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9efcd79ba6
twn_gl_15_rendering.c: don't assume seethrough triangle textures, infer actual usage
veclavtalica
2024-10-01 15:23:06 +03:00
d163e0f7ae
twn_gl_15_rendering.c: better caching of pipelines
veclavtalica
2024-10-01 15:18:00 +03:00
2ebb2ba53b
twn_gl_15_rendering.c: disable depth writes for skybox
veclavtalica
2024-10-01 15:17:51 +03:00
aa5ff1edf1
twn_gl_15_rendering.c: use display lists to cache common series of calls
veclavtalica
2024-10-01 14:58:00 +03:00
91ea5356fc
fix variout memory leaks
veclavtalica
2024-10-01 13:34:58 +03:00
9ab7d1edff
twn_gl_15_rendering.c: fix memory leak in finally_render_skybox()
veclavtalica
2024-10-01 13:22:20 +03:00
8c34d5afe2
twn_audio: capitalize warn
veclavtalica
2024-10-01 12:59:40 +03:00
a0ea657eb9
twn_audio: settle down on float32 2-channel sampling only, format enums to style used elsewhere
veclavtalica
2024-10-01 12:59:01 +03:00
57fe5e8946
implement game configuration file
wanp
2024-09-30 21:13:58 -03:00
ec15d8ec4b
Merge branch 'main' of https://git.poto.cafe/wanp/townengine
veclavtalica
2024-10-01 12:48:05 +03:00
13fe040958
/tools/twn: pass parameters along to build subcommand
veclavtalica
2024-10-01 12:45:29 +03:00
078e68387b
replace per-tick allocations in push_text with an arena/bump allocator
wanp
2024-09-27 15:02:24 -03:00
0481962859
twn_audio.c: no push api for stb_vorbis.h
veclavtalica
2024-09-27 18:04:16 +03:00
90361d1caf
twn_util.c: fix redundant and erroneous NULL placement in expand_asterisk()
veclavtalica
2024-09-27 17:55:33 +03:00
2b25ac8c21
twn_util.c: add twn_util_c.h include for definitions
veclavtalica
2024-09-27 17:50:24 +03:00
055f59ad45
CMakeFiles.txt: fix sanitizers
veclavtalica
2024-09-27 17:49:56 +03:00
f4b52b5450
make textures_dump_atlases work again and expose it as a utility function
wanp
2024-09-26 21:32:08 -03:00
0e68ecbc88
twn_loop.c: add --debug and --release overrides, fix incorrect argv iteration
wanp
2024-09-26 20:48:42 -03:00
64d1c20b4a
twn_util.c: make alloc failure death message clearer
wanp
2024-09-26 19:37:46 -03:00
b4b9e0ebef
sanitize on debug by default
veclavtalica
2024-09-26 21:44:31 +03:00
5d6a3a5aec
remove/replace unused includes
veclavtalica
2024-09-26 21:38:24 +03:00
c0dcdf8c0a
twn_skybox.c
veclavtalica
2024-09-26 21:02:56 +03:00
0fe1023667
use SDL stdlib where possible
wanp
2024-09-25 19:42:34 -03:00
ccad21ab90
conanfile.py: update after a million years
wanp
2024-09-25 15:33:46 -03:00
4c9278a927
changed how building is triggered, now there is a [twn] shell script that is exptected to be in PATH. also physfs and libxm cmake targets no longer recompiled per every target, but shared
veclavtalica
2024-09-25 19:51:39 +03:00
a500fcd97c
don't build any app directly from root CMakeLists.txt
veclavtalica
2024-09-25 19:37:39 +03:00
a7d97a1070
/apps: separate /apps/testgame into /apps/platformer and /apps/scenery, update /apps/template
veclavtalica
2024-09-25 18:29:58 +03:00
65425f5b2e
twn_textures.c: stream-based texture load
veclavtalica
2024-09-25 18:01:50 +03:00
1430a13832
twn_textures.c: use SDL memory allocation, use SDL_LoadFileRW in texture file loading
veclavtalica
2024-09-25 17:41:15 +03:00
fc8b953655
curl-based git-lfs pull
veclavtalica
2024-09-24 21:01:00 +00:00
4b0d6a880b
CMakeLists.txt: haiku support, optional sanitizers
veclavtalica
2024-09-24 17:29:40 +00:00
34a081fccd
rename get_text_width() to text_get_width()
wanp
2024-09-23 15:06:58 -03:00
73bf92e706
typedef & PascalCase for ALL structs and enums
wanp
2024-09-23 14:43:16 -03:00
e093a6d492
twn_textures.c: handle RGB image files
veclavtalica
2024-09-23 14:35:46 +03:00
c8469e9416
twn_textures.c: actually fix srcrect updating lol
veclavtalica
2024-09-23 14:07:02 +03:00
53518ff5e1
ignore trace files
veclavtalica
2024-09-23 13:03:06 +03:00
ce582d8a80
twn_textures.c: support for .so rodata inference
veclavtalica
2024-09-23 12:50:44 +03:00
0ef8a6233f
twn_textures.c: fix srcrect setting on atlas rebuild
veclavtalica
2024-09-23 11:51:18 +03:00
f705546644
CMakeLists.txt: generation of apitrace running utilities
veclavtalica
2024-09-23 10:39:07 +03:00
535d5d8d36
twn_textures.c: little pieces
veclavtalica
2024-09-23 09:50:01 +03:00
66678a27cf
twn_textures.c: add debug hints about unportable texture dimensions
veclavtalica
2024-09-23 09:34:27 +03:00
752dbaad8a
CMakeLists.txt: quote the parameter in runner script
veclavtalica
2024-09-23 08:57:21 +03:00
4de885fcdd
it's not web.
veclavtalica
2024-09-21 21:16:25 +03:00
2c2c4b9651
add gdb option in game launcher script
veclavtalica
2024-09-21 21:14:25 +03:00
5caf736370
twn_rendering: m_sprite texture_origin changed for texture_region, stretched subregion work now
veclavtalica
2024-09-21 20:07:05 +03:00
ddf0ef6a0c
twn_util.c: use more appropriate SDL functions for intersect_(f)rect
wanp
2024-09-20 22:57:55 -03:00
e33a97294c
twn_util.h: clarify behavior of null result pointer
wanp
2024-09-20 13:48:29 -03:00
074b290b3f
that's not what they're called
wanp
2024-09-20 13:41:55 -03:00
999cb78358
rename intersect_(f)rect to overlap_(f)rect and add simplified functions with the old names
wanp
2024-09-20 13:39:37 -03:00
5cc36ab46c
twn_input.c: fix scancode unbinding (ie make it actually work lol)
wanp
2024-09-20 12:39:37 -03:00
db11bb754e
more IDE whatever thing
wanp
2024-09-20 12:35:44 -03:00
8effcc0421
make baby windows work again
veclavtalica
2024-09-18 20:36:00 +03:00
cf72287659
remove sublime-workspace file, lol
veclavtalica
2024-09-18 19:02:25 +03:00
691d781827
text rendering over vertex arrays, rework fully done, finally
veclavtalica
2024-09-18 19:01:43 +03:00
16c96010dc
finally compiling and running, text still needs rework
veclavtalica
2024-09-16 16:17:00 +03:00
551d60ef85
partially done work on total source tree rework, separation of engine context and game context, generalization of renderer for different backends as well as web platform target
veclavtalica
2024-09-16 09:07:01 +03:00
ca0305feab
free texture data from stb_image
veclavtalica
2024-08-27 14:48:08 +03:00
1952ab60ff
use stb_image.h instead of SDL2_image
veclavtalica
2024-08-27 14:45:26 +03:00
e1cba136a3
remove SDL2_ttf dependency
veclavtalica
2024-08-27 13:54:53 +03:00
66c90181cd
NO WARNINGS
veclavtalica
2024-08-27 13:42:40 +03:00
93f61018cd
no warnings from third parties
veclavtalica
2024-08-27 13:24:15 +03:00
1bb33d3f34
update cmake to work with linux, plus some cleanup
veclavtalica
2024-08-27 13:05:10 +03:00
cee8d5f50f
return status code from enter_loop
veclavtalica
2024-08-27 00:55:44 +03:00
2f36d9ea3c
windows build compatibility, twn_game_object as abstraction for bridging game code and the engine
veclavtalica
2024-08-27 00:33:37 +03:00
9892bf71dc
add the text primitive, finally
wanp
2024-08-22 23:41:52 -03:00
0f03c18806
fix regression of build with no hot reload
veclavtalica
2024-08-22 19:49:30 +03:00
d85d9880fb
don't use texture_get_key path address optimization when compiled with hot reload support
veclavtalica
2024-08-22 19:43:57 +03:00
9da92775bc
generation of data archive from cmake solution
veclavtalica
2024-08-22 18:36:04 +03:00
fa85fb8dd1
move compile_commands.json to project root directory
veclavtalica
2024-08-22 06:38:31 +03:00
859ae8f91e
use LD_LIBRARY_PATH rather than -rpath
veclavtalica
2024-08-21 21:45:49 +03:00
192b3f150c
add newline
veclavtalica
2024-08-21 21:40:32 +03:00
ca3cda25df
add bootstrapping shell script for purposes of setting --data-dir and cwd for LD_PATH=./
veclavtalica
2024-08-21 21:38:24 +03:00
9a3d7a9db3
reset texture path cache on reload
veclavtalica
2024-08-21 18:00:27 +03:00
1a34f6416b
fix .so placement and loading paths
veclavtalica
2024-08-21 17:29:06 +03:00
e49d36a3b1
correct ordering of TOWNENGINE_HOT_RELOAD option for -fPIC
veclavtalica
2024-08-21 17:04:03 +03:00
b89e0a03a6
ignore archives
veclavtalica
2024-08-21 16:57:52 +03:00
d4d4544bb4
hot reloading and friends
veclavtalica
2024-08-21 16:55:34 +03:00
08fd5970a1
slight restructure of CMakeLists
veclavtalica
2024-08-20 17:50:50 +03:00
2126f3cddb
cast ints to floats in terrain gen
veclavtalica
2024-08-20 17:27:54 +03:00
e21ce4113b
precompile glad.h and stb_ds.h headers
veclavtalica
2024-08-20 17:25:01 +03:00
e34b39a039
remove physfs archive formats besides zip and 7z
veclavtalica
2024-08-20 17:15:12 +03:00
24195ab560
properer int16_t to float scaling in .xm sampling
veclavtalica
2024-08-20 17:07:34 +03:00
14a9915ce9
remove procgen, use stb_perlin
veclavtalica
2024-08-19 19:19:22 +03:00
6ec72db2d4
don't free the surface lol
veclavtalica
2024-08-01 04:09:54 +03:00
9d2aa9b9ba
rename scale option to stretch
veclavtalica
2024-08-01 01:25:23 +03:00
b35c02d884
new music !
veclavtalica
2024-08-01 00:58:16 +03:00
80ffc30075
texture_origin option for sprite rendering
veclavtalica
2024-08-01 00:52:15 +03:00
374a9b9c58
repeating textures in sprite rendering
veclavtalica
2024-08-01 00:23:32 +03:00
e4e2c203a1
todo note for render frame situation
veclavtalica
2024-07-31 18:38:32 +03:00
71292a1995
main.c: proper fix for render frame drops
veclavtalica
2024-07-31 18:24:21 +03:00
35b7c23d27
.gitignore: awareness of win-tool-dist
veclavtalica
2024-07-31 11:33:52 +03:00
5069104cdb
fix quad element buffer generation
veclavtalica
2024-07-31 11:32:55 +03:00
e74cc6bf94
remove symlink as windows is shit, src to townengine
veclavtalica
2024-07-30 22:31:18 +03:00
222b68c0a3
flickering fixed !
veclavtalica
2024-07-31 01:12:45 +03:00
b7eae98d0d
enjoy a new song !!!
veclavtalica
2024-07-31 00:29:19 +03:00
967ed0ea9b
no mouse change when not captured
veclavtalica
2024-07-31 00:18:01 +03:00
7f1efce310
get the flycam going already
wanp
2024-07-30 18:05:28 -03:00
f00bae7cfc
use alpha test instead of blend for 3d
veclavtalica
2024-07-30 23:56:20 +03:00
8a66bc43e4
bypass of near/far planes for 2d case, hints for perspective correction, flat shading for 2d
veclavtalica
2024-07-30 23:37:34 +03:00
b12c5e31c3
fix dot product
veclavtalica
2024-07-30 21:56:23 +03:00