Commit Graph

109 Commits

Author SHA1 Message Date
900a0a7506 twn_loop.c: delete gl context on cleanup, some implementations triggered leak detector otherwise 2024-10-01 18:21:27 +03:00
ad0438849e twn_fog.c: fog added! 2024-10-01 16:10:36 +03:00
9efcd79ba6 twn_gl_15_rendering.c: don't assume seethrough triangle textures, infer actual usage 2024-10-01 15:23:06 +03:00
d163e0f7ae twn_gl_15_rendering.c: better caching of pipelines 2024-10-01 15:18:05 +03:00
2ebb2ba53b twn_gl_15_rendering.c: disable depth writes for skybox 2024-10-01 15:17:51 +03:00
aa5ff1edf1 twn_gl_15_rendering.c: use display lists to cache common series of calls 2024-10-01 14:58:00 +03:00
91ea5356fc fix variout memory leaks 2024-10-01 13:34:58 +03:00
9ab7d1edff twn_gl_15_rendering.c: fix memory leak in finally_render_skybox() 2024-10-01 13:22:20 +03:00
8c34d5afe2 twn_audio: capitalize warn 2024-10-01 12:59:40 +03:00
a0ea657eb9 twn_audio: settle down on float32 2-channel sampling only, format enums to style used elsewhere 2024-10-01 12:59:01 +03:00
57fe5e8946 implement game configuration file
this integrates https://github.com/cktan/tomlc99 into the repo as a dependency
2024-10-01 12:48:42 +03:00
078e68387b replace per-tick allocations in push_text with an arena/bump allocator 2024-09-27 15:02:24 -03:00
0481962859 twn_audio.c: no push api for stb_vorbis.h 2024-09-27 18:04:16 +03:00
90361d1caf twn_util.c: fix redundant and erroneous NULL placement in expand_asterisk() 2024-09-27 17:55:33 +03:00
2b25ac8c21 twn_util.c: add twn_util_c.h include for definitions 2024-09-27 17:50:24 +03:00
f4b52b5450 make textures_dump_atlases work again and expose it as a utility function 2024-09-26 21:32:08 -03:00
0e68ecbc88 twn_loop.c: add --debug and --release overrides, fix incorrect argv iteration 2024-09-26 20:48:42 -03:00
64d1c20b4a twn_util.c: make alloc failure death message clearer 2024-09-26 19:37:46 -03:00
5d6a3a5aec remove/replace unused includes 2024-09-26 21:38:24 +03:00
c0dcdf8c0a twn_skybox.c 2024-09-26 21:02:56 +03:00
0fe1023667 use SDL stdlib where possible 2024-09-25 19:42:34 -03:00
65425f5b2e twn_textures.c: stream-based texture load 2024-09-25 18:01:50 +03:00
1430a13832 twn_textures.c: use SDL memory allocation, use SDL_LoadFileRW in texture file loading 2024-09-25 17:41:15 +03:00
34a081fccd rename get_text_width() to text_get_width() 2024-09-23 15:06:58 -03:00
73bf92e706 typedef & PascalCase for ALL structs and enums 2024-09-23 14:43:16 -03:00
e093a6d492 twn_textures.c: handle RGB image files 2024-09-23 14:35:46 +03:00
c8469e9416 twn_textures.c: actually fix srcrect updating lol 2024-09-23 14:07:02 +03:00
ce582d8a80 twn_textures.c: support for .so rodata inference 2024-09-23 12:50:44 +03:00
0ef8a6233f twn_textures.c: fix srcrect setting on atlas rebuild 2024-09-23 11:51:18 +03:00
535d5d8d36 twn_textures.c: little pieces 2024-09-23 09:50:48 +03:00
66678a27cf twn_textures.c: add debug hints about unportable texture dimensions 2024-09-23 09:35:46 +03:00
5caf736370 twn_rendering: m_sprite texture_origin changed for texture_region, stretched subregion work now 2024-09-21 20:07:05 +03:00
ddf0ef6a0c twn_util.c: use more appropriate SDL functions for intersect_(f)rect 2024-09-20 22:57:55 -03:00
999cb78358 rename intersect_(f)rect to overlap_(f)rect and add simplified functions with the old names 2024-09-20 13:39:37 -03:00
5cc36ab46c twn_input.c: fix scancode unbinding (ie make it actually work lol) 2024-09-20 12:39:37 -03:00
veclavtalica
8effcc0421 make baby windows work again 2024-09-18 20:36:00 +03:00
691d781827 text rendering over vertex arrays, rework fully done, finally 2024-09-18 19:01:43 +03:00
16c96010dc finally compiling and running, text still needs rework 2024-09-16 16:17:00 +03:00
551d60ef85 partially done work on total source tree rework, separation of engine context and game context, generalization of renderer for different backends as well as web platform target 2024-09-16 09:07:01 +03:00
veclavtalica
e74cc6bf94 remove symlink as windows is shit, src to townengine 2024-07-30 22:31:18 +03:00
222b68c0a3 flickering fixed ! 2024-07-31 01:12:45 +03:00
967ed0ea9b no mouse change when not captured 2024-07-31 00:18:01 +03:00
7f1efce310 get the flycam going already 2024-07-30 18:05:28 -03:00
f00bae7cfc use alpha test instead of blend for 3d 2024-07-30 23:57:39 +03:00
8a66bc43e4 bypass of near/far planes for 2d case, hints for perspective correction, flat shading for 2d 2024-07-30 23:37:34 +03:00
b12c5e31c3 fix dot product 2024-07-30 21:56:23 +03:00
ea664944bb set depth range for 3d, flush 3d before starting with 2d 2024-07-30 21:43:08 +03:00
81015b1079 limit framebuffer, no error context on release, catching init errors 2024-07-30 20:29:00 +03:00
94ce701dae perlin2d, sample terrain render 2024-07-30 19:36:59 +03:00
a4cb50687e private the texture.c/.h, remove vestigial circle hash table from ctx 2024-07-30 18:31:38 +03:00