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veclavtalica/GodotSectors
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8 Commits

Author SHA1 Message Date
veclavtalica 270d9a0ce4 use nearest filter, simplify material setup 2024-08-02 13:04:35 +03:00
veclavtalica 6bb89a04fd ceiling texture, stair/alcove handling 2024-08-02 12:47:06 +03:00
veclavtalica b4faa5d35b set rotation from spawn point 2024-08-02 05:12:13 +03:00
veclavtalica ff2020af43 ceiling ??? 2024-08-02 04:47:17 +03:00
veclavtalica 8908b51103 proper handling of nesting in coordinates 2024-08-02 04:38:05 +03:00
veclavtalica d9cf3be232 floor meshing 2024-08-02 03:48:26 +03:00
veclavtalica 77892c47e4 specification of region wall texture, ability to have nested regions, unshaded region material 2024-08-02 03:11:18 +03:00
veclavtalica 88af9b13d6 initial work on level geometry done from godot 2d nodes 2024-08-02 01:29:11 +03:00
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