Commit Graph

56 Commits

Author SHA1 Message Date
1a7322dccf twn_util.h: separate internal things away, remove indirect includes in places 2024-10-12 21:16:25 +03:00
e70366f82f rework to context: now there's engine and user code copies, renaming of fields, most things that shouldn't be there are hidden 2024-10-12 20:24:47 +03:00
667b599c19 remove /include/twn_config.h, move defauls to relevant headers 2024-10-11 20:21:02 +03:00
7c0107704d twn_gl_any_rendering.c: describe possible micro optimization 2024-10-08 10:22:31 +03:00
aef3f6444e revert accidental commits, assert for zero-sized build_vertex_buffer(), explain the TODO on no-clear on skybox present 2024-10-08 08:30:26 +03:00
5c91423fbb clang-format on /apps/demos/bunnymark files 2024-10-08 01:21:31 +03:00
fd642171a4 twn_draw.c: clear after swap 2024-10-08 00:55:40 +03:00
1f8a225f89 twn_gl_15_rendering.c: only disable color array for sprite batch if it was used 2024-10-08 00:51:46 +03:00
f1e2fa090b twn_gl_15_rendering.c: re-enable depth write after text function 2024-10-08 00:42:15 +03:00
ac74f39c03 twn_text.c: discard empty inputs 2024-10-07 23:40:57 +03:00
b0e6dd78b2 fix ratio 2024-10-07 20:29:03 +03:00
ade1af12ca twn_rendering -> twn_draw 2024-10-07 17:53:09 +03:00
60a9307ce3 twn_util: separate internal c-only features from public header 2024-10-07 10:44:18 +03:00
dbbf6e25f0 add the long awaited push_9slice 2024-10-02 14:18:07 -03:00
452ecd72fe twn_sprites.c: fix texture region 2024-10-02 19:39:27 +03:00
0dc3cf4160 twn_rendering: have triangle uvs represented by floating vectors 2024-10-01 20:52:32 +03:00
b75ff20014 twn_gl_15_rendering.c: fix endlessly generating display lists 2024-10-01 18:38:54 +03:00
ad0438849e twn_fog.c: fog added! 2024-10-01 16:10:36 +03:00
9efcd79ba6 twn_gl_15_rendering.c: don't assume seethrough triangle textures, infer actual usage 2024-10-01 15:23:06 +03:00
d163e0f7ae twn_gl_15_rendering.c: better caching of pipelines 2024-10-01 15:18:05 +03:00
2ebb2ba53b twn_gl_15_rendering.c: disable depth writes for skybox 2024-10-01 15:17:51 +03:00
aa5ff1edf1 twn_gl_15_rendering.c: use display lists to cache common series of calls 2024-10-01 14:58:00 +03:00
9ab7d1edff twn_gl_15_rendering.c: fix memory leak in finally_render_skybox() 2024-10-01 13:22:20 +03:00
57fe5e8946 implement game configuration file
this integrates https://github.com/cktan/tomlc99 into the repo as a dependency
2024-10-01 12:48:42 +03:00
078e68387b replace per-tick allocations in push_text with an arena/bump allocator 2024-09-27 15:02:24 -03:00
c0dcdf8c0a twn_skybox.c 2024-09-26 21:02:56 +03:00
0fe1023667 use SDL stdlib where possible 2024-09-25 19:42:34 -03:00
34a081fccd rename get_text_width() to text_get_width() 2024-09-23 15:06:58 -03:00
73bf92e706 typedef & PascalCase for ALL structs and enums 2024-09-23 14:43:16 -03:00
e093a6d492 twn_textures.c: handle RGB image files 2024-09-23 14:35:46 +03:00
5caf736370 twn_rendering: m_sprite texture_origin changed for texture_region, stretched subregion work now 2024-09-21 20:07:05 +03:00
veclavtalica
8effcc0421 make baby windows work again 2024-09-18 20:36:00 +03:00
691d781827 text rendering over vertex arrays, rework fully done, finally 2024-09-18 19:01:43 +03:00
16c96010dc finally compiling and running, text still needs rework 2024-09-16 16:17:00 +03:00
551d60ef85 partially done work on total source tree rework, separation of engine context and game context, generalization of renderer for different backends as well as web platform target 2024-09-16 09:07:01 +03:00
veclavtalica
e74cc6bf94 remove symlink as windows is shit, src to townengine 2024-07-30 22:31:18 +03:00
222b68c0a3 flickering fixed ! 2024-07-31 01:12:45 +03:00
967ed0ea9b no mouse change when not captured 2024-07-31 00:18:01 +03:00
a4cb50687e private the texture.c/.h, remove vestigial circle hash table from ctx 2024-07-30 18:31:38 +03:00
0b215acbdf use t_frect for texture dimentions 2024-07-30 18:09:21 +03:00
4a924cb2a9 new option-based api for sprite issue 2024-07-30 15:30:35 +03:00
ff077c5d0d separation to vec.h, generic vector ops, camera class and its usage for spatial rendering 2024-07-29 15:21:39 +03:00
0697f845dd move and rename private/rendering.h to rendering/internal_api.h 2024-07-29 13:20:11 +03:00
e8ff04b3e6 rendering.c: non-square rotating sprites 2024-07-29 12:43:46 +03:00
8a0f767002 disable depth wirte for blended, less or equal depth func for seethrough 2024-07-29 00:08:53 +03:00
3edd692771 automatic detenction of texture mode and batching based on it 2024-07-28 23:59:23 +03:00
945b1d21fe add const qualifiers on color puns 2024-07-28 22:23:28 +03:00
8846e788b2 aligned for vectorization commor primitives, uint32_t cast for color comparison in batch collection 2024-07-28 22:17:53 +03:00
b9188d8d8a rendering.c: sprite constant color that isn't just white only 2024-07-28 16:25:25 +03:00
20e33fe30d rendering.c: sprite batches with no color information when appropriate 2024-07-28 16:06:47 +03:00