Commit Graph
100 Commits
Author SHA1 Message Date
veclavtalica b9f2de1e28 Merge branch 'main' of https://git.poto.cafe/wanp/townengine 2024-10-07 12:29:44 +03:00
veclavtalica bbf79ad442 new method of pack loading, assume data or data.btw in root to point to all other 2024-10-07 12:28:15 +03:00
veclavtalica 7bec9f6de6 rename /data/ to /common-data/ 2024-10-07 12:27:12 +03:00
veclavtalica 06b3ad2583 CMakeLists.txt: add -rpath to look for libtownengine.so relative to executable 2024-10-07 11:04:05 +03:00
veclavtalica 813dc539c8 /docs/interop.txt 2024-10-07 10:44:42 +03:00
veclavtalica 60a9307ce3 twn_util: separate internal c-only features from public header 2024-10-07 10:44:18 +03:00
veclavtalica f646bd7adc CMakeLists.txt: small thing :3 2024-10-07 00:26:48 +03:00
veclavtalica ca6c6a711c remove unused SDL2/SDL.h and physfs.h from twn_util.h, explicit usage of SDL in apps, move to Scancode enum in apps 2024-10-07 00:00:36 +03:00
veclavtalica ba488801b3 twn_rendering.h: remove redundant SDL2/SDL.h 2024-10-06 23:51:14 +03:00
veclavtalica 3e972b2dad twn_input: add twn_scancode.h as port of SDL_scancode.h, remove SDL2/SDL.h header usage sa for plans on having clean public headers 2024-10-06 23:49:05 +03:00
veclavtalica 61caec7258 remove and ignore sublime files 2024-10-06 20:15:13 +03:00
veclavtalica ae0da18e25 /apps/lua: move game_buf to state, free it on game_end() 2024-10-06 20:14:21 +03:00
veclavtalica 452ecd72fe twn_sprites.c: fix texture region 2024-10-02 19:39:27 +03:00
veclavtalica 0dc3cf4160 twn_rendering: have triangle uvs represented by floating vectors 2024-10-01 20:52:32 +03:00
veclavtalica ba70a566e1 /docs/getting_and_compiling.txt 2024-10-01 20:08:59 +03:00
veclavtalica b75ff20014 twn_gl_15_rendering.c: fix endlessly generating display lists 2024-10-01 18:38:54 +03:00
veclavtalica 900a0a7506 twn_loop.c: delete gl context on cleanup, some implementations triggered leak detector otherwise 2024-10-01 18:21:27 +03:00
veclavtalica ad0438849e twn_fog.c: fog added! 2024-10-01 16:10:36 +03:00
veclavtalica edc6fb1e5c /apps/scenery: make the world generate as you go 2024-10-01 15:31:18 +03:00
veclavtalica 9efcd79ba6 twn_gl_15_rendering.c: don't assume seethrough triangle textures, infer actual usage 2024-10-01 15:23:06 +03:00
veclavtalica d163e0f7ae twn_gl_15_rendering.c: better caching of pipelines 2024-10-01 15:18:05 +03:00
veclavtalica 2ebb2ba53b twn_gl_15_rendering.c: disable depth writes for skybox 2024-10-01 15:17:51 +03:00
veclavtalica aa5ff1edf1 twn_gl_15_rendering.c: use display lists to cache common series of calls 2024-10-01 14:58:00 +03:00
veclavtalica 91ea5356fc fix variout memory leaks 2024-10-01 13:34:58 +03:00
veclavtalica 9ab7d1edff twn_gl_15_rendering.c: fix memory leak in finally_render_skybox() 2024-10-01 13:22:20 +03:00
veclavtalica 8c34d5afe2 twn_audio: capitalize warn 2024-10-01 12:59:40 +03:00
veclavtalica a0ea657eb9 twn_audio: settle down on float32 2-channel sampling only, format enums to style used elsewhere 2024-10-01 12:59:01 +03:00
veclavtalica ec15d8ec4b Merge branch 'main' of https://git.poto.cafe/wanp/townengine 2024-10-01 12:48:05 +03:00
veclavtalica 13fe040958 /tools/twn: pass parameters along to build subcommand 2024-10-01 12:45:29 +03:00
veclavtalica 0481962859 twn_audio.c: no push api for stb_vorbis.h 2024-09-27 18:04:16 +03:00
veclavtalica 90361d1caf twn_util.c: fix redundant and erroneous NULL placement in expand_asterisk() 2024-09-27 17:55:33 +03:00
veclavtalica 2b25ac8c21 twn_util.c: add twn_util_c.h include for definitions 2024-09-27 17:50:24 +03:00
veclavtalica 055f59ad45 CMakeFiles.txt: fix sanitizers 2024-09-27 17:49:56 +03:00
veclavtalica b4b9e0ebef sanitize on debug by default 2024-09-26 21:44:31 +03:00
veclavtalica 5d6a3a5aec remove/replace unused includes 2024-09-26 21:38:24 +03:00
veclavtalica c0dcdf8c0a twn_skybox.c 2024-09-26 21:02:56 +03:00
veclavtalica 4c9278a927 changed how building is triggered, now there is a [twn] shell script that is exptected to be in PATH. also physfs and libxm cmake targets no longer recompiled per every target, but shared 2024-09-25 19:52:54 +03:00
veclavtalica a500fcd97c don't build any app directly from root CMakeLists.txt 2024-09-25 19:37:39 +03:00
veclavtalica a7d97a1070 /apps: separate /apps/testgame into /apps/platformer and /apps/scenery, update /apps/template 2024-09-25 18:29:58 +03:00
veclavtalica 65425f5b2e twn_textures.c: stream-based texture load 2024-09-25 18:01:50 +03:00
veclavtalica 1430a13832 twn_textures.c: use SDL memory allocation, use SDL_LoadFileRW in texture file loading 2024-09-25 17:41:15 +03:00
veclavtalica fc8b953655 curl-based git-lfs pull 2024-09-24 21:01:00 +00:00
veclavtalica 4b0d6a880b CMakeLists.txt: haiku support, optional sanitizers 2024-09-24 17:29:40 +00:00
veclavtalica e093a6d492 twn_textures.c: handle RGB image files 2024-09-23 14:35:46 +03:00
veclavtalica c8469e9416 twn_textures.c: actually fix srcrect updating lol 2024-09-23 14:07:02 +03:00
veclavtalica 53518ff5e1 ignore trace files 2024-09-23 13:03:06 +03:00
veclavtalica ce582d8a80 twn_textures.c: support for .so rodata inference 2024-09-23 12:50:44 +03:00
veclavtalica 0ef8a6233f twn_textures.c: fix srcrect setting on atlas rebuild 2024-09-23 11:51:18 +03:00
veclavtalica f705546644 CMakeLists.txt: generation of apitrace running utilities 2024-09-23 10:39:07 +03:00
veclavtalica 535d5d8d36 twn_textures.c: little pieces 2024-09-23 09:50:48 +03:00
veclavtalica 66678a27cf twn_textures.c: add debug hints about unportable texture dimensions 2024-09-23 09:35:46 +03:00
veclavtalica 752dbaad8a CMakeLists.txt: quote the parameter in runner script 2024-09-23 08:57:21 +03:00
veclavtalica 4de885fcdd it's not web. 2024-09-21 21:16:25 +03:00
veclavtalica 2c2c4b9651 add gdb option in game launcher script 2024-09-21 21:14:25 +03:00
veclavtalica 5caf736370 twn_rendering: m_sprite texture_origin changed for texture_region, stretched subregion work now 2024-09-21 20:07:05 +03:00
veclavtalica cf72287659 remove sublime-workspace file, lol 2024-09-18 19:02:25 +03:00
veclavtalica 691d781827 text rendering over vertex arrays, rework fully done, finally 2024-09-18 19:01:43 +03:00
veclavtalica 16c96010dc finally compiling and running, text still needs rework 2024-09-16 16:17:00 +03:00
veclavtalica 551d60ef85 partially done work on total source tree rework, separation of engine context and game context, generalization of renderer for different backends as well as web platform target 2024-09-16 09:07:01 +03:00
veclavtalica ca0305feab free texture data from stb_image 2024-08-27 14:48:08 +03:00
veclavtalica 1952ab60ff use stb_image.h instead of SDL2_image 2024-08-27 14:45:26 +03:00
veclavtalica e1cba136a3 remove SDL2_ttf dependency 2024-08-27 13:54:53 +03:00
veclavtalica 66c90181cd NO WARNINGS 2024-08-27 13:42:40 +03:00
veclavtalica 93f61018cd no warnings from third parties 2024-08-27 13:24:15 +03:00
veclavtalica 1bb33d3f34 update cmake to work with linux, plus some cleanup 2024-08-27 13:05:10 +03:00
veclavtalica 0f03c18806 fix regression of build with no hot reload 2024-08-22 19:49:30 +03:00
veclavtalica d85d9880fb don't use texture_get_key path address optimization when compiled with hot reload support 2024-08-22 19:43:57 +03:00
veclavtalica 9da92775bc generation of data archive from cmake solution 2024-08-22 18:36:04 +03:00
veclavtalica fa85fb8dd1 move compile_commands.json to project root directory 2024-08-22 06:38:31 +03:00
veclavtalica 859ae8f91e use LD_LIBRARY_PATH rather than -rpath 2024-08-21 21:45:49 +03:00
veclavtalica 192b3f150c add newline 2024-08-21 21:40:32 +03:00
veclavtalica ca3cda25df add bootstrapping shell script for purposes of setting --data-dir and cwd for LD_PATH=./ 2024-08-21 21:38:24 +03:00
veclavtalica 9a3d7a9db3 reset texture path cache on reload 2024-08-21 18:00:27 +03:00
veclavtalica 1a34f6416b fix .so placement and loading paths 2024-08-21 17:29:06 +03:00
veclavtalica e49d36a3b1 correct ordering of TOWNENGINE_HOT_RELOAD option for -fPIC 2024-08-21 17:04:03 +03:00
veclavtalica b89e0a03a6 ignore archives 2024-08-21 16:57:52 +03:00
veclavtalica d4d4544bb4 hot reloading and friends 2024-08-21 16:55:34 +03:00
veclavtalica 08fd5970a1 slight restructure of CMakeLists 2024-08-20 17:50:50 +03:00
veclavtalica 2126f3cddb cast ints to floats in terrain gen 2024-08-20 17:27:54 +03:00
veclavtalica e21ce4113b precompile glad.h and stb_ds.h headers 2024-08-20 17:25:01 +03:00
veclavtalica e34b39a039 remove physfs archive formats besides zip and 7z 2024-08-20 17:15:12 +03:00
veclavtalica 24195ab560 properer int16_t to float scaling in .xm sampling 2024-08-20 17:07:34 +03:00
veclavtalica 14a9915ce9 remove procgen, use stb_perlin 2024-08-19 19:19:22 +03:00
veclavtalica 6ec72db2d4 don't free the surface lol 2024-08-01 04:09:54 +03:00
veclavtalica 9d2aa9b9ba rename scale option to stretch 2024-08-01 01:25:23 +03:00
veclavtalica b35c02d884 new music ! 2024-08-01 00:58:16 +03:00
veclavtalica 80ffc30075 texture_origin option for sprite rendering 2024-08-01 00:52:15 +03:00
veclavtalica 374a9b9c58 repeating textures in sprite rendering 2024-08-01 00:23:32 +03:00
veclavtalica e4e2c203a1 todo note for render frame situation 2024-07-31 18:38:32 +03:00
veclavtalica 71292a1995 main.c: proper fix for render frame drops 2024-07-31 18:24:21 +03:00
veclavtalica 222b68c0a3 flickering fixed ! 2024-07-31 01:12:45 +03:00
veclavtalica b7eae98d0d enjoy a new song !!! 2024-07-31 00:29:19 +03:00
veclavtalica 967ed0ea9b no mouse change when not captured 2024-07-31 00:18:01 +03:00
veclavtalica f00bae7cfc use alpha test instead of blend for 3d 2024-07-30 23:57:39 +03:00
veclavtalica 8a66bc43e4 bypass of near/far planes for 2d case, hints for perspective correction, flat shading for 2d 2024-07-30 23:37:34 +03:00
veclavtalica b12c5e31c3 fix dot product 2024-07-30 21:56:23 +03:00
veclavtalica ea664944bb set depth range for 3d, flush 3d before starting with 2d 2024-07-30 21:43:08 +03:00
veclavtalica 81015b1079 limit framebuffer, no error context on release, catching init errors 2024-07-30 20:29:00 +03:00
veclavtalica 94ce701dae perlin2d, sample terrain render 2024-07-30 19:36:59 +03:00
veclavtalica a4cb50687e private the texture.c/.h, remove vestigial circle hash table from ctx 2024-07-30 18:31:38 +03:00