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f4b52b5450
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make textures_dump_atlases work again and expose it as a utility function
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2024-09-26 21:32:08 -03:00 |
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c0dcdf8c0a
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twn_skybox.c
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2024-09-26 21:02:56 +03:00 |
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4c9278a927
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changed how building is triggered, now there is a [twn] shell script that is exptected to be in PATH. also physfs and libxm cmake targets no longer recompiled per every target, but shared
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2024-09-25 19:52:54 +03:00 |
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a7d97a1070
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/apps: separate /apps/testgame into /apps/platformer and /apps/scenery, update /apps/template
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2024-09-25 18:29:58 +03:00 |
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34a081fccd
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rename get_text_width() to text_get_width()
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2024-09-23 15:06:58 -03:00 |
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73bf92e706
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typedef & PascalCase for ALL structs and enums
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2024-09-23 14:43:16 -03:00 |
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0ef8a6233f
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twn_textures.c: fix srcrect setting on atlas rebuild
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2024-09-23 11:51:18 +03:00 |
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5caf736370
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twn_rendering: m_sprite texture_origin changed for texture_region, stretched subregion work now
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2024-09-21 20:07:05 +03:00 |
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999cb78358
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rename intersect_(f)rect to overlap_(f)rect and add simplified functions with the old names
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2024-09-20 13:39:37 -03:00 |
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16c96010dc
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finally compiling and running, text still needs rework
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2024-09-16 16:17:00 +03:00 |
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551d60ef85
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partially done work on total source tree rework, separation of engine context and game context, generalization of renderer for different backends as well as web platform target
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2024-09-16 09:07:01 +03:00 |
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66c90181cd
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NO WARNINGS
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2024-08-27 13:42:40 +03:00 |
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veclavtalica
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2f36d9ea3c
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windows build compatibility, twn_game_object as abstraction for bridging game code and the engine
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2024-08-27 00:33:37 +03:00 |
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9892bf71dc
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add the text primitive, finally
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2024-08-22 23:41:52 -03:00 |
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ca3cda25df
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add bootstrapping shell script for purposes of setting --data-dir and cwd for LD_PATH=./
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2024-08-21 21:38:24 +03:00 |
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1a34f6416b
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fix .so placement and loading paths
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2024-08-21 17:29:06 +03:00 |
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d4d4544bb4
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hot reloading and friends
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2024-08-21 16:55:34 +03:00 |
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08fd5970a1
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slight restructure of CMakeLists
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2024-08-20 17:50:50 +03:00 |
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2126f3cddb
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cast ints to floats in terrain gen
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2024-08-20 17:27:54 +03:00 |
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14a9915ce9
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remove procgen, use stb_perlin
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2024-08-19 19:19:22 +03:00 |
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9d2aa9b9ba
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rename scale option to stretch
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2024-08-01 01:25:23 +03:00 |
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b35c02d884
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new music !
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2024-08-01 00:58:16 +03:00 |
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80ffc30075
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texture_origin option for sprite rendering
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2024-08-01 00:52:15 +03:00 |
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374a9b9c58
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repeating textures in sprite rendering
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2024-08-01 00:23:32 +03:00 |
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veclavtalica
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e74cc6bf94
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remove symlink as windows is shit, src to townengine
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2024-07-30 22:31:18 +03:00 |
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222b68c0a3
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flickering fixed !
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2024-07-31 01:12:45 +03:00 |
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b7eae98d0d
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enjoy a new song !!!
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2024-07-31 00:29:19 +03:00 |
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967ed0ea9b
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no mouse change when not captured
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2024-07-31 00:18:01 +03:00 |
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7f1efce310
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get the flycam going already
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2024-07-30 18:05:28 -03:00 |
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94ce701dae
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perlin2d, sample terrain render
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2024-07-30 19:36:59 +03:00 |
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ea29f2c5f0
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working camera
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2024-07-30 18:05:05 +03:00 |
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4a924cb2a9
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new option-based api for sprite issue
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2024-07-30 15:30:35 +03:00 |
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a1752196ce
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remove vestigial game.h's
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2024-07-30 03:16:27 +03:00 |
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a99cb340d8
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application separation
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2024-07-30 01:22:04 +03:00 |
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