veclavtalica
|
432b768f48
|
make apps use /common-data/
|
2024-10-07 12:34:57 +03:00 |
|
veclavtalica
|
cfdc1f5f28
|
twn_rendering.c: rename font_path parameter to font
|
2024-10-07 12:32:06 +03:00 |
|
veclavtalica
|
b9f2de1e28
|
Merge branch 'main' of https://git.poto.cafe/wanp/townengine
|
2024-10-07 12:29:44 +03:00 |
|
veclavtalica
|
bbf79ad442
|
new method of pack loading, assume data or data.btw in root to point to all other
|
2024-10-07 12:28:15 +03:00 |
|
veclavtalica
|
7bec9f6de6
|
rename /data/ to /common-data/
|
2024-10-07 12:27:12 +03:00 |
|
veclavtalica
|
06b3ad2583
|
CMakeLists.txt: add -rpath to look for libtownengine.so relative to executable
|
2024-10-07 11:04:05 +03:00 |
|
veclavtalica
|
813dc539c8
|
/docs/interop.txt
|
2024-10-07 10:44:42 +03:00 |
|
veclavtalica
|
60a9307ce3
|
twn_util: separate internal c-only features from public header
|
2024-10-07 10:44:18 +03:00 |
|
veclavtalica
|
f646bd7adc
|
CMakeLists.txt: small thing :3
|
2024-10-07 00:26:48 +03:00 |
|
veclavtalica
|
ca6c6a711c
|
remove unused SDL2/SDL.h and physfs.h from twn_util.h, explicit usage of SDL in apps, move to Scancode enum in apps
|
2024-10-07 00:00:36 +03:00 |
|
veclavtalica
|
ba488801b3
|
twn_rendering.h: remove redundant SDL2/SDL.h
|
2024-10-06 23:51:14 +03:00 |
|
veclavtalica
|
3e972b2dad
|
twn_input: add twn_scancode.h as port of SDL_scancode.h, remove SDL2/SDL.h header usage sa for plans on having clean public headers
|
2024-10-06 23:49:05 +03:00 |
|
veclavtalica
|
61caec7258
|
remove and ignore sublime files
|
2024-10-06 20:15:13 +03:00 |
|
veclavtalica
|
ae0da18e25
|
/apps/lua: move game_buf to state, free it on game_end()
|
2024-10-06 20:14:21 +03:00 |
|
veclavtalica
|
452ecd72fe
|
twn_sprites.c: fix texture region
|
2024-10-02 19:39:27 +03:00 |
|
veclavtalica
|
0dc3cf4160
|
twn_rendering: have triangle uvs represented by floating vectors
|
2024-10-01 20:52:32 +03:00 |
|
veclavtalica
|
ba70a566e1
|
/docs/getting_and_compiling.txt
|
2024-10-01 20:08:59 +03:00 |
|
veclavtalica
|
b75ff20014
|
twn_gl_15_rendering.c: fix endlessly generating display lists
|
2024-10-01 18:38:54 +03:00 |
|
veclavtalica
|
900a0a7506
|
twn_loop.c: delete gl context on cleanup, some implementations triggered leak detector otherwise
|
2024-10-01 18:21:27 +03:00 |
|
veclavtalica
|
ad0438849e
|
twn_fog.c: fog added!
|
2024-10-01 16:10:36 +03:00 |
|
veclavtalica
|
edc6fb1e5c
|
/apps/scenery: make the world generate as you go
|
2024-10-01 15:31:18 +03:00 |
|
veclavtalica
|
9efcd79ba6
|
twn_gl_15_rendering.c: don't assume seethrough triangle textures, infer actual usage
|
2024-10-01 15:23:06 +03:00 |
|
veclavtalica
|
d163e0f7ae
|
twn_gl_15_rendering.c: better caching of pipelines
|
2024-10-01 15:18:05 +03:00 |
|
veclavtalica
|
2ebb2ba53b
|
twn_gl_15_rendering.c: disable depth writes for skybox
|
2024-10-01 15:17:51 +03:00 |
|
veclavtalica
|
aa5ff1edf1
|
twn_gl_15_rendering.c: use display lists to cache common series of calls
|
2024-10-01 14:58:00 +03:00 |
|
veclavtalica
|
91ea5356fc
|
fix variout memory leaks
|
2024-10-01 13:34:58 +03:00 |
|
veclavtalica
|
9ab7d1edff
|
twn_gl_15_rendering.c: fix memory leak in finally_render_skybox()
|
2024-10-01 13:22:20 +03:00 |
|
veclavtalica
|
8c34d5afe2
|
twn_audio: capitalize warn
|
2024-10-01 12:59:40 +03:00 |
|
veclavtalica
|
a0ea657eb9
|
twn_audio: settle down on float32 2-channel sampling only, format enums to style used elsewhere
|
2024-10-01 12:59:01 +03:00 |
|
veclavtalica
|
ec15d8ec4b
|
Merge branch 'main' of https://git.poto.cafe/wanp/townengine
|
2024-10-01 12:48:05 +03:00 |
|
veclavtalica
|
13fe040958
|
/tools/twn: pass parameters along to build subcommand
|
2024-10-01 12:45:29 +03:00 |
|
veclavtalica
|
0481962859
|
twn_audio.c: no push api for stb_vorbis.h
|
2024-09-27 18:04:16 +03:00 |
|
veclavtalica
|
90361d1caf
|
twn_util.c: fix redundant and erroneous NULL placement in expand_asterisk()
|
2024-09-27 17:55:33 +03:00 |
|
veclavtalica
|
2b25ac8c21
|
twn_util.c: add twn_util_c.h include for definitions
|
2024-09-27 17:50:24 +03:00 |
|
veclavtalica
|
055f59ad45
|
CMakeFiles.txt: fix sanitizers
|
2024-09-27 17:49:56 +03:00 |
|
veclavtalica
|
b4b9e0ebef
|
sanitize on debug by default
|
2024-09-26 21:44:31 +03:00 |
|
veclavtalica
|
5d6a3a5aec
|
remove/replace unused includes
|
2024-09-26 21:38:24 +03:00 |
|
veclavtalica
|
c0dcdf8c0a
|
twn_skybox.c
|
2024-09-26 21:02:56 +03:00 |
|
veclavtalica
|
4c9278a927
|
changed how building is triggered, now there is a [twn] shell script that is exptected to be in PATH. also physfs and libxm cmake targets no longer recompiled per every target, but shared
|
2024-09-25 19:52:54 +03:00 |
|
veclavtalica
|
a500fcd97c
|
don't build any app directly from root CMakeLists.txt
|
2024-09-25 19:37:39 +03:00 |
|
veclavtalica
|
a7d97a1070
|
/apps: separate /apps/testgame into /apps/platformer and /apps/scenery, update /apps/template
|
2024-09-25 18:29:58 +03:00 |
|
veclavtalica
|
65425f5b2e
|
twn_textures.c: stream-based texture load
|
2024-09-25 18:01:50 +03:00 |
|
veclavtalica
|
1430a13832
|
twn_textures.c: use SDL memory allocation, use SDL_LoadFileRW in texture file loading
|
2024-09-25 17:41:15 +03:00 |
|
veclavtalica
|
fc8b953655
|
curl-based git-lfs pull
|
2024-09-24 21:01:00 +00:00 |
|
veclavtalica
|
4b0d6a880b
|
CMakeLists.txt: haiku support, optional sanitizers
|
2024-09-24 17:29:40 +00:00 |
|
veclavtalica
|
e093a6d492
|
twn_textures.c: handle RGB image files
|
2024-09-23 14:35:46 +03:00 |
|
veclavtalica
|
c8469e9416
|
twn_textures.c: actually fix srcrect updating lol
|
2024-09-23 14:07:02 +03:00 |
|
veclavtalica
|
53518ff5e1
|
ignore trace files
|
2024-09-23 13:03:06 +03:00 |
|
veclavtalica
|
ce582d8a80
|
twn_textures.c: support for .so rodata inference
|
2024-09-23 12:50:44 +03:00 |
|
veclavtalica
|
0ef8a6233f
|
twn_textures.c: fix srcrect setting on atlas rebuild
|
2024-09-23 11:51:18 +03:00 |
|
veclavtalica
|
f705546644
|
CMakeLists.txt: generation of apitrace running utilities
|
2024-09-23 10:39:07 +03:00 |
|
veclavtalica
|
535d5d8d36
|
twn_textures.c: little pieces
|
2024-09-23 09:50:48 +03:00 |
|
veclavtalica
|
66678a27cf
|
twn_textures.c: add debug hints about unportable texture dimensions
|
2024-09-23 09:35:46 +03:00 |
|
veclavtalica
|
752dbaad8a
|
CMakeLists.txt: quote the parameter in runner script
|
2024-09-23 08:57:21 +03:00 |
|
veclavtalica
|
4de885fcdd
|
it's not web.
|
2024-09-21 21:16:25 +03:00 |
|
veclavtalica
|
2c2c4b9651
|
add gdb option in game launcher script
|
2024-09-21 21:14:25 +03:00 |
|
veclavtalica
|
5caf736370
|
twn_rendering: m_sprite texture_origin changed for texture_region, stretched subregion work now
|
2024-09-21 20:07:05 +03:00 |
|
veclavtalica
|
cf72287659
|
remove sublime-workspace file, lol
|
2024-09-18 19:02:25 +03:00 |
|
veclavtalica
|
691d781827
|
text rendering over vertex arrays, rework fully done, finally
|
2024-09-18 19:01:43 +03:00 |
|
veclavtalica
|
16c96010dc
|
finally compiling and running, text still needs rework
|
2024-09-16 16:17:00 +03:00 |
|
veclavtalica
|
551d60ef85
|
partially done work on total source tree rework, separation of engine context and game context, generalization of renderer for different backends as well as web platform target
|
2024-09-16 09:07:01 +03:00 |
|
veclavtalica
|
ca0305feab
|
free texture data from stb_image
|
2024-08-27 14:48:08 +03:00 |
|
veclavtalica
|
1952ab60ff
|
use stb_image.h instead of SDL2_image
|
2024-08-27 14:45:26 +03:00 |
|
veclavtalica
|
e1cba136a3
|
remove SDL2_ttf dependency
|
2024-08-27 13:54:53 +03:00 |
|
veclavtalica
|
66c90181cd
|
NO WARNINGS
|
2024-08-27 13:42:40 +03:00 |
|
veclavtalica
|
93f61018cd
|
no warnings from third parties
|
2024-08-27 13:24:15 +03:00 |
|
veclavtalica
|
1bb33d3f34
|
update cmake to work with linux, plus some cleanup
|
2024-08-27 13:05:10 +03:00 |
|
veclavtalica
|
0f03c18806
|
fix regression of build with no hot reload
|
2024-08-22 19:49:30 +03:00 |
|
veclavtalica
|
d85d9880fb
|
don't use texture_get_key path address optimization when compiled with hot reload support
|
2024-08-22 19:43:57 +03:00 |
|
veclavtalica
|
9da92775bc
|
generation of data archive from cmake solution
|
2024-08-22 18:36:04 +03:00 |
|
veclavtalica
|
fa85fb8dd1
|
move compile_commands.json to project root directory
|
2024-08-22 06:38:31 +03:00 |
|
veclavtalica
|
859ae8f91e
|
use LD_LIBRARY_PATH rather than -rpath
|
2024-08-21 21:45:49 +03:00 |
|
veclavtalica
|
192b3f150c
|
add newline
|
2024-08-21 21:40:32 +03:00 |
|
veclavtalica
|
ca3cda25df
|
add bootstrapping shell script for purposes of setting --data-dir and cwd for LD_PATH=./
|
2024-08-21 21:38:24 +03:00 |
|
veclavtalica
|
9a3d7a9db3
|
reset texture path cache on reload
|
2024-08-21 18:00:27 +03:00 |
|
veclavtalica
|
1a34f6416b
|
fix .so placement and loading paths
|
2024-08-21 17:29:06 +03:00 |
|
veclavtalica
|
e49d36a3b1
|
correct ordering of TOWNENGINE_HOT_RELOAD option for -fPIC
|
2024-08-21 17:04:03 +03:00 |
|
veclavtalica
|
b89e0a03a6
|
ignore archives
|
2024-08-21 16:57:52 +03:00 |
|
veclavtalica
|
d4d4544bb4
|
hot reloading and friends
|
2024-08-21 16:55:34 +03:00 |
|
veclavtalica
|
08fd5970a1
|
slight restructure of CMakeLists
|
2024-08-20 17:50:50 +03:00 |
|
veclavtalica
|
2126f3cddb
|
cast ints to floats in terrain gen
|
2024-08-20 17:27:54 +03:00 |
|
veclavtalica
|
e21ce4113b
|
precompile glad.h and stb_ds.h headers
|
2024-08-20 17:25:01 +03:00 |
|
veclavtalica
|
e34b39a039
|
remove physfs archive formats besides zip and 7z
|
2024-08-20 17:15:12 +03:00 |
|
veclavtalica
|
24195ab560
|
properer int16_t to float scaling in .xm sampling
|
2024-08-20 17:07:34 +03:00 |
|
veclavtalica
|
14a9915ce9
|
remove procgen, use stb_perlin
|
2024-08-19 19:19:22 +03:00 |
|
veclavtalica
|
6ec72db2d4
|
don't free the surface lol
|
2024-08-01 04:09:54 +03:00 |
|
veclavtalica
|
9d2aa9b9ba
|
rename scale option to stretch
|
2024-08-01 01:25:23 +03:00 |
|
veclavtalica
|
b35c02d884
|
new music !
|
2024-08-01 00:58:16 +03:00 |
|
veclavtalica
|
80ffc30075
|
texture_origin option for sprite rendering
|
2024-08-01 00:52:15 +03:00 |
|
veclavtalica
|
374a9b9c58
|
repeating textures in sprite rendering
|
2024-08-01 00:23:32 +03:00 |
|
veclavtalica
|
e4e2c203a1
|
todo note for render frame situation
|
2024-07-31 18:38:32 +03:00 |
|
veclavtalica
|
71292a1995
|
main.c: proper fix for render frame drops
|
2024-07-31 18:24:21 +03:00 |
|
veclavtalica
|
222b68c0a3
|
flickering fixed !
|
2024-07-31 01:12:45 +03:00 |
|
veclavtalica
|
b7eae98d0d
|
enjoy a new song !!!
|
2024-07-31 00:29:19 +03:00 |
|
veclavtalica
|
967ed0ea9b
|
no mouse change when not captured
|
2024-07-31 00:18:01 +03:00 |
|
veclavtalica
|
f00bae7cfc
|
use alpha test instead of blend for 3d
|
2024-07-30 23:57:39 +03:00 |
|
veclavtalica
|
8a66bc43e4
|
bypass of near/far planes for 2d case, hints for perspective correction, flat shading for 2d
|
2024-07-30 23:37:34 +03:00 |
|
veclavtalica
|
b12c5e31c3
|
fix dot product
|
2024-07-30 21:56:23 +03:00 |
|
veclavtalica
|
ea664944bb
|
set depth range for 3d, flush 3d before starting with 2d
|
2024-07-30 21:43:08 +03:00 |
|
veclavtalica
|
81015b1079
|
limit framebuffer, no error context on release, catching init errors
|
2024-07-30 20:29:00 +03:00 |
|