|
017ce4f1d2
|
/apps/lua: just free game_buf right away after it's used without keeping it around
|
2024-10-07 00:37:49 -03:00 |
|
|
ca6c6a711c
|
remove unused SDL2/SDL.h and physfs.h from twn_util.h, explicit usage of SDL in apps, move to Scancode enum in apps
|
2024-10-07 00:00:36 +03:00 |
|
|
ae0da18e25
|
/apps/lua: move game_buf to state, free it on game_end()
|
2024-10-06 20:14:21 +03:00 |
|
|
6844049279
|
register functions before initial lua eval
|
2024-10-05 18:40:39 -03:00 |
|
|
bd99540280
|
add WIP lua binding app
|
2024-10-05 18:17:22 -03:00 |
|
|
dbbf6e25f0
|
add the long awaited push_9slice
|
2024-10-02 14:18:07 -03:00 |
|
|
0dc3cf4160
|
twn_rendering: have triangle uvs represented by floating vectors
|
2024-10-01 20:52:32 +03:00 |
|
|
ad0438849e
|
twn_fog.c: fog added!
|
2024-10-01 16:10:36 +03:00 |
|
|
edc6fb1e5c
|
/apps/scenery: make the world generate as you go
|
2024-10-01 15:31:18 +03:00 |
|
|
57fe5e8946
|
implement game configuration file
this integrates https://github.com/cktan/tomlc99 into the repo as a dependency
|
2024-10-01 12:48:42 +03:00 |
|
|
078e68387b
|
replace per-tick allocations in push_text with an arena/bump allocator
|
2024-09-27 15:02:24 -03:00 |
|
|
f4b52b5450
|
make textures_dump_atlases work again and expose it as a utility function
|
2024-09-26 21:32:08 -03:00 |
|
|
c0dcdf8c0a
|
twn_skybox.c
|
2024-09-26 21:02:56 +03:00 |
|
|
4c9278a927
|
changed how building is triggered, now there is a [twn] shell script that is exptected to be in PATH. also physfs and libxm cmake targets no longer recompiled per every target, but shared
|
2024-09-25 19:52:54 +03:00 |
|
|
a7d97a1070
|
/apps: separate /apps/testgame into /apps/platformer and /apps/scenery, update /apps/template
|
2024-09-25 18:29:58 +03:00 |
|
|
34a081fccd
|
rename get_text_width() to text_get_width()
|
2024-09-23 15:06:58 -03:00 |
|
|
73bf92e706
|
typedef & PascalCase for ALL structs and enums
|
2024-09-23 14:43:16 -03:00 |
|
|
0ef8a6233f
|
twn_textures.c: fix srcrect setting on atlas rebuild
|
2024-09-23 11:51:18 +03:00 |
|
|
5caf736370
|
twn_rendering: m_sprite texture_origin changed for texture_region, stretched subregion work now
|
2024-09-21 20:07:05 +03:00 |
|
|
999cb78358
|
rename intersect_(f)rect to overlap_(f)rect and add simplified functions with the old names
|
2024-09-20 13:39:37 -03:00 |
|
|
16c96010dc
|
finally compiling and running, text still needs rework
|
2024-09-16 16:17:00 +03:00 |
|
|
551d60ef85
|
partially done work on total source tree rework, separation of engine context and game context, generalization of renderer for different backends as well as web platform target
|
2024-09-16 09:07:01 +03:00 |
|
|
66c90181cd
|
NO WARNINGS
|
2024-08-27 13:42:40 +03:00 |
|
veclavtalica
|
2f36d9ea3c
|
windows build compatibility, twn_game_object as abstraction for bridging game code and the engine
|
2024-08-27 00:33:37 +03:00 |
|
|
9892bf71dc
|
add the text primitive, finally
|
2024-08-22 23:41:52 -03:00 |
|
|
ca3cda25df
|
add bootstrapping shell script for purposes of setting --data-dir and cwd for LD_PATH=./
|
2024-08-21 21:38:24 +03:00 |
|
|
1a34f6416b
|
fix .so placement and loading paths
|
2024-08-21 17:29:06 +03:00 |
|
|
d4d4544bb4
|
hot reloading and friends
|
2024-08-21 16:55:34 +03:00 |
|
|
08fd5970a1
|
slight restructure of CMakeLists
|
2024-08-20 17:50:50 +03:00 |
|
|
2126f3cddb
|
cast ints to floats in terrain gen
|
2024-08-20 17:27:54 +03:00 |
|
|
14a9915ce9
|
remove procgen, use stb_perlin
|
2024-08-19 19:19:22 +03:00 |
|
|
9d2aa9b9ba
|
rename scale option to stretch
|
2024-08-01 01:25:23 +03:00 |
|
|
b35c02d884
|
new music !
|
2024-08-01 00:58:16 +03:00 |
|
|
80ffc30075
|
texture_origin option for sprite rendering
|
2024-08-01 00:52:15 +03:00 |
|
|
374a9b9c58
|
repeating textures in sprite rendering
|
2024-08-01 00:23:32 +03:00 |
|
veclavtalica
|
e74cc6bf94
|
remove symlink as windows is shit, src to townengine
|
2024-07-30 22:31:18 +03:00 |
|
|
222b68c0a3
|
flickering fixed !
|
2024-07-31 01:12:45 +03:00 |
|
|
b7eae98d0d
|
enjoy a new song !!!
|
2024-07-31 00:29:19 +03:00 |
|
|
967ed0ea9b
|
no mouse change when not captured
|
2024-07-31 00:18:01 +03:00 |
|
|
7f1efce310
|
get the flycam going already
|
2024-07-30 18:05:28 -03:00 |
|
|
94ce701dae
|
perlin2d, sample terrain render
|
2024-07-30 19:36:59 +03:00 |
|
|
ea29f2c5f0
|
working camera
|
2024-07-30 18:05:05 +03:00 |
|
|
4a924cb2a9
|
new option-based api for sprite issue
|
2024-07-30 15:30:35 +03:00 |
|
|
a1752196ce
|
remove vestigial game.h's
|
2024-07-30 03:16:27 +03:00 |
|
|
a99cb340d8
|
application separation
|
2024-07-30 01:22:04 +03:00 |
|