veclavtalica
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313108092b
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don't use clamped float random_seed internally
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2025-01-10 02:52:04 +03:00 |
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veclavtalica
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83e2dc5468
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make vec4 and matrix types internal
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2025-01-10 02:40:52 +03:00 |
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veclavtalica
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951d9c76c8
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use floats for ctx.frame_number and ctx.random_seed
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2025-01-10 02:20:21 +03:00 |
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veclavtalica
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8c401eda75
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api changes and progress on filling in twn_api.json
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2025-01-07 14:14:21 +03:00 |
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veclavtalica
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5b05386bb0
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changes to twn.toml specification of resolution, make it optional as well
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2025-01-06 21:19:26 +03:00 |
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veclavtalica
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e914cad0dd
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infer texture mode for triangles
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2025-01-05 23:43:30 +03:00 |
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veclavtalica
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4dd028aeae
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support arbitrary count of billboards per batch (in regards to preallocated short index buffer)
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2025-01-05 23:36:48 +03:00 |
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veclavtalica
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d7a119a592
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fix aspect ratio as well as billboard scaling
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2025-01-05 21:08:54 +03:00 |
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veclavtalica
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cb6c1df0be
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disallow ghostly billboards, reenable skybox in scenery demo
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2025-01-05 19:59:23 +03:00 |
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veclavtalica
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3bfa86066e
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billboards!
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2025-01-05 19:46:05 +03:00 |
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veclavtalica
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4f2b8ccd01
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separate the rest of general drawing code
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2025-01-03 21:59:00 +03:00 |
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veclavtalica
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472a0657f3
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twn_draw.c: remove gl headers
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2025-01-03 21:10:15 +03:00 |
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veclavtalica
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0f368e2700
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move render_circle to twn_draw.c
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2025-01-03 21:08:54 +03:00 |
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veclavtalica
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33471b4c46
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generalization of deferred commands and any_gl rendering where appropriate
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2025-01-03 21:01:26 +03:00 |
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veclavtalica
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edcb7fc39c
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make deferred draw primitives agnostic to backend
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2025-01-03 19:59:37 +03:00 |
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veclavtalica
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f9a8448782
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make SpritePrimitive take less space (52 -> 48 bytes)
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2025-01-03 19:48:00 +03:00 |
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veclavtalica
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dc2535358e
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make input coordinates respect the viewport
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2024-12-24 10:24:50 +03:00 |
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veclavtalica
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2f94e17852
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twn_util_c.h: profile_list_stats() for average summary, without spam in console
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2024-11-04 16:22:13 +03:00 |
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veclavtalica
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26a2bf293f
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twn_util_c.h: internal profiling api
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2024-11-04 16:04:02 +03:00 |
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veclavtalica
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ee7fc42fbc
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inclide math.h so that it works under windows
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2024-11-04 07:13:29 +03:00 |
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veclavtalica
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d794ca862f
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remove junky UncoloredSpaceTriangle union, hide vertex generation from generic triangle implementation
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2024-11-03 23:08:53 +03:00 |
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veclavtalica
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26c75ffd7c
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optimize case of sequential shared radius circle drawing by reusing the geometry by just offsetting it
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2024-11-03 22:33:18 +03:00 |
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veclavtalica
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e4da4a8b7f
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add a TODO
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2024-11-03 21:54:55 +03:00 |
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veclavtalica
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9121da0675
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yet another api rework, removal of integer types in public api, optionals at the end, some cleaning
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2024-10-29 12:25:24 +03:00 |
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veclavtalica
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6464d14b3e
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twn_input.h: remove unbinding
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2024-10-28 13:04:49 +03:00 |
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veclavtalica
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eff9fe6918
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twn_util.h: make return structs comply to type naming
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2024-10-28 12:39:42 +03:00 |
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veclavtalica
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d11143ac86
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twn_draw.h: new camera api
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2024-10-28 12:34:48 +03:00 |
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veclavtalica
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9da26638c8
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rework input to be in line with rendering semantics
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2024-10-22 20:32:17 +03:00 |
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veclavtalica
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a22bcfd97e
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rework timers, update overlap/intersect and other procedures, some other things i dont remember
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2024-10-22 14:45:30 +03:00 |
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veclavtalica
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b390e9db23
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audio_set() -> audio_set_parameter(), with string based convention
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2024-10-22 13:52:24 +03:00 |
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veclavtalica
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5a08c01208
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fix warnings
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2024-10-22 11:06:02 +03:00 |
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veclavtalica
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eff2d9c5e1
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direct header includes, remove redundant ones
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2024-10-22 10:39:40 +03:00 |
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veclavtalica
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8aecc2bd06
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fix rects render
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2024-10-22 10:05:53 +03:00 |
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veclavtalica
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1296d41ad7
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deferred fog, fix of first frame on double buffered option
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2024-10-22 09:47:47 +03:00 |
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veclavtalica
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48f63fc9df
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deferred skybox, fixes to use of ARB_depth_clamp extension usage, have TextureKey explicitly in QuadBatch
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2024-10-22 09:30:14 +03:00 |
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c49789f1f4
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make deferred space triangles work
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2024-10-19 20:02:39 +03:00 |
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a7b09b9f39
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fix circle rendering over new impl
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2024-10-19 19:16:18 +03:00 |
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b683594013
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proper size of build_vertex_buffer for circle indices
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2024-10-18 18:45:17 +03:00 |
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7e409fc14a
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work towards DeferredCommandDraw being universal, support for DeferredCommandDepthRange, rework of cirlce mesh (has a bug still), get_quad_element_buffer() now more general, as it should be with gl_any
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2024-10-17 21:01:35 +03:00 |
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aa3cab87d2
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skip switching texture modes when they're the same as the last used
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2024-10-16 22:52:10 +03:00 |
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1dc0dea762
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no need for packed types no more
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2024-10-16 03:31:02 +03:00 |
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119b706638
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minor optimizations over sprite path
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2024-10-15 19:32:42 +03:00 |
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f2bbc1863e
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cache sprite srcrects
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2024-10-15 18:43:02 +03:00 |
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768daf1f54
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move pipelines and texture modes to deferred commands
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2024-10-15 18:35:08 +03:00 |
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139394c6de
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partial implementation of double buffered render
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2024-10-15 15:29:45 +03:00 |
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446402c2e0
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don't write unused color to vertices, utilize flat shading for only 2 important edges
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2024-10-14 21:23:44 +03:00 |
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f7a718003e
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send vertex data packed
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2024-10-14 20:19:18 +03:00 |
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f087bf1f7f
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fix depth clearing, ghostly modes not using depth layers, ortho with 0..1
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2024-10-14 16:00:27 +03:00 |
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19bf88d44e
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finally properly implemented depth optimization for 2d
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2024-10-14 15:31:56 +03:00 |
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3535a185df
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don't use depth range hack in rect case
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2024-10-14 12:16:23 +03:00 |
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