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f96d521af2
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CMakeLists.txt: don't precompile stb_ds.h, precompile SDL.h
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2024-10-13 18:14:36 +03:00 |
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667b599c19
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remove /include/twn_config.h, move defauls to relevant headers
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2024-10-11 20:21:02 +03:00 |
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aef3f6444e
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revert accidental commits, assert for zero-sized build_vertex_buffer(), explain the TODO on no-clear on skybox present
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2024-10-08 08:30:26 +03:00 |
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5c91423fbb
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clang-format on /apps/demos/bunnymark files
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2024-10-08 01:21:31 +03:00 |
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1f8a225f89
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twn_gl_15_rendering.c: only disable color array for sprite batch if it was used
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2024-10-08 00:51:46 +03:00 |
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f1e2fa090b
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twn_gl_15_rendering.c: re-enable depth write after text function
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2024-10-08 00:42:15 +03:00 |
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ade1af12ca
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twn_rendering -> twn_draw
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2024-10-07 17:53:09 +03:00 |
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b75ff20014
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twn_gl_15_rendering.c: fix endlessly generating display lists
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2024-10-01 18:38:54 +03:00 |
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ad0438849e
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twn_fog.c: fog added!
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2024-10-01 16:10:36 +03:00 |
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9efcd79ba6
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twn_gl_15_rendering.c: don't assume seethrough triangle textures, infer actual usage
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2024-10-01 15:23:06 +03:00 |
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d163e0f7ae
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twn_gl_15_rendering.c: better caching of pipelines
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2024-10-01 15:18:05 +03:00 |
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2ebb2ba53b
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twn_gl_15_rendering.c: disable depth writes for skybox
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2024-10-01 15:17:51 +03:00 |
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aa5ff1edf1
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twn_gl_15_rendering.c: use display lists to cache common series of calls
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2024-10-01 14:58:00 +03:00 |
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9ab7d1edff
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twn_gl_15_rendering.c: fix memory leak in finally_render_skybox()
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2024-10-01 13:22:20 +03:00 |
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57fe5e8946
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implement game configuration file
this integrates https://github.com/cktan/tomlc99 into the repo as a dependency
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2024-10-01 12:48:42 +03:00 |
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c0dcdf8c0a
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twn_skybox.c
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2024-09-26 21:02:56 +03:00 |
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0fe1023667
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use SDL stdlib where possible
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2024-09-25 19:42:34 -03:00 |
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73bf92e706
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typedef & PascalCase for ALL structs and enums
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2024-09-23 14:43:16 -03:00 |
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691d781827
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text rendering over vertex arrays, rework fully done, finally
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2024-09-18 19:01:43 +03:00 |
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16c96010dc
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finally compiling and running, text still needs rework
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2024-09-16 16:17:00 +03:00 |
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551d60ef85
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partially done work on total source tree rework, separation of engine context and game context, generalization of renderer for different backends as well as web platform target
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2024-09-16 09:07:01 +03:00 |
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