|  | 81015b1079 | limit framebuffer, no error context on release, catching init errors | 2024-07-30 20:29:00 +03:00 |  | 
			
				
					|  | 94ce701dae | perlin2d, sample terrain render | 2024-07-30 19:36:59 +03:00 |  | 
			
				
					|  | a4cb50687e | private the texture.c/.h, remove vestigial circle hash table from ctx | 2024-07-30 18:31:38 +03:00 |  | 
			
				
					|  | 2a8f4b1bdc | clean the t_ctx a bit | 2024-07-30 18:19:04 +03:00 |  | 
			
				
					|  | 7bfcb26352 | move applcation callback declarations to game_api.h to ease warnings | 2024-07-30 18:15:31 +03:00 |  | 
			
				
					|  | 0b215acbdf | use t_frect for texture dimentions | 2024-07-30 18:09:21 +03:00 |  | 
			
				
					|  | ea29f2c5f0 | working camera | 2024-07-30 18:05:05 +03:00 |  | 
			
				
					|  | 4a924cb2a9 | new option-based api for sprite issue | 2024-07-30 15:30:35 +03:00 |  | 
			
				
					|  | 06ce0eb13a | option macros | 2024-07-30 15:22:07 +03:00 |  | 
			
				
					|  | 142321d458 | fix indentation | 2024-07-30 03:16:46 +03:00 |  | 
			
				
					|  | e93d5eb863 | move and rename private/audio.h to audio/internal_api.h | 2024-07-30 03:16:46 +03:00 |  | 
			
				
					|  | a1752196ce | remove vestigial game.h's | 2024-07-30 03:16:27 +03:00 |  | 
			
				
					|  | c702bd5002 | audio.h: fix a volume blunder | 2024-07-30 01:31:05 +03:00 |  | 
			
				
					|  | a99cb340d8 | application separation | 2024-07-30 01:22:04 +03:00 |  | 
			
				
					|  | 922e521867 | better access to townengine headers from any point in source tree | 2024-07-29 23:40:15 +03:00 |  | 
			
				
					|  | 09f2f82d27 | separate game and townengine builds for reuse in tools | 2024-07-29 22:55:26 +03:00 |  | 
			
				
					|  | ff077c5d0d | separation to vec.h, generic vector ops, camera class and its usage for spatial rendering | 2024-07-29 15:21:39 +03:00 |  | 
			
				
					|  | 86d135281e | proper getting of window size on resize | 2024-07-29 14:01:46 +03:00 |  | 
			
				
					|  | 0697f845dd | move and rename private/rendering.h to rendering/internal_api.h | 2024-07-29 13:20:11 +03:00 |  | 
			
				
					|  | 9181e43fcc | rename to townengine | 2024-07-29 13:06:23 +03:00 |  | 
			
				
					|  | cbd567c4cb | move and rename private/textures.h to textures/internal_api.h | 2024-07-29 12:53:03 +03:00 |  | 
			
				
					|  | e8ff04b3e6 | rendering.c: non-square rotating sprites | 2024-07-29 12:43:46 +03:00 |  | 
			
				
					|  | 8a0f767002 | disable depth wirte for blended, less or equal depth func for seethrough | 2024-07-29 00:08:53 +03:00 |  | 
			
				
					|  | 3edd692771 | automatic detenction of texture mode and batching based on it | 2024-07-28 23:59:23 +03:00 |  | 
			
				
					|  | 945b1d21fe | add const qualifiers on color puns | 2024-07-28 22:23:28 +03:00 |  | 
			
				
					|  | 8846e788b2 | aligned for vectorization commor primitives, uint32_t cast for color comparison in batch collection | 2024-07-28 22:17:53 +03:00 |  | 
			
				
					|  | c9f4f85fce | have avx enabled by default | 2024-07-28 21:47:57 +03:00 |  | 
			
				
					|  | bf65f83806 | Merge pull request 'opengl moment' (#1) from opengl into main Reviewed-on: wanp/salesman#1 | 2024-07-28 14:50:35 +00:00 |  | 
			
				
					|  | b9188d8d8a | rendering.c: sprite constant color that isn't just white only | 2024-07-28 16:25:25 +03:00 |  | 
			
				
					|  | 20e33fe30d | rendering.c: sprite batches with no color information when appropriate | 2024-07-28 16:06:47 +03:00 |  | 
			
				
					|  | ea4d12212c | rendering.c: fast cos from sin calculation, with lossy fast_sqrt() | 2024-07-28 14:39:23 +03:00 |  | 
			
				
					|  | c59708d619 | return CMakeLists.txt flags | 2024-07-28 13:33:29 +03:00 |  | 
			
				
					|  | bbcc49d925 | let there be light.png | 2024-07-28 01:44:52 +03:00 |  | 
			
				
					|  | 5ddf0eb879 | elf.c: section limit inference for linux, fixes for stb_ds.h hashing, more compilation flags | 2024-07-28 01:44:39 +03:00 |  | 
			
				
					|  | 36dcf14db7 | resize viewport of window maximization/minimization | 2024-07-27 18:01:45 +03:00 |  | 
			
				
					|  | 910e45a44b | rendering.c: fix sprite uv in batches, fix alpha blending of texture atlas | 2024-07-27 17:55:57 +03:00 |  | 
			
				
					|  | f5ba4a75bd | rendering.c: only update opengl viewport once it's actually changed | 2024-07-27 17:10:08 +03:00 |  | 
			
				
					|  | 79bc261ccd | rendering.c: sprite rotation | 2024-07-27 16:55:38 +03:00 |  | 
			
				
					|  | 687e42ddfd | rendering.c: sprite texture flipping | 2024-07-27 15:44:34 +03:00 |  | 
			
				
					|  | c529e6ee4e | rendering.c: correct-er order and settings of of 2d and 3d | 2024-07-27 15:35:49 +03:00 |  | 
			
				
					|  | b5c8f7100a | -fsanitize=undefined | 2024-07-27 15:12:17 +03:00 |  | 
			
				
					|  | dfde000a3a | rendering.c: batching for sprites (blended vs unblended), separation of rendering submodules; textures.c: textures_get_atlas_id() | 2024-07-27 15:10:49 +03:00 |  | 
			
				
					|  | 32b83d68ac | demo: proper uvs! | 2024-07-20 00:48:30 +03:00 |  | 
			
				
					|  | 875af2a758 | experimental: textures_get_key() caching for embedded in binary path strings | 2024-07-19 23:44:29 +03:00 |  | 
			
				
					|  | 867dea1958 | textures.c: remove by one offsetiing, use macro for validity checking | 2024-07-19 23:38:10 +03:00 |  | 
			
				
					|  | 765e6bb8a0 | build: add -gc-sections for non-MSVC compilers | 2024-07-19 23:37:28 +03:00 |  | 
			
				
					|  | b7edb8a02e | .gitignore: ignore clangd .cache dir | 2024-07-15 23:34:59 -03:00 |  | 
			
				
					|  | bdf2a54107 | replace categorized, sorted render queues with a single ordered 2d queue | 2024-07-15 23:31:54 -03:00 |  | 
			
				
					|  | 5e6e86360f | Added easings from raylib header | 2024-07-15 21:50:52 +02:00 |  | 
			
				
					|  | 5ae59b51d3 | textures.h: cleanup, writeup for unfurl_billboard() | 2024-07-14 19:18:10 +03:00 |  |