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								 veclavtalica | 8effcc0421 | make baby windows work again | 2024-09-18 20:36:00 +03:00 |  | 
			
				
					|  | cf72287659 | remove sublime-workspace file, lol | 2024-09-18 19:02:25 +03:00 |  | 
			
				
					|  | 691d781827 | text rendering over vertex arrays, rework fully done, finally | 2024-09-18 19:01:43 +03:00 |  | 
			
				
					|  | 16c96010dc | finally compiling and running, text still needs rework | 2024-09-16 16:17:00 +03:00 |  | 
			
				
					|  | 551d60ef85 | partially done work on total source tree rework, separation of engine context and game context, generalization of renderer for different backends as well as web platform target | 2024-09-16 09:07:01 +03:00 |  | 
			
				
					|  | ca0305feab | free texture data from stb_image | 2024-08-27 14:48:08 +03:00 |  | 
			
				
					|  | 1952ab60ff | use stb_image.h instead of SDL2_image | 2024-08-27 14:45:26 +03:00 |  | 
			
				
					|  | e1cba136a3 | remove SDL2_ttf dependency | 2024-08-27 13:54:53 +03:00 |  | 
			
				
					|  | 66c90181cd | NO WARNINGS | 2024-08-27 13:42:40 +03:00 |  | 
			
				
					|  | 93f61018cd | no warnings from third parties | 2024-08-27 13:24:15 +03:00 |  | 
			
				
					|  | 1bb33d3f34 | update cmake to work with linux, plus some cleanup | 2024-08-27 13:05:10 +03:00 |  | 
			
				
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								 veclavtalica | cee8d5f50f | return status code from enter_loop | 2024-08-27 00:55:44 +03:00 |  | 
			
				
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								 veclavtalica | 2f36d9ea3c | windows build compatibility, twn_game_object as abstraction for bridging game code and the engine | 2024-08-27 00:33:37 +03:00 |  | 
			
				
					|  | 9892bf71dc | add the text primitive, finally | 2024-08-22 23:41:52 -03:00 |  | 
			
				
					|  | 0f03c18806 | fix regression of build with no hot reload | 2024-08-22 19:49:30 +03:00 |  | 
			
				
					|  | d85d9880fb | don't use texture_get_key path address optimization when compiled with hot reload support | 2024-08-22 19:43:57 +03:00 |  | 
			
				
					|  | 9da92775bc | generation of data archive from cmake solution | 2024-08-22 18:36:04 +03:00 |  | 
			
				
					|  | fa85fb8dd1 | move compile_commands.json to project root directory | 2024-08-22 06:38:31 +03:00 |  | 
			
				
					|  | 859ae8f91e | use LD_LIBRARY_PATH rather than -rpath | 2024-08-21 21:45:49 +03:00 |  | 
			
				
					|  | 192b3f150c | add newline | 2024-08-21 21:40:32 +03:00 |  | 
			
				
					|  | ca3cda25df | add bootstrapping shell script for purposes of setting --data-dir and cwd for LD_PATH=./ | 2024-08-21 21:38:24 +03:00 |  | 
			
				
					|  | 9a3d7a9db3 | reset texture path cache on reload | 2024-08-21 18:00:27 +03:00 |  | 
			
				
					|  | 1a34f6416b | fix .so placement and loading paths | 2024-08-21 17:29:06 +03:00 |  | 
			
				
					|  | e49d36a3b1 | correct ordering of TOWNENGINE_HOT_RELOAD option for -fPIC | 2024-08-21 17:04:03 +03:00 |  | 
			
				
					|  | b89e0a03a6 | ignore archives | 2024-08-21 16:57:52 +03:00 |  | 
			
				
					|  | d4d4544bb4 | hot reloading and friends | 2024-08-21 16:55:34 +03:00 |  | 
			
				
					|  | 08fd5970a1 | slight restructure of CMakeLists | 2024-08-20 17:50:50 +03:00 |  | 
			
				
					|  | 2126f3cddb | cast ints to floats in terrain gen | 2024-08-20 17:27:54 +03:00 |  | 
			
				
					|  | e21ce4113b | precompile glad.h and stb_ds.h headers | 2024-08-20 17:25:01 +03:00 |  | 
			
				
					|  | e34b39a039 | remove physfs archive formats besides zip and 7z | 2024-08-20 17:15:12 +03:00 |  | 
			
				
					|  | 24195ab560 | properer int16_t to float scaling in .xm sampling | 2024-08-20 17:07:34 +03:00 |  | 
			
				
					|  | 14a9915ce9 | remove procgen, use stb_perlin | 2024-08-19 19:19:22 +03:00 |  | 
			
				
					|  | 6ec72db2d4 | don't free the surface lol | 2024-08-01 04:09:54 +03:00 |  | 
			
				
					|  | 9d2aa9b9ba | rename scale option to stretch | 2024-08-01 01:25:23 +03:00 |  | 
			
				
					|  | b35c02d884 | new music ! | 2024-08-01 00:58:16 +03:00 |  | 
			
				
					|  | 80ffc30075 | texture_origin option for sprite rendering | 2024-08-01 00:52:15 +03:00 |  | 
			
				
					|  | 374a9b9c58 | repeating textures in sprite rendering | 2024-08-01 00:23:32 +03:00 |  | 
			
				
					|  | e4e2c203a1 | todo note for render frame situation | 2024-07-31 18:38:32 +03:00 |  | 
			
				
					|  | 71292a1995 | main.c: proper fix for render frame drops | 2024-07-31 18:24:21 +03:00 |  | 
			
				
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								 veclavtalica | 35b7c23d27 | .gitignore: awareness of win-tool-dist | 2024-07-31 14:59:47 +03:00 |  | 
			
				
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								 veclavtalica | 5069104cdb | fix quad element buffer generation | 2024-07-31 11:32:55 +03:00 |  | 
			
				
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								 veclavtalica | e74cc6bf94 | remove symlink as windows is shit, src to townengine | 2024-07-30 22:31:18 +03:00 |  | 
			
				
					|  | 222b68c0a3 | flickering fixed ! | 2024-07-31 01:12:45 +03:00 |  | 
			
				
					|  | b7eae98d0d | enjoy a new song !!! | 2024-07-31 00:29:19 +03:00 |  | 
			
				
					|  | 967ed0ea9b | no mouse change when not captured | 2024-07-31 00:18:01 +03:00 |  | 
			
				
					|  | 7f1efce310 | get the flycam going already | 2024-07-30 18:05:28 -03:00 |  | 
			
				
					|  | f00bae7cfc | use alpha test instead of blend for 3d | 2024-07-30 23:57:39 +03:00 |  | 
			
				
					|  | 8a66bc43e4 | bypass of near/far planes for 2d case, hints for perspective correction, flat shading for 2d | 2024-07-30 23:37:34 +03:00 |  | 
			
				
					|  | b12c5e31c3 | fix dot product | 2024-07-30 21:56:23 +03:00 |  | 
			
				
					|  | ea664944bb | set depth range for 3d, flush 3d before starting with 2d | 2024-07-30 21:43:08 +03:00 |  |