townengine/src
2025-01-15 07:54:45 +03:00
..
game_object use floats for ctx.frame_number and ctx.random_seed 2025-01-10 02:20:21 +03:00
rendering only enable fog for 3d 2025-01-14 23:28:48 +03:00
system/linux effort to have no warnings once again 2024-10-13 21:32:31 +03:00
twn_amalgam.c big rendering overhaul (cleaning and api abstraction) 2025-01-14 23:20:54 +03:00
twn_audio_c.h twn_audio.c: .wav support and scratch channels 2025-01-13 19:56:20 +03:00
twn_audio.c make audio device init delayed until first use 2025-01-15 05:43:56 +03:00
twn_camera_c.h make vec4 and matrix types internal 2025-01-10 02:40:52 +03:00
twn_camera.c fix aspect ratio as well as billboard scaling 2025-01-05 21:08:54 +03:00
twn_context.c typedef & PascalCase for ALL structs and enums 2024-09-23 14:43:16 -03:00
twn_engine_context_c.h move opengl library loading to a thread that starts as soon as possible and is awaited as late as we can allow 2025-01-15 07:54:45 +03:00
twn_game_object_c.h twn_textures.c: support for .so rodata inference 2024-09-23 12:50:44 +03:00
twn_input_c.h make inputs up-to-date for game tick 2025-01-15 00:43:46 +03:00
twn_input.c make inputs up-to-date for game tick 2025-01-15 00:43:46 +03:00
twn_loop.c move opengl library loading to a thread that starts as soon as possible and is awaited as late as we can allow 2025-01-15 07:54:45 +03:00
twn_main.c big rendering overhaul (cleaning and api abstraction) 2025-01-14 23:20:54 +03:00
twn_stb.c twn_amalgam.c: a way for single unit compilation, controlled with -DTWN_USE_AMALGAM in cmake 2024-10-13 19:04:23 +03:00
twn_textures_c.h twn_draw.h: new camera api 2024-10-28 12:34:48 +03:00
twn_textures.c profile atlas recreation 2025-01-15 06:04:02 +03:00
twn_types_c.h make vec4 and matrix types internal 2025-01-10 02:40:52 +03:00
twn_util_c.h twn_util_c.h: profile_list_stats() for average summary, without spam in console 2024-11-04 16:22:13 +03:00
twn_util.c profile atlas recreation 2025-01-15 06:04:02 +03:00