veclavtalica
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5caf736370
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twn_rendering: m_sprite texture_origin changed for texture_region, stretched subregion work now
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2024-09-21 20:07:05 +03:00 |
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veclavtalica
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cf72287659
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remove sublime-workspace file, lol
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2024-09-18 19:02:25 +03:00 |
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veclavtalica
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691d781827
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text rendering over vertex arrays, rework fully done, finally
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2024-09-18 19:01:43 +03:00 |
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veclavtalica
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16c96010dc
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finally compiling and running, text still needs rework
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2024-09-16 16:17:00 +03:00 |
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veclavtalica
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551d60ef85
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partially done work on total source tree rework, separation of engine context and game context, generalization of renderer for different backends as well as web platform target
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2024-09-16 09:07:01 +03:00 |
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veclavtalica
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ca0305feab
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free texture data from stb_image
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2024-08-27 14:48:08 +03:00 |
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veclavtalica
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1952ab60ff
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use stb_image.h instead of SDL2_image
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2024-08-27 14:45:26 +03:00 |
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veclavtalica
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e1cba136a3
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remove SDL2_ttf dependency
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2024-08-27 13:54:53 +03:00 |
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veclavtalica
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66c90181cd
|
NO WARNINGS
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2024-08-27 13:42:40 +03:00 |
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veclavtalica
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93f61018cd
|
no warnings from third parties
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2024-08-27 13:24:15 +03:00 |
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veclavtalica
|
1bb33d3f34
|
update cmake to work with linux, plus some cleanup
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2024-08-27 13:05:10 +03:00 |
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veclavtalica
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0f03c18806
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fix regression of build with no hot reload
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2024-08-22 19:49:30 +03:00 |
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veclavtalica
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d85d9880fb
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don't use texture_get_key path address optimization when compiled with hot reload support
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2024-08-22 19:43:57 +03:00 |
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veclavtalica
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9da92775bc
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generation of data archive from cmake solution
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2024-08-22 18:36:04 +03:00 |
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veclavtalica
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fa85fb8dd1
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move compile_commands.json to project root directory
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2024-08-22 06:38:31 +03:00 |
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veclavtalica
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859ae8f91e
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use LD_LIBRARY_PATH rather than -rpath
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2024-08-21 21:45:49 +03:00 |
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veclavtalica
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192b3f150c
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add newline
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2024-08-21 21:40:32 +03:00 |
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veclavtalica
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ca3cda25df
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add bootstrapping shell script for purposes of setting --data-dir and cwd for LD_PATH=./
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2024-08-21 21:38:24 +03:00 |
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veclavtalica
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9a3d7a9db3
|
reset texture path cache on reload
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2024-08-21 18:00:27 +03:00 |
|
veclavtalica
|
1a34f6416b
|
fix .so placement and loading paths
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2024-08-21 17:29:06 +03:00 |
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veclavtalica
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e49d36a3b1
|
correct ordering of TOWNENGINE_HOT_RELOAD option for -fPIC
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2024-08-21 17:04:03 +03:00 |
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veclavtalica
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b89e0a03a6
|
ignore archives
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2024-08-21 16:57:52 +03:00 |
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veclavtalica
|
d4d4544bb4
|
hot reloading and friends
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2024-08-21 16:55:34 +03:00 |
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veclavtalica
|
08fd5970a1
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slight restructure of CMakeLists
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2024-08-20 17:50:50 +03:00 |
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veclavtalica
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2126f3cddb
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cast ints to floats in terrain gen
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2024-08-20 17:27:54 +03:00 |
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veclavtalica
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e21ce4113b
|
precompile glad.h and stb_ds.h headers
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2024-08-20 17:25:01 +03:00 |
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veclavtalica
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e34b39a039
|
remove physfs archive formats besides zip and 7z
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2024-08-20 17:15:12 +03:00 |
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veclavtalica
|
24195ab560
|
properer int16_t to float scaling in .xm sampling
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2024-08-20 17:07:34 +03:00 |
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veclavtalica
|
14a9915ce9
|
remove procgen, use stb_perlin
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2024-08-19 19:19:22 +03:00 |
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veclavtalica
|
6ec72db2d4
|
don't free the surface lol
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2024-08-01 04:09:54 +03:00 |
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veclavtalica
|
9d2aa9b9ba
|
rename scale option to stretch
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2024-08-01 01:25:23 +03:00 |
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veclavtalica
|
b35c02d884
|
new music !
|
2024-08-01 00:58:16 +03:00 |
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veclavtalica
|
80ffc30075
|
texture_origin option for sprite rendering
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2024-08-01 00:52:15 +03:00 |
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veclavtalica
|
374a9b9c58
|
repeating textures in sprite rendering
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2024-08-01 00:23:32 +03:00 |
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veclavtalica
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e4e2c203a1
|
todo note for render frame situation
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2024-07-31 18:38:32 +03:00 |
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veclavtalica
|
71292a1995
|
main.c: proper fix for render frame drops
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2024-07-31 18:24:21 +03:00 |
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veclavtalica
|
222b68c0a3
|
flickering fixed !
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2024-07-31 01:12:45 +03:00 |
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veclavtalica
|
b7eae98d0d
|
enjoy a new song !!!
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2024-07-31 00:29:19 +03:00 |
|
veclavtalica
|
967ed0ea9b
|
no mouse change when not captured
|
2024-07-31 00:18:01 +03:00 |
|
veclavtalica
|
f00bae7cfc
|
use alpha test instead of blend for 3d
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2024-07-30 23:57:39 +03:00 |
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veclavtalica
|
8a66bc43e4
|
bypass of near/far planes for 2d case, hints for perspective correction, flat shading for 2d
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2024-07-30 23:37:34 +03:00 |
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veclavtalica
|
b12c5e31c3
|
fix dot product
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2024-07-30 21:56:23 +03:00 |
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veclavtalica
|
ea664944bb
|
set depth range for 3d, flush 3d before starting with 2d
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2024-07-30 21:43:08 +03:00 |
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veclavtalica
|
81015b1079
|
limit framebuffer, no error context on release, catching init errors
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2024-07-30 20:29:00 +03:00 |
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veclavtalica
|
94ce701dae
|
perlin2d, sample terrain render
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2024-07-30 19:36:59 +03:00 |
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veclavtalica
|
a4cb50687e
|
private the texture.c/.h, remove vestigial circle hash table from ctx
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2024-07-30 18:31:38 +03:00 |
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veclavtalica
|
2a8f4b1bdc
|
clean the t_ctx a bit
|
2024-07-30 18:19:04 +03:00 |
|
veclavtalica
|
7bfcb26352
|
move applcation callback declarations to game_api.h to ease warnings
|
2024-07-30 18:15:31 +03:00 |
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veclavtalica
|
0b215acbdf
|
use t_frect for texture dimentions
|
2024-07-30 18:09:21 +03:00 |
|
veclavtalica
|
ea29f2c5f0
|
working camera
|
2024-07-30 18:05:05 +03:00 |
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veclavtalica
|
4a924cb2a9
|
new option-based api for sprite issue
|
2024-07-30 15:30:35 +03:00 |
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veclavtalica
|
06ce0eb13a
|
option macros
|
2024-07-30 15:22:07 +03:00 |
|
veclavtalica
|
142321d458
|
fix indentation
|
2024-07-30 03:16:46 +03:00 |
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veclavtalica
|
e93d5eb863
|
move and rename private/audio.h to audio/internal_api.h
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2024-07-30 03:16:46 +03:00 |
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veclavtalica
|
a1752196ce
|
remove vestigial game.h's
|
2024-07-30 03:16:27 +03:00 |
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veclavtalica
|
c702bd5002
|
audio.h: fix a volume blunder
|
2024-07-30 01:31:05 +03:00 |
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veclavtalica
|
a99cb340d8
|
application separation
|
2024-07-30 01:22:04 +03:00 |
|
veclavtalica
|
922e521867
|
better access to townengine headers from any point in source tree
|
2024-07-29 23:40:15 +03:00 |
|
veclavtalica
|
09f2f82d27
|
separate game and townengine builds for reuse in tools
|
2024-07-29 22:55:26 +03:00 |
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veclavtalica
|
ff077c5d0d
|
separation to vec.h, generic vector ops, camera class and its usage for spatial rendering
|
2024-07-29 15:21:39 +03:00 |
|
veclavtalica
|
86d135281e
|
proper getting of window size on resize
|
2024-07-29 14:01:46 +03:00 |
|
veclavtalica
|
0697f845dd
|
move and rename private/rendering.h to rendering/internal_api.h
|
2024-07-29 13:20:11 +03:00 |
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veclavtalica
|
9181e43fcc
|
rename to townengine
|
2024-07-29 13:06:23 +03:00 |
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veclavtalica
|
cbd567c4cb
|
move and rename private/textures.h to textures/internal_api.h
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2024-07-29 12:53:03 +03:00 |
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veclavtalica
|
e8ff04b3e6
|
rendering.c: non-square rotating sprites
|
2024-07-29 12:43:46 +03:00 |
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veclavtalica
|
8a0f767002
|
disable depth wirte for blended, less or equal depth func for seethrough
|
2024-07-29 00:08:53 +03:00 |
|
veclavtalica
|
3edd692771
|
automatic detenction of texture mode and batching based on it
|
2024-07-28 23:59:23 +03:00 |
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veclavtalica
|
945b1d21fe
|
add const qualifiers on color puns
|
2024-07-28 22:23:28 +03:00 |
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veclavtalica
|
8846e788b2
|
aligned for vectorization commor primitives, uint32_t cast for color comparison in batch collection
|
2024-07-28 22:17:53 +03:00 |
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veclavtalica
|
c9f4f85fce
|
have avx enabled by default
|
2024-07-28 21:47:57 +03:00 |
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veclavtalica
|
bf65f83806
|
Merge pull request 'opengl moment' (#1) from opengl into main
Reviewed-on: wanp/salesman#1
|
2024-07-28 14:50:35 +00:00 |
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veclavtalica
|
b9188d8d8a
|
rendering.c: sprite constant color that isn't just white only
|
2024-07-28 16:25:25 +03:00 |
|
veclavtalica
|
20e33fe30d
|
rendering.c: sprite batches with no color information when appropriate
|
2024-07-28 16:06:47 +03:00 |
|
veclavtalica
|
ea4d12212c
|
rendering.c: fast cos from sin calculation, with lossy fast_sqrt()
|
2024-07-28 14:39:23 +03:00 |
|
veclavtalica
|
c59708d619
|
return CMakeLists.txt flags
|
2024-07-28 13:33:29 +03:00 |
|
veclavtalica
|
bbcc49d925
|
let there be light.png
|
2024-07-28 01:44:52 +03:00 |
|
veclavtalica
|
5ddf0eb879
|
elf.c: section limit inference for linux, fixes for stb_ds.h hashing, more compilation flags
|
2024-07-28 01:44:39 +03:00 |
|
veclavtalica
|
36dcf14db7
|
resize viewport of window maximization/minimization
|
2024-07-27 18:01:45 +03:00 |
|
veclavtalica
|
910e45a44b
|
rendering.c: fix sprite uv in batches, fix alpha blending of texture atlas
|
2024-07-27 17:55:57 +03:00 |
|
veclavtalica
|
f5ba4a75bd
|
rendering.c: only update opengl viewport once it's actually changed
|
2024-07-27 17:10:08 +03:00 |
|
veclavtalica
|
79bc261ccd
|
rendering.c: sprite rotation
|
2024-07-27 16:55:38 +03:00 |
|
veclavtalica
|
687e42ddfd
|
rendering.c: sprite texture flipping
|
2024-07-27 15:44:34 +03:00 |
|
veclavtalica
|
c529e6ee4e
|
rendering.c: correct-er order and settings of of 2d and 3d
|
2024-07-27 15:35:49 +03:00 |
|
veclavtalica
|
b5c8f7100a
|
-fsanitize=undefined
|
2024-07-27 15:12:17 +03:00 |
|
veclavtalica
|
dfde000a3a
|
rendering.c: batching for sprites (blended vs unblended), separation of rendering submodules; textures.c: textures_get_atlas_id()
|
2024-07-27 15:10:49 +03:00 |
|
veclavtalica
|
32b83d68ac
|
demo: proper uvs!
|
2024-07-20 00:48:30 +03:00 |
|
veclavtalica
|
875af2a758
|
experimental: textures_get_key() caching for embedded in binary path strings
|
2024-07-19 23:44:29 +03:00 |
|
veclavtalica
|
867dea1958
|
textures.c: remove by one offsetiing, use macro for validity checking
|
2024-07-19 23:38:10 +03:00 |
|
veclavtalica
|
765e6bb8a0
|
build: add -gc-sections for non-MSVC compilers
|
2024-07-19 23:37:28 +03:00 |
|
veclavtalica
|
5ae59b51d3
|
textures.h: cleanup, writeup for unfurl_billboard()
|
2024-07-14 19:18:10 +03:00 |
|
veclavtalica
|
7218acb40b
|
textures.c: fix regressions for loner textures
|
2024-07-14 18:36:48 +03:00 |
|
veclavtalica
|
bd53a931c0
|
rework of textures, finalization of basic opengl rendering
|
2024-07-14 16:04:12 +03:00 |
|
veclavtalica
|
55d85399e9
|
full removal of SDL_Renderer usage, working spatial triangle rendering, temporary(?) regression of HDPI
|
2024-07-12 21:16:21 +03:00 |
|
veclavtalica
|
34cf504b2b
|
rename *_pair to *_item, as it's the convention used before
|
2024-07-10 19:16:39 +03:00 |
|
veclavtalica
|
b280243d30
|
work-in-progress for 3d triangle rendering
|
2024-07-10 19:15:28 +03:00 |
|
veclavtalica
|
e2ed4b2c2d
|
glad: include debug and shader program extensions
|
2024-07-10 19:13:32 +03:00 |
|
veclavtalica
|
31167047a7
|
util.c: rename tick_ftimer_repeat to repeat_ftimer
|
2024-07-09 15:37:03 +03:00 |
|
veclavtalica
|
f98f9e1300
|
creation of opengl 1.5 context, mixing of gl calls with sdl renderer
|
2024-07-09 15:36:13 +03:00 |
|
veclavtalica
|
96d1f5b7a2
|
Merge branch 'main' of https://git.poto.cafe/wanp/salesman
|
2024-07-08 23:50:01 +03:00 |
|
veclavtalica
|
194bf0e266
|
util.c: floating point timers for game loop
|
2024-07-08 23:47:22 +03:00 |
|