Commit Graph

171 Commits

Author SHA1 Message Date
veclavtalica 551d60ef85 partially done work on total source tree rework, separation of engine context and game context, generalization of renderer for different backends as well as web platform target 2024-09-16 09:07:01 +03:00
veclavtalica e74cc6bf94 remove symlink as windows is shit, src to townengine 2024-07-30 22:31:18 +03:00
veclavtalica 222b68c0a3 flickering fixed ! 2024-07-31 01:12:45 +03:00
veclavtalica 967ed0ea9b no mouse change when not captured 2024-07-31 00:18:01 +03:00
wanp 7f1efce310 get the flycam going already 2024-07-30 18:05:28 -03:00
veclavtalica f00bae7cfc use alpha test instead of blend for 3d 2024-07-30 23:57:39 +03:00
veclavtalica 8a66bc43e4 bypass of near/far planes for 2d case, hints for perspective correction, flat shading for 2d 2024-07-30 23:37:34 +03:00
veclavtalica b12c5e31c3 fix dot product 2024-07-30 21:56:23 +03:00
veclavtalica ea664944bb set depth range for 3d, flush 3d before starting with 2d 2024-07-30 21:43:08 +03:00
veclavtalica 81015b1079 limit framebuffer, no error context on release, catching init errors 2024-07-30 20:29:00 +03:00
veclavtalica 94ce701dae perlin2d, sample terrain render 2024-07-30 19:36:59 +03:00
veclavtalica a4cb50687e private the texture.c/.h, remove vestigial circle hash table from ctx 2024-07-30 18:31:38 +03:00
veclavtalica 2a8f4b1bdc clean the t_ctx a bit 2024-07-30 18:19:04 +03:00
veclavtalica 7bfcb26352 move applcation callback declarations to game_api.h to ease warnings 2024-07-30 18:15:31 +03:00
veclavtalica 0b215acbdf use t_frect for texture dimentions 2024-07-30 18:09:21 +03:00
veclavtalica ea29f2c5f0 working camera 2024-07-30 18:05:05 +03:00
veclavtalica 4a924cb2a9 new option-based api for sprite issue 2024-07-30 15:30:35 +03:00
veclavtalica 06ce0eb13a option macros 2024-07-30 15:22:07 +03:00
veclavtalica 142321d458 fix indentation 2024-07-30 03:16:46 +03:00
veclavtalica e93d5eb863 move and rename private/audio.h to audio/internal_api.h 2024-07-30 03:16:46 +03:00
veclavtalica c702bd5002 audio.h: fix a volume blunder 2024-07-30 01:31:05 +03:00
veclavtalica a99cb340d8 application separation 2024-07-30 01:22:04 +03:00
veclavtalica 922e521867 better access to townengine headers from any point in source tree 2024-07-29 23:40:15 +03:00
veclavtalica ff077c5d0d separation to vec.h, generic vector ops, camera class and its usage for spatial rendering 2024-07-29 15:21:39 +03:00
veclavtalica 86d135281e proper getting of window size on resize 2024-07-29 14:01:46 +03:00
veclavtalica 0697f845dd move and rename private/rendering.h to rendering/internal_api.h 2024-07-29 13:20:11 +03:00
veclavtalica 9181e43fcc rename to townengine 2024-07-29 13:06:23 +03:00
veclavtalica cbd567c4cb move and rename private/textures.h to textures/internal_api.h 2024-07-29 12:53:03 +03:00
veclavtalica e8ff04b3e6 rendering.c: non-square rotating sprites 2024-07-29 12:43:46 +03:00
veclavtalica 8a0f767002 disable depth wirte for blended, less or equal depth func for seethrough 2024-07-29 00:08:53 +03:00
veclavtalica 3edd692771 automatic detenction of texture mode and batching based on it 2024-07-28 23:59:23 +03:00
veclavtalica 945b1d21fe add const qualifiers on color puns 2024-07-28 22:23:28 +03:00
veclavtalica 8846e788b2 aligned for vectorization commor primitives, uint32_t cast for color comparison in batch collection 2024-07-28 22:17:53 +03:00
veclavtalica b9188d8d8a rendering.c: sprite constant color that isn't just white only 2024-07-28 16:25:25 +03:00
veclavtalica 20e33fe30d rendering.c: sprite batches with no color information when appropriate 2024-07-28 16:06:47 +03:00
veclavtalica ea4d12212c rendering.c: fast cos from sin calculation, with lossy fast_sqrt() 2024-07-28 14:39:23 +03:00
veclavtalica 5ddf0eb879 elf.c: section limit inference for linux, fixes for stb_ds.h hashing, more compilation flags 2024-07-28 01:44:39 +03:00
veclavtalica 36dcf14db7 resize viewport of window maximization/minimization 2024-07-27 18:01:45 +03:00
veclavtalica 910e45a44b rendering.c: fix sprite uv in batches, fix alpha blending of texture atlas 2024-07-27 17:55:57 +03:00
veclavtalica f5ba4a75bd rendering.c: only update opengl viewport once it's actually changed 2024-07-27 17:10:08 +03:00
veclavtalica 79bc261ccd rendering.c: sprite rotation 2024-07-27 16:55:38 +03:00
veclavtalica 687e42ddfd rendering.c: sprite texture flipping 2024-07-27 15:44:34 +03:00
veclavtalica c529e6ee4e rendering.c: correct-er order and settings of of 2d and 3d 2024-07-27 15:35:49 +03:00
veclavtalica dfde000a3a rendering.c: batching for sprites (blended vs unblended), separation of rendering submodules; textures.c: textures_get_atlas_id() 2024-07-27 15:10:49 +03:00
veclavtalica 32b83d68ac demo: proper uvs! 2024-07-20 00:48:30 +03:00
veclavtalica 875af2a758 experimental: textures_get_key() caching for embedded in binary path strings 2024-07-19 23:44:29 +03:00
veclavtalica 867dea1958 textures.c: remove by one offsetiing, use macro for validity checking 2024-07-19 23:38:10 +03:00
wanp bdf2a54107 replace categorized, sorted render queues with a single ordered 2d queue 2024-07-15 23:31:54 -03:00
veclavtalica 5ae59b51d3 textures.h: cleanup, writeup for unfurl_billboard() 2024-07-14 19:18:10 +03:00
veclavtalica 7218acb40b textures.c: fix regressions for loner textures 2024-07-14 18:36:48 +03:00