapping shell script for purposes of setting --data-dir and cwd for LD_PATH=./
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2024-08-21 21:38:24 +03:00 |
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veclavtalica
|
9a3d7a9db3
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reset texture path cache on reload
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2024-08-21 18:00:27 +03:00 |
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veclavtalica
|
1a34f6416b
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fix .so placement and loading paths
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2024-08-21 17:29:06 +03:00 |
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veclavtalica
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e49d36a3b1
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correct ordering of TOWNENGINE_HOT_RELOAD option for -fPIC
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2024-08-21 17:04:03 +03:00 |
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veclavtalica
|
b89e0a03a6
|
ignore archives
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2024-08-21 16:57:52 +03:00 |
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veclavtalica
|
d4d4544bb4
|
hot reloading and friends
|
2024-08-21 16:55:34 +03:00 |
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veclavtalica
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08fd5970a1
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slight restructure of CMakeLists
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2024-08-20 17:50:50 +03:00 |
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veclavtalica
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2126f3cddb
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cast ints to floats in terrain gen
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2024-08-20 17:27:54 +03:00 |
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veclavtalica
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e21ce4113b
|
precompile glad.h and stb_ds.h headers
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2024-08-20 17:25:01 +03:00 |
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veclavtalica
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e34b39a039
|
remove physfs archive formats besides zip and 7z
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2024-08-20 17:15:12 +03:00 |
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veclavtalica
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24195ab560
|
properer int16_t to float scaling in .xm sampling
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2024-08-20 17:07:34 +03:00 |
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veclavtalica
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14a9915ce9
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remove procgen, use stb_perlin
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2024-08-19 19:19:22 +03:00 |
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veclavtalica
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6ec72db2d4
|
don't free the surface lol
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2024-08-01 04:09:54 +03:00 |
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veclavtalica
|
9d2aa9b9ba
|
rename scale option to stretch
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2024-08-01 01:25:23 +03:00 |
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veclavtalica
|
b35c02d884
|
new music !
|
2024-08-01 00:58:16 +03:00 |
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veclavtalica
|
80ffc30075
|
texture_origin option for sprite rendering
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2024-08-01 00:52:15 +03:00 |
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veclavtalica
|
374a9b9c58
|
repeating textures in sprite rendering
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2024-08-01 00:23:32 +03:00 |
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veclavtalica
|
e4e2c203a1
|
todo note for render frame situation
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2024-07-31 18:38:32 +03:00 |
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veclavtalica
|
71292a1995
|
main.c: proper fix for render frame drops
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2024-07-31 18:24:21 +03:00 |
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veclavtalica
|
222b68c0a3
|
flickering fixed !
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2024-07-31 01:12:45 +03:00 |
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veclavtalica
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b7eae98d0d
|
enjoy a new song !!!
|
2024-07-31 00:29:19 +03:00 |
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veclavtalica
|
967ed0ea9b
|
no mouse change when not captured
|
2024-07-31 00:18:01 +03:00 |
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veclavtalica
|
f00bae7cfc
|
use alpha test instead of blend for 3d
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2024-07-30 23:57:39 +03:00 |
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veclavtalica
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8a66bc43e4
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bypass of near/far planes for 2d case, hints for perspective correction, flat shading for 2d
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2024-07-30 23:37:34 +03:00 |
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veclavtalica
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b12c5e31c3
|
fix dot product
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2024-07-30 21:56:23 +03:00 |
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veclavtalica
|
ea664944bb
|
set depth range for 3d, flush 3d before starting with 2d
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2024-07-30 21:43:08 +03:00 |
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veclavtalica
|
81015b1079
|
limit framebuffer, no error context on release, catching init errors
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2024-07-30 20:29:00 +03:00 |
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veclavtalica
|
94ce701dae
|
perlin2d, sample terrain render
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2024-07-30 19:36:59 +03:00 |
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veclavtalica
|
a4cb50687e
|
private the texture.c/.h, remove vestigial circle hash table from ctx
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2024-07-30 18:31:38 +03:00 |
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veclavtalica
|
2a8f4b1bdc
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clean the t_ctx a bit
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2024-07-30 18:19:04 +03:00 |
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veclavtalica
|
7bfcb26352
|
move applcation callback declarations to game_api.h to ease warnings
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2024-07-30 18:15:31 +03:00 |
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veclavtalica
|
0b215acbdf
|
use t_frect for texture dimentions
|
2024-07-30 18:09:21 +03:00 |
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veclavtalica
|
ea29f2c5f0
|
working camera
|
2024-07-30 18:05:05 +03:00 |
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veclavtalica
|
4a924cb2a9
|
new option-based api for sprite issue
|
2024-07-30 15:30:35 +03:00 |
|
veclavtalica
|
06ce0eb13a
|
option macros
|
2024-07-30 15:22:07 +03:00 |
|
veclavtalica
|
142321d458
|
fix indentation
|
2024-07-30 03:16:46 +03:00 |
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veclavtalica
|
e93d5eb863
|
move and rename private/audio.h to audio/internal_api.h
|
2024-07-30 03:16:46 +03:00 |
|
veclavtalica
|
a1752196ce
|
remove vestigial game.h's
|
2024-07-30 03:16:27 +03:00 |
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veclavtalica
|
c702bd5002
|
audio.h: fix a volume blunder
|
2024-07-30 01:31:05 +03:00 |
|
veclavtalica
|
a99cb340d8
|
application separation
|
2024-07-30 01:22:04 +03:00 |
|
veclavtalica
|
922e521867
|
better access to townengine headers from any point in source tree
|
2024-07-29 23:40:15 +03:00 |
|
veclavtalica
|
09f2f82d27
|
separate game and townengine builds for reuse in tools
|
2024-07-29 22:55:26 +03:00 |
|
veclavtalica
|
ff077c5d0d
|
separation to vec.h, generic vector ops, camera class and its usage for spatial rendering
|
2024-07-29 15:21:39 +03:00 |
|
veclavtalica
|
86d135281e
|
proper getting of window size on resize
|
2024-07-29 14:01:46 +03:00 |
|
veclavtalica
|
0697f845dd
|
move and rename private/rendering.h to rendering/internal_api.h
|
2024-07-29 13:20:11 +03:00 |
|
veclavtalica
|
9181e43fcc
|
rename to townengine
|
2024-07-29 13:06:23 +03:00 |
|
veclavtalica
|
cbd567c4cb
|
move and rename private/textures.h to textures/internal_api.h
|
2024-07-29 12:53:03 +03:00 |
|
veclavtalica
|
e8ff04b3e6
|
rendering.c: non-square rotating sprites
|
2024-07-29 12:43:46 +03:00 |
|
veclavtalica
|
8a0f767002
|
disable depth wirte for blended, less or equal depth func for seethrough
|
2024-07-29 00:08:53 +03:00 |
|
veclavtalica
|
3edd692771
|
automatic detenction of texture mode and batching based on it
|
2024-07-28 23:59:23 +03:00 |
|
veclavtalica
|
945b1d21fe
|
add const qualifiers on color puns
|
2024-07-28 22:23:28 +03:00 |
|
veclavtalica
|
8846e788b2
|
aligned for vectorization commor primitives, uint32_t cast for color comparison in batch collection
|
2024-07-28 22:17:53 +03:00 |
|
veclavtalica
|
c9f4f85fce
|
have avx enabled by default
|
2024-07-28 21:47:57 +03:00 |
|
veclavtalica
|
bf65f83806
|
Merge pull request 'opengl moment' (#1) from opengl into main
Reviewed-on: wanp/salesman#1
|
2024-07-28 14:50:35 +00:00 |
|
veclavtalica
|
b9188d8d8a
|
rendering.c: sprite constant color that isn't just white only
|
2024-07-28 16:25:25 +03:00 |
|
veclavtalica
|
20e33fe30d
|
rendering.c: sprite batches with no color information when appropriate
|
2024-07-28 16:06:47 +03:00 |
|
veclavtalica
|
ea4d12212c
|
rendering.c: fast cos from sin calculation, with lossy fast_sqrt()
|
2024-07-28 14:39:23 +03:00 |
|
veclavtalica
|
c59708d619
|
return CMakeLists.txt flags
|
2024-07-28 13:33:29 +03:00 |
|
veclavtalica
|
bbcc49d925
|
let there be light.png
|
2024-07-28 01:44:52 +03:00 |
|