veclavtalica
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449d4d3c32
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move opengl library loading to a thread that starts as soon as possible and is awaited as late as we can allow
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2025-01-15 07:54:45 +03:00 |
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veclavtalica
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8233f31269
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oopsie
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2025-01-15 06:50:19 +03:00 |
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veclavtalica
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45b8b21ec3
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add todo
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2025-01-15 06:08:55 +03:00 |
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veclavtalica
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4659cf2aef
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profile atlas recreation
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2025-01-15 06:04:02 +03:00 |
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veclavtalica
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db530ca3a0
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make audio device init delayed until first use
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2025-01-15 05:43:56 +03:00 |
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veclavtalica
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f0dfd5627a
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more startup profiling, removal of irrelevant calls and zeroing in textures_cache_init()
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2025-01-15 05:39:18 +03:00 |
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veclavtalica
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0da1e413aa
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only init the necessary with SDL, speeding up the startup
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2025-01-15 05:00:45 +03:00 |
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veclavtalica
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8c165974c7
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twn_util.c: make profiler collect worst case, dispaly the stats with awareness of sample count
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2025-01-15 04:55:18 +03:00 |
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veclavtalica
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1ba33bdc26
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collect profile of startup and pack resolution
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2025-01-15 04:47:36 +03:00 |
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veclavtalica
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760515c551
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minor optimization of strncmp for literal comparison
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2025-01-15 04:36:00 +03:00 |
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veclavtalica
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d5b42fa242
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add a todo
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2025-01-15 01:01:16 +03:00 |
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veclavtalica
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851ab80292
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remove ctx.update_multiplicity
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2025-01-15 00:52:42 +03:00 |
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veclavtalica
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688d71953a
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make inputs up-to-date for game tick
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2025-01-15 00:43:46 +03:00 |
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veclavtalica
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63abf3d374
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disable vsync, make us rule over frames fully
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2025-01-15 00:31:17 +03:00 |
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veclavtalica
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82d4f21a4b
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twn_textures.c: minor optimization
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2025-01-15 00:11:47 +03:00 |
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veclavtalica
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3990f78a74
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twn_textures.c: make missing texture single and reused
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2025-01-15 00:10:30 +03:00 |
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veclavtalica
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f0ad9b9a8a
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twn_textures.c: fix repeated bind to work over varying channel count
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2025-01-14 23:47:59 +03:00 |
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veclavtalica
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ea0af5159f
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only enable fog for 3d
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2025-01-14 23:28:48 +03:00 |
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veclavtalica
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5059802d09
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big rendering overhaul (cleaning and api abstraction)
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2025-01-14 23:20:54 +03:00 |
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veclavtalica
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664f123a85
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twn_input.c: zero ctx.mouse_movement on focus lost
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2025-01-14 02:56:55 +03:00 |
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veclavtalica
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2351d4114c
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twn_draw.c: add draw_quad()
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2025-01-14 02:53:18 +03:00 |
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veclavtalica
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86bf16b680
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make mouse movement and capture depend on window focus
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2025-01-14 02:07:54 +03:00 |
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veclavtalica
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4ed3764c1d
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twn_input.c: remove input_mouse_captured(), add ctx.mouse_capture
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2025-01-14 00:28:21 +03:00 |
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veclavtalica
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5bce3e5238
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twn_textures.c: remove unused amask
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2025-01-13 23:56:22 +03:00 |
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veclavtalica
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6298394957
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twn_audio.c: a lot of fixes, optional TWN_FEATURE_PUSH_AUDIO for converging game ticks and audio, proper .wav handling with resample
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2025-01-13 23:52:55 +03:00 |
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veclavtalica
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eefd53a630
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twn_audio.c: .wav support and scratch channels
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2025-01-13 19:56:20 +03:00 |
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veclavtalica
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87ae1a7312
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missing textures: fix double free
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2025-01-13 18:09:06 +03:00 |
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veclavtalica
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5f6c8dd8e6
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missing texture when loading fails
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2025-01-13 17:35:50 +03:00 |
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veclavtalica
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c694dfff82
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use flatshading for space and skip setting irrelevant vertex color
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2025-01-13 09:18:51 +03:00 |
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veclavtalica
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e8b02570a2
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slot based allocator for lua, usage of lua_createtable
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2025-01-12 02:44:41 +03:00 |
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veclavtalica
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46e077ba63
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make ctx.frame_number overflow to 0
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2025-01-11 17:33:05 +03:00 |
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veclavtalica
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313108092b
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don't use clamped float random_seed internally
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2025-01-10 02:52:04 +03:00 |
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veclavtalica
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83e2dc5468
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make vec4 and matrix types internal
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2025-01-10 02:40:52 +03:00 |
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veclavtalica
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951d9c76c8
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use floats for ctx.frame_number and ctx.random_seed
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2025-01-10 02:20:21 +03:00 |
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veclavtalica
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8c401eda75
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api changes and progress on filling in twn_api.json
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2025-01-07 14:14:21 +03:00 |
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veclavtalica
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5b05386bb0
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changes to twn.toml specification of resolution, make it optional as well
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2025-01-06 21:19:26 +03:00 |
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veclavtalica
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e914cad0dd
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infer texture mode for triangles
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2025-01-05 23:43:30 +03:00 |
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veclavtalica
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4dd028aeae
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support arbitrary count of billboards per batch (in regards to preallocated short index buffer)
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2025-01-05 23:36:48 +03:00 |
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veclavtalica
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d7a119a592
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fix aspect ratio as well as billboard scaling
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2025-01-05 21:08:54 +03:00 |
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veclavtalica
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cb6c1df0be
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disallow ghostly billboards, reenable skybox in scenery demo
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2025-01-05 19:59:23 +03:00 |
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veclavtalica
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3bfa86066e
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billboards!
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2025-01-05 19:46:05 +03:00 |
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veclavtalica
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4f2b8ccd01
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separate the rest of general drawing code
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2025-01-03 21:59:00 +03:00 |
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veclavtalica
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472a0657f3
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twn_draw.c: remove gl headers
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2025-01-03 21:10:15 +03:00 |
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veclavtalica
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0f368e2700
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move render_circle to twn_draw.c
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2025-01-03 21:08:54 +03:00 |
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veclavtalica
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33471b4c46
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generalization of deferred commands and any_gl rendering where appropriate
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2025-01-03 21:01:26 +03:00 |
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veclavtalica
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edcb7fc39c
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make deferred draw primitives agnostic to backend
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2025-01-03 19:59:37 +03:00 |
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veclavtalica
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f9a8448782
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make SpritePrimitive take less space (52 -> 48 bytes)
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2025-01-03 19:48:00 +03:00 |
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veclavtalica
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dc2535358e
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make input coordinates respect the viewport
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2024-12-24 10:24:50 +03:00 |
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veclavtalica
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2f94e17852
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twn_util_c.h: profile_list_stats() for average summary, without spam in console
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2024-11-04 16:22:13 +03:00 |
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veclavtalica
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26a2bf293f
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twn_util_c.h: internal profiling api
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2024-11-04 16:04:02 +03:00 |
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