|  | 5cc36ab46c | twn_input.c: fix scancode unbinding (ie make it actually work lol) | 2024-09-20 12:39:37 -03:00 |  | 
			
				
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								 veclavtalica | 8effcc0421 | make baby windows work again | 2024-09-18 20:36:00 +03:00 |  | 
			
				
					|  | 691d781827 | text rendering over vertex arrays, rework fully done, finally | 2024-09-18 19:01:43 +03:00 |  | 
			
				
					|  | 16c96010dc | finally compiling and running, text still needs rework | 2024-09-16 16:17:00 +03:00 |  | 
			
				
					|  | 551d60ef85 | partially done work on total source tree rework, separation of engine context and game context, generalization of renderer for different backends as well as web platform target | 2024-09-16 09:07:01 +03:00 |  | 
			
				
					| 
							
							
								 veclavtalica | e74cc6bf94 | remove symlink as windows is shit, src to townengine | 2024-07-30 22:31:18 +03:00 |  | 
			
				
					|  | 222b68c0a3 | flickering fixed ! | 2024-07-31 01:12:45 +03:00 |  | 
			
				
					|  | 967ed0ea9b | no mouse change when not captured | 2024-07-31 00:18:01 +03:00 |  | 
			
				
					|  | 7f1efce310 | get the flycam going already | 2024-07-30 18:05:28 -03:00 |  | 
			
				
					|  | f00bae7cfc | use alpha test instead of blend for 3d | 2024-07-30 23:57:39 +03:00 |  | 
			
				
					|  | 8a66bc43e4 | bypass of near/far planes for 2d case, hints for perspective correction, flat shading for 2d | 2024-07-30 23:37:34 +03:00 |  | 
			
				
					|  | b12c5e31c3 | fix dot product | 2024-07-30 21:56:23 +03:00 |  | 
			
				
					|  | ea664944bb | set depth range for 3d, flush 3d before starting with 2d | 2024-07-30 21:43:08 +03:00 |  | 
			
				
					|  | 81015b1079 | limit framebuffer, no error context on release, catching init errors | 2024-07-30 20:29:00 +03:00 |  | 
			
				
					|  | 94ce701dae | perlin2d, sample terrain render | 2024-07-30 19:36:59 +03:00 |  | 
			
				
					|  | a4cb50687e | private the texture.c/.h, remove vestigial circle hash table from ctx | 2024-07-30 18:31:38 +03:00 |  | 
			
				
					|  | 2a8f4b1bdc | clean the t_ctx a bit | 2024-07-30 18:19:04 +03:00 |  | 
			
				
					|  | 7bfcb26352 | move applcation callback declarations to game_api.h to ease warnings | 2024-07-30 18:15:31 +03:00 |  | 
			
				
					|  | 0b215acbdf | use t_frect for texture dimentions | 2024-07-30 18:09:21 +03:00 |  | 
			
				
					|  | ea29f2c5f0 | working camera | 2024-07-30 18:05:05 +03:00 |  | 
			
				
					|  | 4a924cb2a9 | new option-based api for sprite issue | 2024-07-30 15:30:35 +03:00 |  | 
			
				
					|  | 06ce0eb13a | option macros | 2024-07-30 15:22:07 +03:00 |  | 
			
				
					|  | 142321d458 | fix indentation | 2024-07-30 03:16:46 +03:00 |  | 
			
				
					|  | e93d5eb863 | move and rename private/audio.h to audio/internal_api.h | 2024-07-30 03:16:46 +03:00 |  | 
			
				
					|  | c702bd5002 | audio.h: fix a volume blunder | 2024-07-30 01:31:05 +03:00 |  | 
			
				
					|  | a99cb340d8 | application separation | 2024-07-30 01:22:04 +03:00 |  | 
			
				
					|  | 922e521867 | better access to townengine headers from any point in source tree | 2024-07-29 23:40:15 +03:00 |  | 
			
				
					|  | ff077c5d0d | separation to vec.h, generic vector ops, camera class and its usage for spatial rendering | 2024-07-29 15:21:39 +03:00 |  | 
			
				
					|  | 86d135281e | proper getting of window size on resize | 2024-07-29 14:01:46 +03:00 |  | 
			
				
					|  | 0697f845dd | move and rename private/rendering.h to rendering/internal_api.h | 2024-07-29 13:20:11 +03:00 |  | 
			
				
					|  | 9181e43fcc | rename to townengine | 2024-07-29 13:06:23 +03:00 |  | 
			
				
					|  | cbd567c4cb | move and rename private/textures.h to textures/internal_api.h | 2024-07-29 12:53:03 +03:00 |  | 
			
				
					|  | e8ff04b3e6 | rendering.c: non-square rotating sprites | 2024-07-29 12:43:46 +03:00 |  | 
			
				
					|  | 8a0f767002 | disable depth wirte for blended, less or equal depth func for seethrough | 2024-07-29 00:08:53 +03:00 |  | 
			
				
					|  | 3edd692771 | automatic detenction of texture mode and batching based on it | 2024-07-28 23:59:23 +03:00 |  | 
			
				
					|  | 945b1d21fe | add const qualifiers on color puns | 2024-07-28 22:23:28 +03:00 |  | 
			
				
					|  | 8846e788b2 | aligned for vectorization commor primitives, uint32_t cast for color comparison in batch collection | 2024-07-28 22:17:53 +03:00 |  | 
			
				
					|  | b9188d8d8a | rendering.c: sprite constant color that isn't just white only | 2024-07-28 16:25:25 +03:00 |  | 
			
				
					|  | 20e33fe30d | rendering.c: sprite batches with no color information when appropriate | 2024-07-28 16:06:47 +03:00 |  | 
			
				
					|  | ea4d12212c | rendering.c: fast cos from sin calculation, with lossy fast_sqrt() | 2024-07-28 14:39:23 +03:00 |  | 
			
				
					|  | 5ddf0eb879 | elf.c: section limit inference for linux, fixes for stb_ds.h hashing, more compilation flags | 2024-07-28 01:44:39 +03:00 |  | 
			
				
					|  | 36dcf14db7 | resize viewport of window maximization/minimization | 2024-07-27 18:01:45 +03:00 |  | 
			
				
					|  | 910e45a44b | rendering.c: fix sprite uv in batches, fix alpha blending of texture atlas | 2024-07-27 17:55:57 +03:00 |  | 
			
				
					|  | f5ba4a75bd | rendering.c: only update opengl viewport once it's actually changed | 2024-07-27 17:10:08 +03:00 |  | 
			
				
					|  | 79bc261ccd | rendering.c: sprite rotation | 2024-07-27 16:55:38 +03:00 |  | 
			
				
					|  | 687e42ddfd | rendering.c: sprite texture flipping | 2024-07-27 15:44:34 +03:00 |  | 
			
				
					|  | c529e6ee4e | rendering.c: correct-er order and settings of of 2d and 3d | 2024-07-27 15:35:49 +03:00 |  | 
			
				
					|  | dfde000a3a | rendering.c: batching for sprites (blended vs unblended), separation of rendering submodules; textures.c: textures_get_atlas_id() | 2024-07-27 15:10:49 +03:00 |  | 
			
				
					|  | 32b83d68ac | demo: proper uvs! | 2024-07-20 00:48:30 +03:00 |  | 
			
				
					|  | 875af2a758 | experimental: textures_get_key() caching for embedded in binary path strings | 2024-07-19 23:44:29 +03:00 |  |