veclavtalica
|
f0dfd5627a
|
more startup profiling, removal of irrelevant calls and zeroing in textures_cache_init()
|
2025-01-15 05:39:18 +03:00 |
|
veclavtalica
|
0da1e413aa
|
only init the necessary with SDL, speeding up the startup
|
2025-01-15 05:00:45 +03:00 |
|
veclavtalica
|
8c165974c7
|
twn_util.c: make profiler collect worst case, dispaly the stats with awareness of sample count
|
2025-01-15 04:55:18 +03:00 |
|
veclavtalica
|
1ba33bdc26
|
collect profile of startup and pack resolution
|
2025-01-15 04:47:36 +03:00 |
|
veclavtalica
|
760515c551
|
minor optimization of strncmp for literal comparison
|
2025-01-15 04:36:00 +03:00 |
|
veclavtalica
|
9d0a2cab81
|
expose audio to twnlua
|
2025-01-15 04:15:08 +03:00 |
|
veclavtalica
|
d5b42fa242
|
add a todo
|
2025-01-15 01:01:16 +03:00 |
|
veclavtalica
|
851ab80292
|
remove ctx.update_multiplicity
|
2025-01-15 00:52:42 +03:00 |
|
veclavtalica
|
688d71953a
|
make inputs up-to-date for game tick
|
2025-01-15 00:43:46 +03:00 |
|
veclavtalica
|
63abf3d374
|
disable vsync, make us rule over frames fully
|
2025-01-15 00:31:17 +03:00 |
|
veclavtalica
|
80c77424e2
|
/apps/demos/scenery: more detailed terrain
|
2025-01-15 00:30:46 +03:00 |
|
veclavtalica
|
82d4f21a4b
|
twn_textures.c: minor optimization
|
2025-01-15 00:11:47 +03:00 |
|
veclavtalica
|
3990f78a74
|
twn_textures.c: make missing texture single and reused
|
2025-01-15 00:10:30 +03:00 |
|
veclavtalica
|
f0ad9b9a8a
|
twn_textures.c: fix repeated bind to work over varying channel count
|
2025-01-14 23:47:59 +03:00 |
|
veclavtalica
|
ea0af5159f
|
only enable fog for 3d
|
2025-01-14 23:28:48 +03:00 |
|
veclavtalica
|
5059802d09
|
big rendering overhaul (cleaning and api abstraction)
|
2025-01-14 23:20:54 +03:00 |
|
veclavtalica
|
b7cb37c06a
|
no TWNBUILDDIR
|
2025-01-14 04:47:53 +03:00 |
|
veclavtalica
|
664f123a85
|
twn_input.c: zero ctx.mouse_movement on focus lost
|
2025-01-14 02:56:55 +03:00 |
|
veclavtalica
|
2351d4114c
|
twn_draw.c: add draw_quad()
|
2025-01-14 02:53:18 +03:00 |
|
veclavtalica
|
86bf16b680
|
make mouse movement and capture depend on window focus
|
2025-01-14 02:07:54 +03:00 |
|
veclavtalica
|
dbe6217e24
|
/apps/twnlua: add .gitignore
|
2025-01-14 01:37:16 +03:00 |
|
veclavtalica
|
b037d7a0b9
|
/apps/twnlua: ctx uploading
|
2025-01-14 01:35:54 +03:00 |
|
veclavtalica
|
e984e95fa8
|
/apps/twnlua: make dependent on twn_api.json for rebuilding
|
2025-01-14 00:30:48 +03:00 |
|
veclavtalica
|
4ed3764c1d
|
twn_input.c: remove input_mouse_captured(), add ctx.mouse_capture
|
2025-01-14 00:28:21 +03:00 |
|
veclavtalica
|
6d19d2d819
|
/apps/twnlua: make no warnings
|
2025-01-14 00:06:55 +03:00 |
|
veclavtalica
|
5bce3e5238
|
twn_textures.c: remove unused amask
|
2025-01-13 23:56:22 +03:00 |
|
veclavtalica
|
6298394957
|
twn_audio.c: a lot of fixes, optional TWN_FEATURE_PUSH_AUDIO for converging game ticks and audio, proper .wav handling with resample
|
2025-01-13 23:52:55 +03:00 |
|
veclavtalica
|
eefd53a630
|
twn_audio.c: .wav support and scratch channels
|
2025-01-13 19:56:20 +03:00 |
|
veclavtalica
|
87ae1a7312
|
missing textures: fix double free
|
2025-01-13 18:09:06 +03:00 |
|
veclavtalica
|
3052bb693a
|
/apps/demos/scenery: skip title scene
|
2025-01-13 17:36:18 +03:00 |
|
veclavtalica
|
5f6c8dd8e6
|
missing texture when loading fails
|
2025-01-13 17:35:50 +03:00 |
|
veclavtalica
|
c694dfff82
|
use flatshading for space and skip setting irrelevant vertex color
|
2025-01-13 09:18:51 +03:00 |
|
veclavtalica
|
b6ca9bedb4
|
/apps/twnlua: don't use module tables
|
2025-01-13 08:57:21 +03:00 |
|
veclavtalica
|
8d67e44009
|
/apps/twnlua: use lua_numberx for slightly more optimized defaults
|
2025-01-12 03:51:02 +03:00 |
|
veclavtalica
|
192907a0db
|
use slot size of 128 for twnlua allocator
|
2025-01-12 03:21:05 +03:00 |
|
veclavtalica
|
e8b02570a2
|
slot based allocator for lua, usage of lua_createtable
|
2025-01-12 02:44:41 +03:00 |
|
veclavtalica
|
46e077ba63
|
make ctx.frame_number overflow to 0
|
2025-01-11 17:33:05 +03:00 |
|
veclavtalica
|
41d0e24780
|
/apps/twnlua: ctx.udata preservation (not yet for reload case)
|
2025-01-11 16:22:41 +03:00 |
|
veclavtalica
|
777a06a002
|
/apps/twnlua: expose ctx
|
2025-01-11 16:01:41 +03:00 |
|
veclavtalica
|
313108092b
|
don't use clamped float random_seed internally
|
2025-01-10 02:52:04 +03:00 |
|
veclavtalica
|
83e2dc5468
|
make vec4 and matrix types internal
|
2025-01-10 02:40:52 +03:00 |
|
veclavtalica
|
951d9c76c8
|
use floats for ctx.frame_number and ctx.random_seed
|
2025-01-10 02:20:21 +03:00 |
|
veclavtalica
|
f3848d2d52
|
progress on twnlua bindgen
|
2025-01-09 21:47:08 +03:00 |
|
veclavtalica
|
8c401eda75
|
api changes and progress on filling in twn_api.json
|
2025-01-07 14:14:21 +03:00 |
|
veclavtalica
|
5c89c55b3e
|
/apps/twnlua: support out of tree usage
|
2025-01-07 13:22:31 +03:00 |
|
veclavtalica
|
5b05386bb0
|
changes to twn.toml specification of resolution, make it optional as well
|
2025-01-06 21:19:26 +03:00 |
|
veclavtalica
|
b0549612a9
|
/apps/demos/scenery: lock movement direction to a plane
|
2025-01-06 15:38:40 +03:00 |
|
veclavtalica
|
6463ac3dd7
|
/apps/demos/scenery: separate height_at(), position grass right
|
2025-01-06 15:34:12 +03:00 |
|
veclavtalica
|
e914cad0dd
|
infer texture mode for triangles
|
2025-01-05 23:43:30 +03:00 |
|
veclavtalica
|
a9d9936cb7
|
/apps/demos/scenery: reduce fov
|
2025-01-05 23:37:08 +03:00 |
|