Commit Graph

385 Commits

Author SHA1 Message Date
veclavtalica
2351d4114c twn_draw.c: add draw_quad() 2025-01-14 02:53:18 +03:00
veclavtalica
86bf16b680 make mouse movement and capture depend on window focus 2025-01-14 02:07:54 +03:00
veclavtalica
dbe6217e24 /apps/twnlua: add .gitignore 2025-01-14 01:37:16 +03:00
veclavtalica
b037d7a0b9 /apps/twnlua: ctx uploading 2025-01-14 01:35:54 +03:00
veclavtalica
e984e95fa8 /apps/twnlua: make dependent on twn_api.json for rebuilding 2025-01-14 00:30:48 +03:00
veclavtalica
4ed3764c1d twn_input.c: remove input_mouse_captured(), add ctx.mouse_capture 2025-01-14 00:28:21 +03:00
veclavtalica
6d19d2d819 /apps/twnlua: make no warnings 2025-01-14 00:06:55 +03:00
veclavtalica
5bce3e5238 twn_textures.c: remove unused amask 2025-01-13 23:56:22 +03:00
veclavtalica
6298394957 twn_audio.c: a lot of fixes, optional TWN_FEATURE_PUSH_AUDIO for converging game ticks and audio, proper .wav handling with resample 2025-01-13 23:52:55 +03:00
veclavtalica
eefd53a630 twn_audio.c: .wav support and scratch channels 2025-01-13 19:56:20 +03:00
veclavtalica
87ae1a7312 missing textures: fix double free 2025-01-13 18:09:06 +03:00
veclavtalica
3052bb693a /apps/demos/scenery: skip title scene 2025-01-13 17:36:18 +03:00
veclavtalica
5f6c8dd8e6 missing texture when loading fails 2025-01-13 17:35:50 +03:00
veclavtalica
c694dfff82 use flatshading for space and skip setting irrelevant vertex color 2025-01-13 09:18:51 +03:00
veclavtalica
b6ca9bedb4 /apps/twnlua: don't use module tables 2025-01-13 08:57:21 +03:00
veclavtalica
8d67e44009 /apps/twnlua: use lua_numberx for slightly more optimized defaults 2025-01-12 03:51:02 +03:00
veclavtalica
192907a0db use slot size of 128 for twnlua allocator 2025-01-12 03:21:05 +03:00
veclavtalica
e8b02570a2 slot based allocator for lua, usage of lua_createtable 2025-01-12 02:44:41 +03:00
veclavtalica
46e077ba63 make ctx.frame_number overflow to 0 2025-01-11 17:33:05 +03:00
veclavtalica
41d0e24780 /apps/twnlua: ctx.udata preservation (not yet for reload case) 2025-01-11 16:22:41 +03:00
veclavtalica
777a06a002 /apps/twnlua: expose ctx 2025-01-11 16:01:41 +03:00
veclavtalica
313108092b don't use clamped float random_seed internally 2025-01-10 02:52:04 +03:00
veclavtalica
83e2dc5468 make vec4 and matrix types internal 2025-01-10 02:40:52 +03:00
veclavtalica
951d9c76c8 use floats for ctx.frame_number and ctx.random_seed 2025-01-10 02:20:21 +03:00
veclavtalica
f3848d2d52 progress on twnlua bindgen 2025-01-09 21:47:08 +03:00
veclavtalica
8c401eda75 api changes and progress on filling in twn_api.json 2025-01-07 14:14:21 +03:00
veclavtalica
5c89c55b3e /apps/twnlua: support out of tree usage 2025-01-07 13:22:31 +03:00
veclavtalica
5b05386bb0 changes to twn.toml specification of resolution, make it optional as well 2025-01-06 21:19:26 +03:00
veclavtalica
b0549612a9 /apps/demos/scenery: lock movement direction to a plane 2025-01-06 15:38:40 +03:00
veclavtalica
6463ac3dd7 /apps/demos/scenery: separate height_at(), position grass right 2025-01-06 15:34:12 +03:00
veclavtalica
e914cad0dd infer texture mode for triangles 2025-01-05 23:43:30 +03:00
veclavtalica
a9d9936cb7 /apps/demos/scenery: reduce fov 2025-01-05 23:37:08 +03:00
veclavtalica
4dd028aeae support arbitrary count of billboards per batch (in regards to preallocated short index buffer) 2025-01-05 23:36:48 +03:00
veclavtalica
d7a119a592 fix aspect ratio as well as billboard scaling 2025-01-05 21:08:54 +03:00
veclavtalica
cb6c1df0be disallow ghostly billboards, reenable skybox in scenery demo 2025-01-05 19:59:23 +03:00
veclavtalica
3bfa86066e billboards! 2025-01-05 19:46:05 +03:00
veclavtalica
7c0bf39f12 CMakeLists.txt: fix no amalgam build 2025-01-03 22:04:16 +03:00
veclavtalica
4f2b8ccd01 separate the rest of general drawing code 2025-01-03 21:59:00 +03:00
veclavtalica
472a0657f3 twn_draw.c: remove gl headers 2025-01-03 21:10:15 +03:00
veclavtalica
0f368e2700 move render_circle to twn_draw.c 2025-01-03 21:08:54 +03:00
veclavtalica
33471b4c46 generalization of deferred commands and any_gl rendering where appropriate 2025-01-03 21:01:26 +03:00
veclavtalica
edcb7fc39c make deferred draw primitives agnostic to backend 2025-01-03 19:59:37 +03:00
veclavtalica
f9a8448782 make SpritePrimitive take less space (52 -> 48 bytes) 2025-01-03 19:48:00 +03:00
veclavtalica
6d5732cc2b tweaks to tooling 2025-01-03 11:55:39 +03:00
veclavtalica
62d738cbbe /docs/interop.md: update 2025-01-03 11:49:00 +03:00
veclavtalica
f4a3298906 disallow pointer to pointer in api 2025-01-03 11:45:10 +03:00
veclavtalica
8ec5a96333 /apps/demos/scenery: cleanup 2025-01-02 13:35:13 +03:00
veclavtalica
4277852fc5 /apps/demos/scenery: add walking 2025-01-02 13:29:28 +03:00
veclavtalica
dc2535358e make input coordinates respect the viewport 2024-12-24 10:24:50 +03:00
veclavtalica
190eb1f107 twnlua: use stb_ds.h for enum conversions 2024-12-24 10:03:19 +03:00