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b75ff20014
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twn_gl_15_rendering.c: fix endlessly generating display lists
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2024-10-01 18:38:54 +03:00 |
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900a0a7506
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twn_loop.c: delete gl context on cleanup, some implementations triggered leak detector otherwise
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2024-10-01 18:21:27 +03:00 |
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ad0438849e
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twn_fog.c: fog added!
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2024-10-01 16:10:36 +03:00 |
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9efcd79ba6
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twn_gl_15_rendering.c: don't assume seethrough triangle textures, infer actual usage
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2024-10-01 15:23:06 +03:00 |
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d163e0f7ae
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twn_gl_15_rendering.c: better caching of pipelines
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2024-10-01 15:18:05 +03:00 |
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2ebb2ba53b
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twn_gl_15_rendering.c: disable depth writes for skybox
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2024-10-01 15:17:51 +03:00 |
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aa5ff1edf1
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twn_gl_15_rendering.c: use display lists to cache common series of calls
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2024-10-01 14:58:00 +03:00 |
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91ea5356fc
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fix variout memory leaks
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2024-10-01 13:34:58 +03:00 |
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9ab7d1edff
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twn_gl_15_rendering.c: fix memory leak in finally_render_skybox()
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2024-10-01 13:22:20 +03:00 |
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8c34d5afe2
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twn_audio: capitalize warn
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2024-10-01 12:59:40 +03:00 |
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a0ea657eb9
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twn_audio: settle down on float32 2-channel sampling only, format enums to style used elsewhere
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2024-10-01 12:59:01 +03:00 |
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57fe5e8946
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implement game configuration file
this integrates https://github.com/cktan/tomlc99 into the repo as a dependency
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2024-10-01 12:48:42 +03:00 |
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078e68387b
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replace per-tick allocations in push_text with an arena/bump allocator
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2024-09-27 15:02:24 -03:00 |
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0481962859
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twn_audio.c: no push api for stb_vorbis.h
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2024-09-27 18:04:16 +03:00 |
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90361d1caf
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twn_util.c: fix redundant and erroneous NULL placement in expand_asterisk()
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2024-09-27 17:55:33 +03:00 |
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2b25ac8c21
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twn_util.c: add twn_util_c.h include for definitions
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2024-09-27 17:50:24 +03:00 |
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f4b52b5450
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make textures_dump_atlases work again and expose it as a utility function
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2024-09-26 21:32:08 -03:00 |
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0e68ecbc88
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twn_loop.c: add --debug and --release overrides, fix incorrect argv iteration
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2024-09-26 20:48:42 -03:00 |
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64d1c20b4a
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twn_util.c: make alloc failure death message clearer
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2024-09-26 19:37:46 -03:00 |
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5d6a3a5aec
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remove/replace unused includes
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2024-09-26 21:38:24 +03:00 |
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c0dcdf8c0a
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twn_skybox.c
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2024-09-26 21:02:56 +03:00 |
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0fe1023667
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use SDL stdlib where possible
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2024-09-25 19:42:34 -03:00 |
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65425f5b2e
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twn_textures.c: stream-based texture load
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2024-09-25 18:01:50 +03:00 |
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1430a13832
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twn_textures.c: use SDL memory allocation, use SDL_LoadFileRW in texture file loading
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2024-09-25 17:41:15 +03:00 |
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34a081fccd
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rename get_text_width() to text_get_width()
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2024-09-23 15:06:58 -03:00 |
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73bf92e706
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typedef & PascalCase for ALL structs and enums
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2024-09-23 14:43:16 -03:00 |
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e093a6d492
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twn_textures.c: handle RGB image files
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2024-09-23 14:35:46 +03:00 |
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c8469e9416
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twn_textures.c: actually fix srcrect updating lol
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2024-09-23 14:07:02 +03:00 |
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ce582d8a80
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twn_textures.c: support for .so rodata inference
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2024-09-23 12:50:44 +03:00 |
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0ef8a6233f
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twn_textures.c: fix srcrect setting on atlas rebuild
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2024-09-23 11:51:18 +03:00 |
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535d5d8d36
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twn_textures.c: little pieces
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2024-09-23 09:50:48 +03:00 |
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66678a27cf
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twn_textures.c: add debug hints about unportable texture dimensions
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2024-09-23 09:35:46 +03:00 |
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5caf736370
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twn_rendering: m_sprite texture_origin changed for texture_region, stretched subregion work now
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2024-09-21 20:07:05 +03:00 |
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ddf0ef6a0c
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twn_util.c: use more appropriate SDL functions for intersect_(f)rect
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2024-09-20 22:57:55 -03:00 |
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999cb78358
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rename intersect_(f)rect to overlap_(f)rect and add simplified functions with the old names
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2024-09-20 13:39:37 -03:00 |
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5cc36ab46c
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twn_input.c: fix scancode unbinding (ie make it actually work lol)
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2024-09-20 12:39:37 -03:00 |
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veclavtalica
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8effcc0421
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make baby windows work again
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2024-09-18 20:36:00 +03:00 |
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691d781827
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text rendering over vertex arrays, rework fully done, finally
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2024-09-18 19:01:43 +03:00 |
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16c96010dc
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finally compiling and running, text still needs rework
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2024-09-16 16:17:00 +03:00 |
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551d60ef85
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partially done work on total source tree rework, separation of engine context and game context, generalization of renderer for different backends as well as web platform target
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2024-09-16 09:07:01 +03:00 |
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veclavtalica
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e74cc6bf94
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remove symlink as windows is shit, src to townengine
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2024-07-30 22:31:18 +03:00 |
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222b68c0a3
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flickering fixed !
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2024-07-31 01:12:45 +03:00 |
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967ed0ea9b
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no mouse change when not captured
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2024-07-31 00:18:01 +03:00 |
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7f1efce310
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get the flycam going already
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2024-07-30 18:05:28 -03:00 |
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f00bae7cfc
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use alpha test instead of blend for 3d
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2024-07-30 23:57:39 +03:00 |
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8a66bc43e4
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bypass of near/far planes for 2d case, hints for perspective correction, flat shading for 2d
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2024-07-30 23:37:34 +03:00 |
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b12c5e31c3
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fix dot product
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2024-07-30 21:56:23 +03:00 |
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ea664944bb
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set depth range for 3d, flush 3d before starting with 2d
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2024-07-30 21:43:08 +03:00 |
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81015b1079
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limit framebuffer, no error context on release, catching init errors
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2024-07-30 20:29:00 +03:00 |
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94ce701dae
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perlin2d, sample terrain render
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2024-07-30 19:36:59 +03:00 |
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