veclavtalica
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ee7fc42fbc
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inclide math.h so that it works under windows
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2024-11-04 07:13:29 +03:00 |
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veclavtalica
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d794ca862f
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remove junky UncoloredSpaceTriangle union, hide vertex generation from generic triangle implementation
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2024-11-03 23:08:53 +03:00 |
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veclavtalica
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26c75ffd7c
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optimize case of sequential shared radius circle drawing by reusing the geometry by just offsetting it
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2024-11-03 22:33:18 +03:00 |
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veclavtalica
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e4da4a8b7f
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add a TODO
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2024-11-03 21:54:55 +03:00 |
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veclavtalica
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9121da0675
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yet another api rework, removal of integer types in public api, optionals at the end, some cleaning
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2024-10-29 12:25:24 +03:00 |
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veclavtalica
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6464d14b3e
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twn_input.h: remove unbinding
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2024-10-28 13:04:49 +03:00 |
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veclavtalica
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eff9fe6918
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twn_util.h: make return structs comply to type naming
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2024-10-28 12:39:42 +03:00 |
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veclavtalica
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d11143ac86
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twn_draw.h: new camera api
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2024-10-28 12:34:48 +03:00 |
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veclavtalica
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9da26638c8
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rework input to be in line with rendering semantics
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2024-10-22 20:32:17 +03:00 |
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veclavtalica
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a22bcfd97e
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rework timers, update overlap/intersect and other procedures, some other things i dont remember
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2024-10-22 14:45:30 +03:00 |
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veclavtalica
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b390e9db23
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audio_set() -> audio_set_parameter(), with string based convention
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2024-10-22 13:52:24 +03:00 |
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veclavtalica
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5a08c01208
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fix warnings
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2024-10-22 11:06:02 +03:00 |
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veclavtalica
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eff2d9c5e1
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direct header includes, remove redundant ones
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2024-10-22 10:39:40 +03:00 |
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veclavtalica
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8aecc2bd06
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fix rects render
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2024-10-22 10:05:53 +03:00 |
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veclavtalica
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1296d41ad7
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deferred fog, fix of first frame on double buffered option
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2024-10-22 09:47:47 +03:00 |
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veclavtalica
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48f63fc9df
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deferred skybox, fixes to use of ARB_depth_clamp extension usage, have TextureKey explicitly in QuadBatch
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2024-10-22 09:30:14 +03:00 |
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c49789f1f4
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make deferred space triangles work
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2024-10-19 20:02:39 +03:00 |
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a7b09b9f39
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fix circle rendering over new impl
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2024-10-19 19:16:18 +03:00 |
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b683594013
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proper size of build_vertex_buffer for circle indices
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2024-10-18 18:45:17 +03:00 |
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7e409fc14a
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work towards DeferredCommandDraw being universal, support for DeferredCommandDepthRange, rework of cirlce mesh (has a bug still), get_quad_element_buffer() now more general, as it should be with gl_any
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2024-10-17 21:01:35 +03:00 |
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aa3cab87d2
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skip switching texture modes when they're the same as the last used
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2024-10-16 22:52:10 +03:00 |
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1dc0dea762
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no need for packed types no more
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2024-10-16 03:31:02 +03:00 |
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119b706638
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minor optimizations over sprite path
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2024-10-15 19:32:42 +03:00 |
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f2bbc1863e
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cache sprite srcrects
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2024-10-15 18:43:02 +03:00 |
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768daf1f54
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move pipelines and texture modes to deferred commands
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2024-10-15 18:35:08 +03:00 |
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139394c6de
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partial implementation of double buffered render
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2024-10-15 15:29:45 +03:00 |
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446402c2e0
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don't write unused color to vertices, utilize flat shading for only 2 important edges
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2024-10-14 21:23:44 +03:00 |
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f7a718003e
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send vertex data packed
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2024-10-14 20:19:18 +03:00 |
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f087bf1f7f
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fix depth clearing, ghostly modes not using depth layers, ortho with 0..1
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2024-10-14 16:00:27 +03:00 |
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19bf88d44e
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finally properly implemented depth optimization for 2d
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2024-10-14 15:31:56 +03:00 |
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3535a185df
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don't use depth range hack in rect case
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2024-10-14 12:16:23 +03:00 |
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d34516c4ee
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Merge branch 'main' of https://git.poto.cafe/wanp/townengine
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2024-10-14 11:48:46 +03:00 |
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b295c5920c
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rendering: use sprite batching techniques for rect primitives, unite their render path
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2024-10-14 11:46:07 +03:00 |
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f7f27119e1
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use static, fixed arrays for circle geometry data instead of allocating for each one
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2024-10-13 22:32:59 -03:00 |
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ffab6a3924
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cache font _files_ as well to avoid duplicate buffers
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2024-10-13 21:34:05 -03:00 |
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da98c0941b
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effort to have no warnings once again
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2024-10-13 21:32:31 +03:00 |
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ed93072371
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twn_amalgam.c: a way for single unit compilation, controlled with -DTWN_USE_AMALGAM in cmake
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2024-10-13 19:04:23 +03:00 |
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f96d521af2
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CMakeLists.txt: don't precompile stb_ds.h, precompile SDL.h
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2024-10-13 18:14:36 +03:00 |
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1a7322dccf
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twn_util.h: separate internal things away, remove indirect includes in places
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2024-10-12 21:16:25 +03:00 |
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e70366f82f
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rework to context: now there's engine and user code copies, renaming of fields, most things that shouldn't be there are hidden
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2024-10-12 20:24:47 +03:00 |
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667b599c19
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remove /include/twn_config.h, move defauls to relevant headers
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2024-10-11 20:21:02 +03:00 |
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9b5c043d85
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fix warnings
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2024-10-08 10:30:11 +03:00 |
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7c0107704d
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twn_gl_any_rendering.c: describe possible micro optimization
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2024-10-08 10:22:31 +03:00 |
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68df2eecfc
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fix an oopsie
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2024-10-08 10:13:07 +03:00 |
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0ede612bec
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twn_input: singleton rework, twn_control.h and fixes
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2024-10-08 10:12:47 +03:00 |
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aef3f6444e
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revert accidental commits, assert for zero-sized build_vertex_buffer(), explain the TODO on no-clear on skybox present
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2024-10-08 08:30:26 +03:00 |
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5c91423fbb
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clang-format on /apps/demos/bunnymark files
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2024-10-08 01:21:31 +03:00 |
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fd642171a4
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twn_draw.c: clear after swap
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2024-10-08 00:55:40 +03:00 |
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1f8a225f89
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twn_gl_15_rendering.c: only disable color array for sprite batch if it was used
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2024-10-08 00:51:46 +03:00 |
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f1e2fa090b
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twn_gl_15_rendering.c: re-enable depth write after text function
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2024-10-08 00:42:15 +03:00 |
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ac74f39c03
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twn_text.c: discard empty inputs
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2024-10-07 23:40:57 +03:00 |
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fab958c963
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twn_loop.c: use event watcher for more immediate resize redraw
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2024-10-07 22:35:48 +03:00 |
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7d92eff691
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twn_loop.c: better log for /twn.toml misaccess
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2024-10-07 20:57:02 +03:00 |
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b0e6dd78b2
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fix ratio
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2024-10-07 20:29:03 +03:00 |
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5aabab468d
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fix includes
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2024-10-07 18:37:44 +03:00 |
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ade1af12ca
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twn_rendering -> twn_draw
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2024-10-07 17:53:09 +03:00 |
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ae8cc5f50b
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twn_audio: rework interface
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2024-10-07 15:21:44 +03:00 |
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93aa8ff2b4
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remove the assumption that game is ran from cwd at root
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2024-10-07 13:22:25 +03:00 |
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bbf79ad442
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new method of pack loading, assume data or data.btw in root to point to all other
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2024-10-07 12:28:15 +03:00 |
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60a9307ce3
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twn_util: separate internal c-only features from public header
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2024-10-07 10:44:18 +03:00 |
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3e972b2dad
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twn_input: add twn_scancode.h as port of SDL_scancode.h, remove SDL2/SDL.h header usage sa for plans on having clean public headers
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2024-10-06 23:49:05 +03:00 |
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bd99540280
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add WIP lua binding app
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2024-10-05 18:17:22 -03:00 |
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dbbf6e25f0
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add the long awaited push_9slice
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2024-10-02 14:18:07 -03:00 |
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452ecd72fe
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twn_sprites.c: fix texture region
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2024-10-02 19:39:27 +03:00 |
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0dc3cf4160
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twn_rendering: have triangle uvs represented by floating vectors
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2024-10-01 20:52:32 +03:00 |
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b75ff20014
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twn_gl_15_rendering.c: fix endlessly generating display lists
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2024-10-01 18:38:54 +03:00 |
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900a0a7506
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twn_loop.c: delete gl context on cleanup, some implementations triggered leak detector otherwise
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2024-10-01 18:21:27 +03:00 |
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ad0438849e
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twn_fog.c: fog added!
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2024-10-01 16:10:36 +03:00 |
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9efcd79ba6
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twn_gl_15_rendering.c: don't assume seethrough triangle textures, infer actual usage
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2024-10-01 15:23:06 +03:00 |
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d163e0f7ae
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twn_gl_15_rendering.c: better caching of pipelines
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2024-10-01 15:18:05 +03:00 |
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2ebb2ba53b
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twn_gl_15_rendering.c: disable depth writes for skybox
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2024-10-01 15:17:51 +03:00 |
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aa5ff1edf1
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twn_gl_15_rendering.c: use display lists to cache common series of calls
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2024-10-01 14:58:00 +03:00 |
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91ea5356fc
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fix variout memory leaks
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2024-10-01 13:34:58 +03:00 |
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9ab7d1edff
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twn_gl_15_rendering.c: fix memory leak in finally_render_skybox()
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2024-10-01 13:22:20 +03:00 |
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8c34d5afe2
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twn_audio: capitalize warn
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2024-10-01 12:59:40 +03:00 |
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a0ea657eb9
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twn_audio: settle down on float32 2-channel sampling only, format enums to style used elsewhere
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2024-10-01 12:59:01 +03:00 |
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57fe5e8946
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implement game configuration file
this integrates https://github.com/cktan/tomlc99 into the repo as a dependency
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2024-10-01 12:48:42 +03:00 |
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078e68387b
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replace per-tick allocations in push_text with an arena/bump allocator
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2024-09-27 15:02:24 -03:00 |
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0481962859
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twn_audio.c: no push api for stb_vorbis.h
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2024-09-27 18:04:16 +03:00 |
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90361d1caf
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twn_util.c: fix redundant and erroneous NULL placement in expand_asterisk()
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2024-09-27 17:55:33 +03:00 |
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2b25ac8c21
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twn_util.c: add twn_util_c.h include for definitions
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2024-09-27 17:50:24 +03:00 |
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f4b52b5450
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make textures_dump_atlases work again and expose it as a utility function
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2024-09-26 21:32:08 -03:00 |
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0e68ecbc88
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twn_loop.c: add --debug and --release overrides, fix incorrect argv iteration
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2024-09-26 20:48:42 -03:00 |
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64d1c20b4a
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twn_util.c: make alloc failure death message clearer
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2024-09-26 19:37:46 -03:00 |
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5d6a3a5aec
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remove/replace unused includes
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2024-09-26 21:38:24 +03:00 |
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c0dcdf8c0a
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twn_skybox.c
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2024-09-26 21:02:56 +03:00 |
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0fe1023667
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use SDL stdlib where possible
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2024-09-25 19:42:34 -03:00 |
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65425f5b2e
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twn_textures.c: stream-based texture load
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2024-09-25 18:01:50 +03:00 |
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1430a13832
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twn_textures.c: use SDL memory allocation, use SDL_LoadFileRW in texture file loading
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2024-09-25 17:41:15 +03:00 |
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34a081fccd
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rename get_text_width() to text_get_width()
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2024-09-23 15:06:58 -03:00 |
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73bf92e706
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typedef & PascalCase for ALL structs and enums
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2024-09-23 14:43:16 -03:00 |
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e093a6d492
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twn_textures.c: handle RGB image files
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2024-09-23 14:35:46 +03:00 |
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c8469e9416
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twn_textures.c: actually fix srcrect updating lol
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2024-09-23 14:07:02 +03:00 |
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ce582d8a80
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twn_textures.c: support for .so rodata inference
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2024-09-23 12:50:44 +03:00 |
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0ef8a6233f
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twn_textures.c: fix srcrect setting on atlas rebuild
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2024-09-23 11:51:18 +03:00 |
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535d5d8d36
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twn_textures.c: little pieces
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2024-09-23 09:50:48 +03:00 |
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66678a27cf
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twn_textures.c: add debug hints about unportable texture dimensions
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2024-09-23 09:35:46 +03:00 |
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5caf736370
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twn_rendering: m_sprite texture_origin changed for texture_region, stretched subregion work now
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2024-09-21 20:07:05 +03:00 |
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ddf0ef6a0c
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twn_util.c: use more appropriate SDL functions for intersect_(f)rect
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2024-09-20 22:57:55 -03:00 |
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999cb78358
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rename intersect_(f)rect to overlap_(f)rect and add simplified functions with the old names
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2024-09-20 13:39:37 -03:00 |
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